Merge pull request #9162 from Zylann/fix_line2d_math

Fixed broken Line2D
This commit is contained in:
Rémi Verschelde 2017-06-14 07:38:29 +02:00 committed by GitHub
commit ffe61e63d1

View file

@ -337,7 +337,7 @@ void LineBuilder::build() {
} else if (current_joint_mode == LINE_JOINT_ROUND) {
Vector2 vbegin = cbegin - pos1;
Vector2 vend = cend - pos1;
strip_add_arc(pos1, vend.angle_to(vbegin), orientation);
strip_add_arc(pos1, vbegin.angle_to(vend), orientation);
}
if (intersection_result != SEGMENT_INTERSECT)
@ -498,7 +498,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o
if (angle_delta < 0.f)
angle_step = -angle_step;
float t = vbegin.angle_to(Vector2(1, 0));
float t = Vector2(1, 0).angle_to(vbegin);
float end_angle = t + angle_delta;
Vector2 rpos(0, 0);
@ -525,7 +525,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
if (angle_delta < 0.f)
angle_step = -angle_step;
float t = vbegin.angle_to(Vector2(1, 0));
float t = Vector2(1, 0).angle_to(vbegin);
float end_angle = t + angle_delta;
Vector2 rpos(0, 0);
float tt_begin = -Math_PI / 2.f;