Yuri Sizov
7d03a22329
Merge pull request #86405 from warriormaster12/pipeline-message-fix
...
Fix wrong error message when graphics pipeline creation fails
2023-12-22 17:20:15 +01:00
Yuri Sizov
d7564dbc6d
Merge pull request #86388 from timothyqiu/unique-reset
...
Clear sub-resources list when no sub-resource exists
2023-12-22 17:20:12 +01:00
Yuri Sizov
980d55198c
Merge pull request #86387 from jsjtxietian/fix-tile-set
...
Fix `UndoRedo history mismatch` when creating a new tile atlas
2023-12-22 17:20:08 +01:00
Yuri Sizov
b4fe310f7d
Merge pull request #86377 from timothyqiu/slider-drag
...
Emit slider's `drag_started` signal before the first value change
2023-12-22 17:20:05 +01:00
Yuri Sizov
84d4889fa0
Merge pull request #86345 from brno32/outline-size-docs
...
Add note that a large value for `Label.outline_size` is not recommended
2023-12-22 17:20:02 +01:00
Yuri Sizov
44ded3eaa4
Merge pull request #86316 from clayjohn/RD-BFN-normals
...
Use best fit normals for storing screen space normals
2023-12-22 17:19:58 +01:00
Yuri Sizov
13d34d6a2b
Merge pull request #85923 from Calinou/editor-filesystem-dock-add-open-in-terminal
...
Add a editor FileSystem dock action to open a terminal in selected folder
2023-12-22 17:19:53 +01:00
Yuri Sizov
6b403712f1
Merge pull request #83655 from golfinq/small-capsule-shape-fix
...
Replace confusing code in GodotCapsuleShape2D::get_supports
2023-12-22 17:19:48 +01:00
Yuri Sizov
bb1cdc1b2a
Merge pull request #82961 from Occalepsus/fix_body_area_gravity
...
Fix body leaving area gravity influence
2023-12-22 17:19:43 +01:00
Sofox
ed648799ae
Fixed duplicating nodes at different depths in SceneTreeDock
2023-12-22 15:20:08 +00:00
Haoyu Qiu
c62c0fb2d2
Improve action name for ungroup button in Scene dock
2023-12-22 19:54:14 +08:00
G-Shadow
cbc8ae660c
Fix unlimited project option ranges that could cause crashes.
2023-12-22 09:14:45 +03:00
Hugo Locurcio
6da4d5bd60
Suggest --headless
CLI argument in DisplayServer not found error message
...
This is helpful for newcomers setting up Godot on CI, as this provides
automatic guidance as for why it doesn't run out of the box if
there's no X11 server available.
2023-12-21 23:42:39 +01:00
clayjohn
43cf21cb71
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
warriormaster12
e729d511df
Fix wrong error message when graphics pipeline creation fails
2023-12-21 22:32:58 +02:00
Occalepsus
492f1c2406
Fix body leaving area gravity influence
2023-12-21 16:10:02 +01:00
bitsawer
5c51e5b9d2
Fix Clang dev_mode build on Windows
2023-12-21 14:05:39 +02:00
Haoyu Qiu
6e49ff91c0
Clear sub-resources list when no sub-resource exists
2023-12-21 18:14:10 +08:00
jsjtxietian
1217d7d678
Fix UndoRedo history mismatch
when creating a new tile atlas
2023-12-21 17:25:21 +08:00
ajreckof
b4d96bc710
Rework update_property for array.
...
Apply suggestions from code review
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2023-12-21 10:00:04 +01:00
Fredia Huya-Kouadio
f537cdefcf
Update the logic used to start / stop the render thread
...
Currently the render thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the render thread to match the documentation.
2023-12-20 20:37:16 -08:00
Haoyu Qiu
58db3e5d7b
Emit slider's drag_started signal before the first value change
2023-12-21 11:23:35 +08:00
Yuri Sizov
9d1cbab1c4
Merge pull request #86373 from raulsntos/dotnet/fix-nameof
...
C#: Use string literal instead of nameof
2023-12-21 03:43:10 +01:00
Raul Santos
abd7927325
C#: Use string literal instead of nameof
...
Using `nameof` expressions with method parameters requires C# 11 and we're currently on C# 10.
2023-12-21 03:11:47 +01:00
Aaron Franke
c77ae051d5
Add and expose Basis/Transform2D/3D division by float operator
2023-12-20 18:24:03 -06:00
Yuri Sizov
3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
...
