Commit graph

6 commits

Author SHA1 Message Date
lawnjelly
e3491a3744
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
Rémi Verschelde
33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
Rémi Verschelde
2bbcc521b6 glad: Sync with upstream 0.1.31 2019-07-11 10:36:32 +02:00
Chaosus
9cb468da7f Update GLAD to 0.1.20a0 2018-05-04 22:57:22 +03:00
Indah Sylvia
7f68960be5 glad: Sync with upstream 0.1.16a0 2017-11-30 14:38:34 +07:00
Rémi Verschelde
dc0d08cc93 Move glad files to thirdparty dir 2017-01-06 22:42:19 +01:00
Renamed from drivers/gl_context/KHR/khrplatform.h (Browse further)