Backport dd0874e
"Allow passing varying from fragment to light shader function" to 3.4
This commit is contained in:
parent
0c028ad96e
commit
fba6b62054
6 changed files with 262 additions and 33 deletions
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@ -210,7 +210,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
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}
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}
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void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added) {
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void ShaderCompilerGLES2::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added) {
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int fidx = -1;
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for (int i = 0; i < p_node->functions.size(); i++) {
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@ -269,7 +269,7 @@ void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const Stri
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}
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}
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String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
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String ShaderCompilerGLES2::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
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StringBuilder code;
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switch (p_node->type) {
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@ -378,7 +378,14 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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// varyings
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List<Pair<StringName, SL::ShaderNode::Varying>> var_frag_to_light;
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for (Map<StringName, SL::ShaderNode::Varying>::Element *E = snode->varyings.front(); E; E = E->next()) {
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if (E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
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var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(E->key(), E->get()));
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fragment_varyings.insert(E->key());
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continue;
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}
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StringBuffer<> varying_code;
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varying_code += "varying ";
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@ -399,6 +406,21 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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fragment_global += final_code;
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}
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if (var_frag_to_light.size() > 0) {
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String gcode = "\n\nstruct {\n";
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for (List<Pair<StringName, SL::ShaderNode::Varying>>::Element *E = var_frag_to_light.front(); E; E = E->next()) {
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gcode += "\t" + _prestr(E->get().second.precision) + _typestr(E->get().second.type) + " " + _mkid(E->get().first);
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if (E->get().second.array_size > 0) {
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gcode += "[";
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gcode += itos(E->get().second.array_size);
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gcode += "]";
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}
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gcode += ";\n";
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}
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gcode += "} frag_to_light;\n";
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r_gen_code.fragment_global += gcode;
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}
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// constants
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for (int i = 0; i < snode->vconstants.size(); i++) {
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@ -424,8 +446,10 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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for (int i = 0; i < snode->functions.size(); i++) {
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SL::FunctionNode *fnode = snode->functions[i].function;
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function = fnode;
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current_func_name = fnode->name;
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function_code[fnode->name] = _dump_node_code(fnode->body, 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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function = nullptr;
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}
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Set<StringName> added_vertex;
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@ -434,6 +458,8 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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for (int i = 0; i < snode->functions.size(); i++) {
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SL::FunctionNode *fnode = snode->functions[i].function;
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function = fnode;
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current_func_name = fnode->name;
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if (fnode->name == vertex_name) {
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@ -448,6 +474,8 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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_dump_function_deps(snode, fnode->name, function_code, fragment_global, added_fragment);
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r_gen_code.light = function_code[light_name];
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}
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function = nullptr;
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}
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r_gen_code.vertex_global = vertex_global.as_string();
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@ -519,6 +547,19 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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case SL::Node::TYPE_VARIABLE: {
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SL::VariableNode *var_node = (SL::VariableNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (p_assigning) {
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if (shader->varyings.has(var_node->name)) {
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use_fragment_varying = true;
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}
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} else {
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if (fragment_varyings.has(var_node->name)) {
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use_fragment_varying = true;
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}
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}
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}
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if (p_assigning && p_actions.write_flag_pointers.has(var_node->name)) {
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*p_actions.write_flag_pointers[var_node->name] = true;
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@ -545,6 +586,8 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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if (p_default_actions.renames.has(var_node->name)) {
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code += p_default_actions.renames[var_node->name];
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} else if (use_fragment_varying) {
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code += "frag_to_light." + _mkid(var_node->name);
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} else {
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code += _mkid(var_node->name);
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}
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@ -605,6 +648,23 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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} break;
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case SL::Node::TYPE_ARRAY: {
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SL::ArrayNode *arr_node = (SL::ArrayNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (arr_node->assign_expression != nullptr) {
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use_fragment_varying = true;
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} else {