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
...
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Alex Drozd
daa8942f41
Add note that a large value for outline_size is not recommended
2023-12-20 17:55:23 +01:00
Yuri Sizov
c28a091a09
Merge pull request #86336 from LunaticInAHat/dds_implicit_linearsize
...
Support unspecified linear size in DDS files
2023-12-20 15:08:17 +01:00
Yuri Sizov
ed5a54d797
Merge pull request #86326 from MichaelMacha/patch-1
...
Remove pointer to deprecated class page from Skeleton3D
2023-12-20 15:08:14 +01:00
Yuri Sizov
d2da961f33
Merge pull request #86324 from aaronfranke/really-packed
...
Add PackedRealArray as an alias for Vector<real_t>
2023-12-20 15:08:10 +01:00
Yuri Sizov
5f641541ea
Merge pull request #86271 from YuriSizov/pm-optimize-multiple-ways-of-scanning
...
Optimize scanning routines in the project manager
2023-12-20 15:08:06 +01:00
Yuri Sizov
1183bdefe4
Merge pull request #86257 from Faless/mp/fix_complete_auth
...
[MP] Fix `complete_auth` notifying the wrong peer
2023-12-20 15:08:02 +01:00
Yuri Sizov
b8635157eb
Merge pull request #86218 from TheSofox/arrow-key-scene-tree-nav
...
Fix `Node` selection when navigating `Tree` with Arrow keys
2023-12-20 15:07:59 +01:00
Yuri Sizov
f77da033f2
Merge pull request #86169 from Repiteo/gdvirtual-call-refactoring
...
Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable
2023-12-20 15:07:55 +01:00
Yuri Sizov
02bc2a37dd
Merge pull request #86118 from TheSofox/complex-undo-select-fix
...
Fix so undoing complex operations in `TextEdit` will restore selections
2023-12-20 15:07:52 +01:00
Yuri Sizov
aae58cd688
Merge pull request #85887 from YuriSizov/editor-enforce-min-window
...
Correctly enforce minimum window size in editor
2023-12-20 15:07:48 +01:00
Yuri Sizov
40e7192393
Merge pull request #85191 from HolonProduction/off-by-one-code-edit
...
Fix updating delimiter cache of `CodeEdit` when typing on the first line
2023-12-20 15:07:44 +01:00
Yuri Sizov
718598e470
Merge pull request #84979 from Calinou/scons-web-platform-alias
...
Alias `platform=javascript` SCons option to `platform=web`
2023-12-20 15:07:40 +01:00
Yuri Sizov
e11e0a7f07
Merge pull request #84734 from Anutrix/node-doc-11112023
...
Add description to `AnimationNodeStateMachine.replace_node`
2023-12-20 15:07:36 +01:00
Yuri Sizov
3a44484ab8
Merge pull request #83623 from rarysson/label-progressbar-allow-greater
...
Make ProgressBar reflect the real value in the percent label when "allow greater" is checked
2023-12-20 15:07:30 +01:00
Yuri Sizov
bc6be82f5a
Merge pull request #81260 from KoBeWi/min_maxing_particle_editing
...
Improve editing of min/max particle properties
2023-12-20 15:07:25 +01:00
Yuri Sizov
6296333bad
Merge pull request #60965 from DarkMessiah/global-groups-implementation
...
Implement project-wide node groups
2023-12-20 15:07:20 +01:00
Yuri Sizov
34ecfff672
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
Yuri Sizov
416e594eb3
Correctly enforce minimum window size in editor
...
Also set the maximum size for the language
picked in the project manager.
2023-12-20 13:19:21 +01:00
Yuri Sizov
3d4b33df33
Optimize scanning routines in the project manager
2023-12-20 13:16:46 +01:00
Pedro J. Estébanez
0567c5df9f
Make PagedAllocator more compatible (esp., with HashMap)
2023-12-20 12:05:27 +01:00
风青山
f19c419126
Fix duplicating sub-scene may get two copies of internal node
...
Previously, internal node might be mistaken for `hidden_root` and be duplicated again.
Exclude those internal nodes to avoid this case, unless the owner is set intentionally.
2023-12-20 18:29:25 +08:00
kobewi
ce9fec9b4d
Improve editing of min/max particle properties
2023-12-20 06:31:08 +01:00
Sofox
4b82cacc21
Fix so undoing complex operations in TextEdit will restore selections.
2023-12-20 00:12:52 +00:00