David Snopek
dfca388d75
Revert OpenXRHand
to its pre-SkeletonModifier3D
state
2024-04-16 10:36:43 -05:00
风青山
b5157e0686
Make the loading scene open in the current scene tab if the current scene is empty
2024-04-16 23:04:25 +08:00
George Marques
f9048fcd7d
GDScript: Warn when enum variable has no default
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The default will always be set to `0`, so if it's not a valid value in
the enum, the warning is shown.
2024-04-16 11:46:59 -03:00
Gilles Roudière
96b6199de9
Fix TileMap enabling Y-sort on child nodes
2024-04-16 16:02:55 +02:00
Danil Alexeev
27b94eb44c
Core: Fix binary serialization of objects in typed arrays
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* Allow typed arrays to be encoded even if `p_full_objects` is `false`.
* Use `Array[EncodedObjectAsID]` instead of the encoded element type
when decoding an array if `p_allow_objects` is `false`.
2024-04-16 16:19:10 +03:00
kleonc
983cdb2f54
Fix transform of Y-sorted branch-root
2024-04-16 14:26:47 +02:00
A Thousand Ships
abe7ec1543
Fix some build errors with disable_3d=yes
2024-04-16 14:25:36 +02:00
Rémi Verschelde
658e97c93a
Merge pull request #90744 from smix8/test_region_rid
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Update NavigationRegion tests RID function
2024-04-16 13:31:05 +02:00
Rémi Verschelde
0ae1dcc3d2
Merge pull request #90741 from yorickdewid/patch-1
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Fix missing return in `StreamPeerTCP::poll` when connection is `STATUS_CONNECTED`
2024-04-16 13:31:03 +02:00
Rémi Verschelde
dc8e82b00a
Merge pull request #90730 from timothyqiu/root-auto-translate
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Add project setting for root node auto translate mode
2024-04-16 13:31:00 +02:00
Rémi Verschelde
09825bcc1a
Merge pull request #90729 from aaronfranke/move-nav-msgd
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-16 13:30:57 +02:00
Rémi Verschelde
b9620bef17
Merge pull request #90722 from Calinou/import-scene-remove-unused-make-streamable
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Remove unused Make Streamable option from scene import dialog
2024-04-16 13:30:54 +02:00
Rémi Verschelde
79173d1fd8
Merge pull request #90698 from Faless/fix/web/serve_py_dual_stack_windows
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[Web] Fix serve.py utility on Windows
2024-04-16 13:30:51 +02:00
Rémi Verschelde
8901e8776a
Merge pull request #90587 from clayjohn/reversez-shader-warn
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Warn users when assigning `VERTEX` directly to `POSITION` due to compatibility breakage from Reverse Z changes
2024-04-16 13:30:47 +02:00
Rémi Verschelde
ac25b3dd6a
Merge pull request #90438 from TokageItLab/vl-vs-bz
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Separate value/bezier track caching process in AnimationMixer
2024-04-16 13:30:44 +02:00
Rémi Verschelde
7210d6cb43
Merge pull request #90358 from KoBeWi/finding_errors_in_other_apps
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Add `OS.get_process_exit_code()` method
2024-04-16 13:30:41 +02:00
Rémi Verschelde
c2d2ff6137
Merge pull request #76991 from Calinou/editor-add-import-unfocused-setting
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Add an editor setting to import resources while unfocused
2024-04-16 13:30:34 +02:00
Rémi Verschelde
020bd219ed
Update AUTHORS and DONORS list
2024-04-16 13:20:25 +02:00
kobewi
dce4a3e4c2
Add get_process_exit_code() method
2024-04-16 12:46:15 +02:00
smix8
cbf881432c
Update NavigationRegion test rid function
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Updates NavigationRegion test rid function from deprecated get_region_rid() to use newer get_rid().
2024-04-16 11:49:23 +02:00
Yorick de Wid
61a2f5c534
FIX: Return if TCP is in STATUS_CONNECTED
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If the `StreamPeerTCP` is polled and the TCP connection is `STATUS_CONNECTED` it should return after polling netsocket. Without `return` poll keeps calling `_sock->connect_to_host` and `connect()`.
2024-04-16 10:32:11 +02:00
Haoyu Qiu
8d1cb7e74c
Add project setting for root node auto translate mode
2024-04-16 11:02:04 +08:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
Hugo Locurcio
611d2591d6
Remove unused Make Streamable option from scene import dialog
2024-04-16 00:07:32 +02:00
Hugo Locurcio
ed540964ee
Add an editor setting to import resources while unfocused
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This can be used to speed up iteration by starting the import process
earlier when saving files in the project folder. This also allows getting
visual feedback on changes without having to click the editor window,
which is useful with multi-monitor setups.
The downside is that this increases idle CPU usage and may steal CPU
time from other applications when importing resources, so this is
disabled by default.
2024-04-15 19:40:04 +02:00
Fabio Alessandrelli
67a51c9316
[Web] Fix serve.py utility on Windows
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IPv6 dual stack is disabled by default, and Windows resolves wildcard
addresses to an IPv6 by default, so connecting through the local IPv4
address would not work.
This enables IPv6 dual stacking for the HTTP server by default like done
in upstream python when launching the module from CLI.