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if (p_assigning) {
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if (shader->varyings.has(arr_node->name)) {
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use_fragment_varying = true;
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}
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} else {
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if (fragment_varyings.has(arr_node->name)) {
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use_fragment_varying = true;
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}
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}
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}
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}
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if (p_assigning && p_actions.write_flag_pointers.has(arr_node->name)) {
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*p_actions.write_flag_pointers[arr_node->name] = true;
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@ -631,6 +691,8 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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if (p_default_actions.renames.has(arr_node->name)) {
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code += p_default_actions.renames[arr_node->name];
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} else if (use_fragment_varying) {
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code += "frag_to_light." + _mkid(arr_node->name);
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} else {
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code += _mkid(arr_node->name);
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}
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@ -908,7 +970,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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code += _dump_node_code(member_node->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += ".";
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code += member_node->name;
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if (member_node->index_expression != NULL) {
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if (member_node->index_expression != nullptr) {
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code += "[";
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code += _dump_node_code(member_node->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "]";
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@ -947,8 +1009,11 @@ Error ShaderCompilerGLES2::compile(VS::ShaderMode p_mode, const String &p_code,
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used_name_defines.clear();
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used_rmode_defines.clear();
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used_flag_pointers.clear();
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fragment_varyings.clear();
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_dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode], false);
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shader = parser.get_shader();
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function = nullptr;
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_dump_node_code(shader, 1, r_gen_code, *p_actions, actions[p_mode], false);
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return OK;
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}
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@ -73,9 +73,11 @@ private:
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Map<StringName, String> usage_defines;
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};
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void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added);
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String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true);
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void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added);
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String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true);
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const ShaderLanguage::ShaderNode *shader;
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const ShaderLanguage::FunctionNode *function;
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StringName current_func_name;
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StringName vertex_name;
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StringName fragment_name;
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@ -86,6 +88,7 @@ private:
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Set<StringName> used_flag_pointers;
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Set<StringName> used_rmode_defines;
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Set<StringName> internal_functions;
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Set<StringName> fragment_varyings;
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DefaultIdentifierActions actions[VS::SHADER_MAX];
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@ -331,7 +331,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
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}
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}
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void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) {
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void ShaderCompilerGLES3::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) {
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int fidx = -1;
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for (int i = 0; i < p_node->functions.size(); i++) {
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@ -388,7 +388,7 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri
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}
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}
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String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
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String ShaderCompilerGLES3::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope) {
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String code;
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switch (p_node->type) {
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@ -521,7 +521,14 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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r_gen_code.uniform_total_size += r_gen_code.uniform_total_size % 16;
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}
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List<Pair<StringName, SL::ShaderNode::Varying>> var_frag_to_light;
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for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
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if (E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
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var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(E->key(), E->get()));
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fragment_varyings.insert(E->key());
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continue;
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}
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String vcode;
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String interp_mode = _interpstr(E->get().interpolation);
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vcode += _prestr(E->get().precision);
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r_gen_code.fragment_global += interp_mode + "in " + vcode;
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}
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if (var_frag_to_light.size() > 0) {
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String gcode = "\n\nstruct {\n";
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for (List<Pair<StringName, SL::ShaderNode::Varying>>::Element *E = var_frag_to_light.front(); E; E = E->next()) {
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gcode += "\t" + _prestr(E->get().second.precision) + _typestr(E->get().second.type) + " " + _mkid(E->get().first);
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if (E->get().second.array_size > 0) {
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gcode += "[";
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gcode += itos(E->get().second.array_size);
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gcode += "]";
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}
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gcode += ";\n";
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}
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gcode += "} frag_to_light;\n";
