Make YSort stable
Keeps track of the order in which items are collected by
_collect_ysort_children, and uses that order to break
ties between items with similar Y positions.
(cherry picked from commit 8d3afa985b
)
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parent
fbafd5c9e2
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2 changed files with 6 additions and 2 deletions
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@ -62,6 +62,7 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2
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child_items[i]->ysort_xform = p_transform;
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child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
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child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : NULL;
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child_items[i]->ysort_index = r_index;
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}
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r_index++;
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@ -52,6 +52,7 @@ public:
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Color ysort_modulate;
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Transform2D ysort_xform;
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Vector2 ysort_pos;
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int ysort_index;
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Vector<Item *> child_items;
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@ -68,6 +69,7 @@ public:
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ysort_children_count = -1;
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ysort_xform = Transform2D();
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ysort_pos = Vector2();
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ysort_index = 0;
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}
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};
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@ -83,8 +85,9 @@ public:
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_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
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if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y))
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return p_left->ysort_pos.x < p_right->ysort_pos.x;
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if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y)) {
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return p_left->ysort_index < p_right->ysort_index;
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}
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return p_left->ysort_pos.y < p_right->ysort_pos.y;
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}
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