Make YSort stable

Keeps track of the order in which items are collected by
_collect_ysort_children, and uses that order to break
ties between items with similar Y positions.

(cherry picked from commit 8d3afa985b)
This commit is contained in:
John Pennycook 2020-09-27 10:58:54 -07:00 committed by Rémi Verschelde
parent fbafd5c9e2
commit f8cc7893d0
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GPG key ID: C3336907360768E1
2 changed files with 6 additions and 2 deletions

View file

@ -62,6 +62,7 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2
child_items[i]->ysort_xform = p_transform; child_items[i]->ysort_xform = p_transform;
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]); child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : NULL; child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : NULL;
child_items[i]->ysort_index = r_index;
} }
r_index++; r_index++;

View file

@ -52,6 +52,7 @@ public:
Color ysort_modulate; Color ysort_modulate;
Transform2D ysort_xform; Transform2D ysort_xform;
Vector2 ysort_pos; Vector2 ysort_pos;
int ysort_index;
Vector<Item *> child_items; Vector<Item *> child_items;
@ -68,6 +69,7 @@ public:
ysort_children_count = -1; ysort_children_count = -1;
ysort_xform = Transform2D(); ysort_xform = Transform2D();
ysort_pos = Vector2(); ysort_pos = Vector2();
ysort_index = 0;
} }
}; };
@ -83,8 +85,9 @@ public:
_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const { _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y)) if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y)) {
return p_left->ysort_pos.x < p_right->ysort_pos.x; return p_left->ysort_index < p_right->ysort_index;
}
return p_left->ysort_pos.y < p_right->ysort_pos.y; return p_left->ysort_pos.y < p_right->ysort_pos.y;
} }