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r_gen_code.fragment_global += gcode;
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}
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for (int i = 0; i < pnode->vconstants.size(); i++) {
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String gcode;
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gcode += "const ";
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@ -559,8 +581,10 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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//code for functions
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for (int i = 0; i < pnode->functions.size(); i++) {
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SL::FunctionNode *fnode = pnode->functions[i].function;
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function = fnode;
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current_func_name = fnode->name;
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function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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function = nullptr;
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}
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//place functions in actual code
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@ -571,6 +595,8 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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for (int i = 0; i < pnode->functions.size(); i++) {
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SL::FunctionNode *fnode = pnode->functions[i].function;
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function = fnode;
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current_func_name = fnode->name;
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if (fnode->name == vertex_name) {
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@ -587,6 +613,8 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment);
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r_gen_code.light = function_code[light_name];
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}
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function = nullptr;
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}
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//code+=dump_node_code(pnode->body,p_level);
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@ -647,6 +675,19 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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} break;
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case SL::Node::TYPE_VARIABLE: {
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SL::VariableNode *vnode = (SL::VariableNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (p_assigning) {
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if (shader->varyings.has(vnode->name)) {
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use_fragment_varying = true;
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}
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} else {
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if (fragment_varyings.has(vnode->name)) {
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use_fragment_varying = true;
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}
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}
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}
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if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) {
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*p_actions.write_flag_pointers[vnode->name] = true;
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@ -668,6 +709,8 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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if (p_default_actions.renames.has(vnode->name)) {
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code = p_default_actions.renames[vnode->name];
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} else if (use_fragment_varying) {
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code = "frag_to_light." + _mkid(vnode->name);
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} else {
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code = _mkid(vnode->name);
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}
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@ -751,6 +794,23 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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} break;
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case SL::Node::TYPE_ARRAY: {
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SL::ArrayNode *anode = (SL::ArrayNode *)p_node;
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bool use_fragment_varying = false;
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if (current_func_name != vertex_name) {
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if (anode->assign_expression != nullptr) {
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use_fragment_varying = true;
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} else {
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if (p_assigning) {
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if (shader->varyings.has(anode->name)) {
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use_fragment_varying = true;
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}
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} else {
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if (fragment_varyings.has(anode->name)) {
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use_fragment_varying = true;
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}
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}
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}
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}
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if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) {
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*p_actions.write_flag_pointers[anode->name] = true;
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@ -772,6 +832,8 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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if (p_default_actions.renames.has(anode->name)) {
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code = p_default_actions.renames[anode->name];
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} else if (use_fragment_varying) {
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code = "frag_to_light." + _mkid(anode->name);
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} else {
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code = _mkid(anode->name);
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}
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@ -783,7 +845,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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code += "[";
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code += _dump_node_code(anode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "]";
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} else if (anode->assign_expression != NULL) {
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} else if (anode->assign_expression != nullptr) {
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code += "=";
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code += _dump_node_code(anode->assign_expression, p_level, r_gen_code, p_actions, p_default_actions, true, false);
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}
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@ -949,7 +1011,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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case SL::Node::TYPE_MEMBER: {
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SL::MemberNode *mnode = (SL::MemberNode *)p_node;
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code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + "." + mnode->name;
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if (mnode->index_expression != NULL) {
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if (mnode->index_expression != nullptr) {
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code += "[";
|
||||
code += _dump_node_code(mnode->index_expression, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
|
||||
code += "]";
|
||||
|
@ -988,8 +1050,11 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code,
|
|||
used_name_defines.clear();
|
||||
used_rmode_defines.clear();
|
||||
used_flag_pointers.clear();
|
||||
fragment_varyings.clear();
|
||||
|
||||
_dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode], false);
|
||||
shader = parser.get_shader();
|
||||
function = nullptr;
|
||||
_dump_node_code(shader, 1, r_gen_code, *p_actions, actions[p_mode], false);
|
||||
|
||||
if (r_gen_code.uniform_total_size) { //uniforms used?
