Commit graph

48158 commits

Author SHA1 Message Date
Rémi Verschelde
6fb3a14263 Merge pull request #67458 from Sauermann/fix-expose-viewport-get-screen-transform
Expose Viewport::get_screen_transform to GDScript
2022-10-17 17:31:01 +02:00
Rémi Verschelde
235c5c60f8 Merge pull request #67322 from ztc0611/add-ios-ui-options
Add iOS UI Options
2022-10-17 17:30:55 +02:00
Rémi Verschelde
f921409984 Merge pull request #67428 from aaronfranke/gltf-additional-data
Add a way to store additional data in GLTFState and GLTFNode
2022-10-17 17:30:49 +02:00
Rémi Verschelde
a9114c602b Merge pull request #67441 from Zylann/fix_tileset_editor_mutex
Fix case where mutex is never unlocked
2022-10-17 17:30:44 +02:00
Rémi Verschelde
00d44a9c73 Merge pull request #67118 from Mickeon/
Fix Typed Array of Objects not accepting `null`.
2022-10-17 17:30:38 +02:00
Fredia Huya-Kouadio
64e8d8cd1f
Merge pull request #67259 from lucasnlm/optimiza-android-export
Optimize Android export process
2022-10-17 08:22:37 -07:00
bruvzg
667a052ed8 Check if Vulkan context for the window exists before resizing it to avoid unnecessary error messages. 2022-10-17 17:26:57 +03:00
Fabio Alessandrelli
adb3d2338e [WebSocket] Fix client failing to connect to direct IP.
The bug was caused by not checking the TCP CONNECTING state
appropriately during the client handshake, and not checking the TCP
CONNECTED state during connection (which is unlikely, but might still
happen).
2022-10-17 12:52:09 +02:00
Bastiaan Olij
1e7f009492 Fix two typos in tracker names and a bug in OpenXR haptic feedback 2022-10-17 20:29:19 +11:00
nikitalita
21341ddaed Speed up find_texture_pos_for_glyph() 2022-10-16 22:29:26 -07:00
Yuri Rubinsky
0d28820c81
Merge pull request #67488 from Iniquitatis/patch-1 2022-10-17 08:12:34 +03:00
Haoyu Qiu
6db8e79eed Fix memory leak when _ensure_cache_for_size() fails 2022-10-17 12:47:38 +08:00
Hugo Locurcio
6dcb295a07
Fix Light2D Shadow Filter Smooth property being visible with filter None 2022-10-17 01:35:10 +02:00
Ignacio Roldán Etcheverry
9afc8337bd
Merge pull request #67440 from raulsntos/dotnet/bindings-conflicts
Guard against more potential conflicts in C# bindings generator
2022-10-17 00:28:07 +02:00
João Martins
a0c4002520 Clarified reason why a resource cannot be loaded. 2022-10-16 17:27:00 -04:00
Paulb23
4bfb1d953c Fix undo redo not adjusting TextEdit viewport to caret 2022-10-16 19:30:03 +01:00
Yuri Rubinsky
926d4ebb28 Fix editor crash when assigning some uniform hints to the textures 2022-10-16 19:55:08 +03:00
Wei Guo
972242d664 Fix MultiplayerSynchronizer peer visibility 2022-10-16 23:02:31 +08:00
Yuri Rubinsky
3a59c833f1
Merge pull request #67477 from Chaosus/plane_constructor 2022-10-16 16:03:38 +03:00
Dominus Iniquitatis
0743e33407
Fix missing parenthesis in the documentation 2022-10-16 15:36:32 +03:00
Yuri Rubinsky
04f7207009 Add a Plane(Vector3, Vector3) constructor for C# 2022-10-16 14:10:58 +03:00
Rémi Verschelde
767f8fb483
Merge pull request #66979 from rburing/gdextension_abstract_class
GDExtension: add support for virtual and abstract classes
2022-10-16 11:51:21 +02:00
Ricardo Buring
1d5aa74ac3 GDExtension: add support for abstract and virtual classes 2022-10-16 09:02:49 +02:00
Aaron Franke
c60ac64e8f
Fix big negative numbers printing incorrect decimals in num_real 2022-10-15 17:57:54 -05:00
Markus Sauermann
39e49a8bdd Expose Viewport::get_screen_transform to GDScript 2022-10-15 23:37:59 +02:00
Aaron Franke
a70dce893f
Add a way to store additional data in GLTFState and GLTFNode 2022-10-15 12:04:36 -05:00
Marc Gilleron
9efb2e786e Fix case where mutex is never unlocked 2022-10-15 13:06:00 +01:00
Rémi Verschelde
dc4b616596 Merge pull request #63332 from KoBeWi/static_images_aka_photos
Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde
2942951a29 Merge pull request #67403 from bitbrain/rename-to-position
Rename `pos` to `index` on Node
2022-10-15 12:56:48 +02:00
Rémi Verschelde
6feded171b Merge pull request #67416 from clayjohn/GLES3-primitive
Fix drawing of 2D primitives in OpenGL3 renderer
2022-10-15 12:56:38 +02:00
Rémi Verschelde
96ec73f3ee Merge pull request #65281 from MisterMX/zip-module
Expose minizip API to allow creating zips using scripts
2022-10-15 12:56:26 +02:00
Rémi Verschelde
2b7c7bd7e8 Merge pull request #67420 from KoBeWi/🍋🔫
Separate Line and CurveLinear icons
2022-10-15 12:56:09 +02:00
Rémi Verschelde
f546d70b8e Merge pull request #67365 from clayjohn/GDScript-static-warning
Add STATIC_CALLED_ON_INSTANCE warning
2022-10-15 12:55:54 +02:00
Rémi Verschelde
f3428f7dbd Merge pull request #67402 from clayjohn/GLES3-web-bug
Fix error in Web builds that resulting in 2D objects not drawing in the GLES3 backend
2022-10-15 12:55:47 +02:00
Rémi Verschelde
03adb08b10 Merge pull request #67393 from KoBeWi/🥕
Preserve caret when updating EditorPropertyText
2022-10-15 12:55:41 +02:00
Rémi Verschelde
9aabdb5aad Merge pull request #67383 from EricEzaM/67211-focus-input-box
Focus EventListener when InputEventConfigurationDialog is opened.
2022-10-15 12:55:24 +02:00
Raul Santos
333f88dc49
Guard against more potential conflicts in C# bindings generator 2022-10-15 12:47:10 +02:00
Markus Sauermann
7d59a14db8 Fix Godot exiting with unexpected failure code
The exit code is initialized as EXIT_FAILURE to indicate failures during
startup. Closing the Game window via the window manager does not
change the exit code, so the program exists with EXIT_FAILURE.

