Clarify Geometry.offset_polygon_2d
regarding vertices translation
The method is used to either inflate or deflate a polygon.
For translating/transforming a polygon, use `Transform2D.xform`.
(cherry picked from commit 19b72da35d
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Inflates or deflates [code]polygon[/code] by [code]delta[/code] units (pixels). If [code]delta[/code] is positive, makes the polygon grow outward. If [code]delta[/code] is negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array if [code]delta[/code] is negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon.
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Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum PolyJoinType].
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The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
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[b]Note:[/b] To translate the polygon's vertices specifically, use the [method Transform2D.xform] method:
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[codeblock]
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var polygon = PoolVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)])
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var offset = Vector2(50, 50)
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polygon = Transform2D(0, offset).xform(polygon)
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print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)]
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[/codeblock]
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</description>
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</method>
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<method name="offset_polyline_2d">
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