|
||||
int md = sizeof(float) * 4;
|
||||
|
|
|
@ -75,9 +75,11 @@ private:
|
|||
Map<StringName, String> usage_defines;
|
||||
};
|
||||
|
||||
void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
|
||||
String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true);
|
||||
void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
|
||||
String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_use_scope = true);
|
||||
|
||||
const ShaderLanguage::ShaderNode *shader;
|
||||
const ShaderLanguage::FunctionNode *function;
|
||||
StringName current_func_name;
|
||||
StringName vertex_name;
|
||||
StringName fragment_name;
|
||||
|
@ -88,6 +90,7 @@ private:
|
|||
Set<StringName> used_flag_pointers;
|
||||
Set<StringName> used_rmode_defines;
|
||||
Set<StringName> internal_functions;
|
||||
Set<StringName> fragment_varyings;
|
||||
|
||||
DefaultIdentifierActions actions[VS::SHADER_MAX];
|
||||
|
||||
|
|
|
@ -2761,6 +2761,72 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const {
|
|||
return false;
|
||||
}
|
||||
|
||||
bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message) {
|
||||
if (current_function == String("light")) {
|
||||
*r_message = RTR("Varying may not be assigned in the 'light' function.");
|
||||
return false;
|
||||
}
|
||||
switch (p_varying.stage) {
|
||||
case ShaderNode::Varying::STAGE_UNKNOWN: // first assign
|
||||
if (current_function == String("vertex")) {
|
||||
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX;
|
||||
} else if (current_function == String("fragment")) {
|
||||
p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT;
|
||||
}
|
||||
break;
|
||||
case ShaderNode::Varying::STAGE_VERTEX:
|
||||
if (current_function == String("fragment")) {
|
||||
*r_message = RTR("Varyings which assigned in 'vertex' function may not be reassigned in 'fragment' or 'light'.");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case ShaderNode::Varying::STAGE_FRAGMENT:
|
||||
if (current_function == String("vertex")) {
|
||||
*r_message = RTR("Varyings which assigned in 'fragment' function may not be reassigned in 'vertex' or 'light'.");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, String *r_message) {
|
||||
switch (p_varying.stage) {
|
||||
case ShaderNode::Varying::STAGE_UNKNOWN:
|
||||
*r_message = RTR("Varying must be assigned before using!");
|
||||
return false;
|
||||
case ShaderNode::Varying::STAGE_VERTEX:
|
||||
if (current_function == String("fragment")) {
|
||||
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT;
|
||||
} else if (current_function == String("light")) {
|
||||
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT;
|
||||
}
|
||||
break;
|
||||
case ShaderNode::Varying::STAGE_FRAGMENT:
|
||||
if (current_function == String("light")) {
|
||||
p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
|
||||
}
|
||||
break;
|
||||
case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT:
|
||||
if (current_function == String("light")) {
|
||||
*r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT:
|
||||
if (current_function == String("fragment")) {
|
||||
*r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message) {
|
||||
if (p_node->type == Node::TYPE_OPERATOR) {
|
||||
OperatorNode *op = static_cast<OperatorNode *>(p_node);
|
||||
|
@ -2793,13 +2859,6 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
|
|||
return false;
|
||||
}
|
||||
|
||||
if (shader->varyings.has(var->name) && current_function != String("vertex")) {
|
||||
if (r_message) {
|
||||
*r_message = RTR("Varyings can only be assigned in vertex function.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (shader->constants.has(var->name) || var->is_const) {
|
||||
if (r_message) {
|
||||
*r_message = RTR("Constants cannot be modified.");
|
||||
|
@ -2820,13 +2879,6 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
|
|||
return false;
|
||||
}
|
||||
|
||||
if (shader->varyings.has(arr->name) && current_function != String("vertex")) {
|
||||
if (r_message) {