This PR set the exit code to EXIT_SUCCESS when initialization was
successful just before starting the main loop.
2022-10-15 03:17:40 +02:00
kobewi
985671012a Separate Line and CurveLinear icons 2022-10-15 02:00:39 +02:00
clayjohn
6d048af42f Fix drawing of 2D primitives in OpenGL3 renderer
Previously the wrong vertices were used when assembling the second triangle
of a quad
2022-10-14 16:55:14 -07:00
Ricardo Buring
d9ce8b8996 Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESS
Fixes crashes in the editor with threaded physics (when dragging a scene
into the viewport or when snapping a node to the floor).
2022-10-14 23:37:20 +02:00
Marcelo Fernandez
ea6cc3e260 Expose minizip API to allow creating zips using scripts
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
Co-authored-by: James Westman <flyingpimonster@gmail.commail>
Co-authored-by: MisterMX <mbxd12@web.de>

Signed-off-by: MisterMX <mbxd12@web.de>
2022-10-14 21:51:38 +02:00
Miguel Gonzalez Sanchez
a97a00bf02
Rename pos -> index on Node 2022-10-14 19:56:34 +01:00
clayjohn
978aa05a99 Fix error in Web builds that resulting in 2D
objects not drawing in the GLES3 backend.

Issue came from not binding a light UBO when using the DISABLE_LIGHTING
code path
2022-10-14 11:18:27 -07:00
clayjohn
0a51bb4ca5 Add STATIC_CALLED_ON_INSTANCE warning to highlight
when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
kobewi
af0ee8b0a0 Reorganize script editor menu 2022-10-14 18:41:01 +02:00
clayjohn
b6f44859d7 Implement multiple clip_children modes for CanvasItems 2022-10-14 08:02:28 -07:00
kobewi
c75338fce6 Preserve caret when updating EditorPropertyText 2022-10-14 15:37:28 +02:00
kobewi
072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
Rémi Verschelde
39534a7aec
Merge pull request #67385 from Sauermann/fix-viewport-mouse-position-update-on-subwindows 2022-10-14 13:31:11 +02:00