2024-04-15 19:16:50 +02:00
kleonc
2dfc4f4487
Fix TileSet editor create/remove tiles selection rect drawing
2024-04-15 19:03:19 +02:00
Rémi Verschelde
4728ff30c0
Merge pull request #90691 from Faless/fix/mbedtls_core_config_mingw
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mbedTLS: Fix build without the module on MinGW
2024-04-15 18:14:48 +02:00
Rémi Verschelde
8a3195ef56
Merge pull request #90678 from raulsntos/dotnet/StringExtensions.Match
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C#: Fix ExprMatch for case sensitive matching
2024-04-15 18:14:45 +02:00
Rémi Verschelde
ce2a09f40e
Merge pull request #89739 from jsjtxietian/group-step
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Add progress bar when updating scene groups
2024-04-15 18:14:42 +02:00
Rémi Verschelde
684e7aa37a
Merge pull request #89472 from dalexeev/gds-fix-bin-tokenizer-continuation-lines
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GDScript: Fix continuation lines in `GDScriptTokenizerBuffer`
2024-04-15 18:14:38 +02:00
Rémi Verschelde
49dd453ca7
Merge pull request #75916 from KoBeWi/hot_new_version_in_your_area
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Add automatic checking for engine updates
2024-04-15 18:14:35 +02:00
Fabio Alessandrelli
060097bbf8
mbedTLS: Fix build without the module on MinGW
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The `include/mbedtls/check_config.h` header file has a generic check
which requires `MBEDTLS_PLATFORM_C` to be defined on Windows when
building with MinGW and ancient MSVC versions.
The few mbedTLS files we include in builds without the module don't
really require anything from the mbedTLS platform file beside the
`mbedtls_platform_zeroize` function which we already override with a
custom one by defining `MBEDTLS_PLATFORM_ZEROIZE_ALT`.
So we simply add the same check and force the define in such case.
2024-04-15 16:05:54 +02:00
kobewi
49e69fabba
Add automatic checking for engine updates
2024-04-15 15:08:27 +02:00
Rémi Verschelde
b8fa48be04
Merge pull request #90693 from dalexeev/core-marshalls-fix-refc-handling
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Core: Fix `RefCounted` handling in `marshalls.cpp`
2024-04-15 13:41:20 +02:00
Rémi Verschelde
0ec66a1097
Merge pull request #90692 from akien-mga/scons-debug_paths_relative-opt-in
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SCons: Make new `debug_paths_relative` option opt-in
2024-04-15 13:41:17 +02:00
Rémi Verschelde
e1dd1f49c0
Merge pull request #90571 from KoBeWi/you're_too_old,_upgrade_to_newer_format
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Improve error when scene/resource is saved with newer format
2024-04-15 13:41:15 +02:00
Rémi Verschelde
05b76a9d80
Merge pull request #90405 from bruvzg/rtl_uni
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[RTL] Add support for character code BBCode tag `[char=...]`.
2024-04-15 13:41:11 +02:00
Rémi Verschelde
5b681dbe7f
Merge pull request #84932 from timothyqiu/search-and-replace
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Improve search/replace bar behavior
2024-04-15 13:41:05 +02:00
Danil Alexeev
3c62f5fe5c
Core: Fix RefCounted
handling in marshalls.cpp
2024-04-15 13:53:40 +03:00
Rémi Verschelde
e5c689d028
SCons: Make new debug_paths_relative option opt-in
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As pointed out in https://github.com/godotengine/godot/pull/78232#issuecomment-2056467297 ,
it actually makes it harder to run Godot locally while keeping the relationship with the
header files it was compiled from.
2024-04-15 12:19:36 +02:00
kobewi
445302a4b2
Improve error when scene/resource is saved with newer format
2024-04-15 12:08:35 +02:00
bruvzg
524a20f460
[RTL] Add support for character code bb tag.
2024-04-15 11:25:50 +03:00
Rémi Verschelde
c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
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Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Rémi Verschelde
a44b0b6dc1
Merge pull request #90685 from timothyqiu/auto-translate-legacy
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Don't store deprecated `auto_translate` property
2024-04-15 10:00:38 +02:00
Rémi Verschelde
de97ab4b55
Merge pull request #90676 from adamscott/change-qa-to-forum
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Rename Q&A to Forum in the Help top bar
2024-04-15 10:00:35 +02:00
Rémi Verschelde
4e1ed6bc23
Merge pull request #90668 from timothyqiu/owner-id
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Store `ObjectID` instead of pointer for KinematicCollision owner
2024-04-15 10:00:32 +02:00
Rémi Verschelde
88033ea8c6
Merge pull request #90637 from aaronp64/force_native_crash
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Fix `Window.hide()` crash when `force_native` changes
2024-04-15 10:00:29 +02:00
Rémi Verschelde
673e770a8d
Merge pull request #90575 from TokageItLab/boneattachment-performance
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Remove `bone_pose_updated` signal and replace it with the `skeleton_updated` signal
2024-04-15 10:00:26 +02:00
Rémi Verschelde
50fd380359
Merge pull request #90562 from bruvzg/fix_links
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[Unix / DirAccess] Fix removing directory symlinks with `remove`, ensure `erase_contents_recursive` is not following directory symlinks.
2024-04-15 10:00:22 +02:00