|
||||
*r_message = RTR("Varyings can only be assigned in vertex function.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -3419,6 +3471,23 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
|
|||
return nullptr;
|
||||
}
|
||||
last_const = is_const;
|
||||
if (ident_type == IDENTIFIER_VARYING) {
|
||||
TkPos prev_pos = _get_tkpos();
|
||||
Token next_token = _get_token();
|
||||
_set_tkpos(prev_pos);
|
||||
String error;
|
||||
if (next_token.type == TK_OP_ASSIGN) {
|
||||
if (!_validate_varying_assign(shader->varyings[identifier], &error)) {
|
||||
_set_error(error);
|
||||
return nullptr;
|
||||
}
|
||||
} else {
|
||||
if (!_validate_varying_using(shader->varyings[identifier], &error)) {
|
||||
_set_error(error);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ident_type == IDENTIFIER_FUNCTION) {
|
||||
_set_error("Can't use function as identifier: " + String(identifier));
|
||||
|
@ -5695,6 +5764,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
|||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
TkPos name_pos = _get_tkpos();
|
||||
name = tk.text;
|
||||
|
||||
if (_find_identifier(nullptr, Map<StringName, BuiltInInfo>(), name)) {
|
||||
|
@ -5867,11 +5937,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
|||
_set_error("Expected ';'");
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
} else {
|
||||
} else { // varying
|
||||
ShaderNode::Varying varying;
|
||||
varying.type = type;
|
||||
varying.precision = precision;
|
||||
varying.interpolation = interpolation;
|
||||
varying.tkpos = name_pos;
|
||||
|
||||
tk = _get_token();
|
||||
if (tk.type != TK_SEMICOLON && tk.type != TK_BRACKET_OPEN) {
|
||||
|
@ -6238,6 +6309,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
|||
tk = _get_token();
|
||||
}
|
||||
|
||||
for (Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
|
||||
if (E->get().stage == ShaderNode::Varying::STAGE_VERTEX || E->get().stage == ShaderNode::Varying::STAGE_FRAGMENT) {
|
||||
_set_tkpos(E->get().tkpos);
|
||||
_set_error(RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'"));
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -41,6 +41,11 @@
|
|||
|
||||
class ShaderLanguage {
|
||||
public:
|
||||
struct TkPos {
|
||||
int char_idx;
|
||||
int tk_line;
|
||||
};
|
||||
|
||||
enum TokenType {
|
||||
TK_EMPTY,
|
||||
TK_IDENTIFIER,
|
||||
|
@ -580,12 +585,24 @@ public:
|
|||
};
|
||||
|
||||
struct Varying {
|
||||
enum Stage {
|
||||
STAGE_UNKNOWN,
|
||||
STAGE_VERTEX, // transition stage to STAGE_VERTEX_TO_FRAGMENT or STAGE_VERTEX_TO_LIGHT, emits error if they are not used
|
||||
STAGE_FRAGMENT, // transition stage to STAGE_FRAGMENT_TO_LIGHT, emits error if it's not used
|
||||
STAGE_VERTEX_TO_FRAGMENT,
|
||||
STAGE_VERTEX_TO_LIGHT,
|
||||
STAGE_FRAGMENT_TO_LIGHT,
|
||||
};
|
||||
|
||||
Stage stage;
|
||||
DataType type;
|
||||
DataInterpolation interpolation;
|
||||
DataPrecision precision;
|
||||
int array_size;
|
||||
TkPos tkpos;
|
||||
|
||||
Varying() :
|
||||
stage(STAGE_UNKNOWN),
|
||||
type(TYPE_VOID),
|
||||
interpolation(INTERPOLATION_FLAT),
|
||||
precision(PRECISION_DEFAULT),
|
||||
|
@ -734,11 +751,6 @@ private:
|
|||
StringName current_function;
|
||||
bool last_const = false;
|
||||
|
||||
struct TkPos {
|
||||
int char_idx;
|
||||
int tk_line;
|
||||
};
|
||||
|
||||
TkPos _get_tkpos() {
|
||||
TkPos tkp;
|
||||
tkp.char_idx = char_idx;
|
||||
|
@ -815,6 +827,8 @@ private:
|
|||
|
||||
bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
|
||||
bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = nullptr);
|
||||
bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
|
||||
bool _validate_varying_using(ShaderNode::Varying &p_varying, String *r_message);
|
||||
|
||||
Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
|
||||
Node *_parse_array_constructor(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, DataType p_type, const StringName &p_struct_name, int p_array_size);
|
||||
|
|
Loading…
Reference in a new issue