Commit graph

65148 commits

Author SHA1 Message Date
Bastiaan Olij
527c30c594 Add support for OpenXR hand interaction extension 2024-05-02 19:15:02 +10:00
Bogdan Inculet
24bdd0b9c1
Deprecate unused paramater angular_limit/softness in HingeJoint3D 2024-05-02 10:50:58 +02:00
Yaohua Xiong
1f2aa17d14
Extend CanvasItem::draw_circle() with filled, width, and antialiased options
Make it possible to draw unfilled circle, like draw_rect(). Antialising is only implemented for unfilled version.
2024-05-02 10:42:24 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
semensanyok
e378083fa5 fix typo in e41064388e breaking gles3 2024-05-02 00:32:39 +02:00
Markus Sauermann
30a19a5c2f Make mouse_focus and mouse_focus_mask consistent for force_drag
In `Viewport::_gui_force_drag` currently `Viewport::gui.mouse_focus`
gets cleared, but `Viewport::gui.mouse_focus_mask` doesn't get cleared.

This is an inconsistency which can cause a crash.

With the change of this PR, `mouse_focus_mask` also gets cleared.
This is in alignment with how regular drag and drop clears both variables.
2024-05-02 00:10:29 +02:00
DeeJayLSP
b9cbf2c96f Add QOA (Quite OK Audio) as a WAV compression mode 2024-05-01 19:05:14 -03:00
Rémi Verschelde
f91db3dc58
Merge pull request #91399 from QbieShay/qbe/fix-pmul-name
Revert premul alpha to spell without the T
2024-05-01 23:47:46 +02:00
QbieShay
e41064388e reverted naming to premul alpha (no T)
Initially 3d had premulT alpha as a keyword.
Since Canvas item uses mixed premul and premult as keywords,
3D is changed as well to keep consistency with 2D.
Unfortunately this keeps inconsistency with the internal ENUM.
2024-05-01 22:24:49 +02:00
Rémi Verschelde
92e726d8dc
Merge pull request #91417 from Repiteo/buildsystem/speedup-static-check
CI: Speedup `pre-commit` static check
2024-05-01 20:32:40 +02:00
Rémi Verschelde
aa79d17305
Merge pull request #91415 from aaronp64/packedscene_docs
Minor `PackedScene` documentation improvements
2024-05-01 20:32:37 +02:00
Rémi Verschelde
81bcfe62a6
Merge pull request #91414 from Lateasusual/shader-globals-not-initialized
Ensure global shader sampler parameters are initialized when loading
2024-05-01 20:32:34 +02:00
Rémi Verschelde
76afc9851e
Merge pull request #91407 from RedMser/doctool-verify-directory
Ensure `--doctool` is run from root directory
2024-05-01 20:32:31 +02:00
Rémi Verschelde
bb1ca58275
Merge pull request #91400 from Sauermann/fix-unused-variable
Remove unused variable `Viewport::gui.last_mouse_focus`
2024-05-01 20:32:28 +02:00
Rémi Verschelde
b297e97abf
Merge pull request #91396 from Daylily-Zeleen/daylily-zeleen/fix_disable_main_screen_plugin_crash
Fix crash when switching main screen from a disabled plugin main screen if code editor is floating.
2024-05-01 20:32:25 +02:00
Rémi Verschelde
7401ea3c55
Merge pull request #91393 from skyace65/LowProc
Remove text saying low processor mode only works on desktop
2024-05-01 20:32:22 +02:00
Rémi Verschelde
378b7c76f4
Merge pull request #91369 from adamscott/web-remote-debug
Add more Remote Debug options to the web platform
2024-05-01 20:32:19 +02:00
Rémi Verschelde
c27d7a9ae9
Merge pull request #89648 from AThousandShips/read_only_check_2
[GDScript] Correctly report invalid read-only access
2024-05-01 20:32:14 +02:00
Adam Scott
51d2ebf2da
Add more Remote Debug options to the web platform 2024-05-01 14:11:05 -04:00
Chris Clyne
44364faee5 Ensure global shader sampler parameters are initialized when loading the editor 2024-05-01 18:12:46 +01:00
Danil Alexeev
8122a27eac
GDScript: Fix access non-static members in static context 2024-05-01 19:55:40 +03:00
aaronp64
1fc9f10b2d Minor PackedScene documentation improvements
- Updated _bundled description to refer to "names" key instead of "rnames"

- Added description for pack method
2024-05-01 11:13:01 -04:00
Thaddeus Crews
aa3ad1889f
Buildsystem: Speedup pre-commit static check 2024-05-01 10:04:03 -05:00
RedMser
3047bd4339 Ensure --doctool is run from root directory when implicit cwd is used 2024-05-01 13:36:37 +02:00
Rémi Verschelde
d4f726f3ef
Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
A Thousand Ships
c4e24d2b3b
[GDScript] Correctly report invalid read-only access 2024-05-01 12:28:47 +02:00
Markus Sauermann
792b38813f Remove unused variable Viewport::gui.last_mouse_focus
The last use was removed in January 2023
2024-05-01 11:20:40 +02:00
Rémi Verschelde
26738ea20d
Merge pull request #91379 from KoBeWi/annihilate_them_duplications
Remove code duplication for adding global script class
2024-05-01 09:55:30 +02:00
Rémi Verschelde
4e30bc71f5
Merge pull request #91376 from clayjohn/DOCS-reflect-vec3
Update the description and parameter name for Vector3 reflect to correct how the plane is constructed
2024-05-01 09:55:27 +02:00
Rémi Verschelde
3ebef6ce7a
Merge pull request #91372 from clayjohn/RS-blend-shape-tangent
Enable tangents in blend shape format when using normals
2024-05-01 09:55:24 +02:00
Rémi Verschelde
0e0ef3cd69
Merge pull request #91368 from raulsntos/dotnet/must-be-variant-dynamic
C#: Ignore late bound methods in MustBeVariantAnalyzer
2024-05-01 09:55:21 +02:00
Rémi Verschelde
7733ecd1ee
Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgi
Fix SDFGI being used in unshaded debug draw
2024-05-01 09:55:18 +02:00
Rémi Verschelde
9824a9003f
Merge pull request #91339 from TCROC/windows-apk-build-fix
Fix for Android build on Windows
2024-05-01 09:55:15 +02:00
Rémi Verschelde
9ff72fa137
Merge pull request #91330 from Goldenlion5648/cell-rotation-docs
Document 0, 90, 180, and 270 degree TileMap cell rotations
2024-05-01 09:55:12 +02:00
Rémi Verschelde
a30fbc55c7
Merge pull request #91313 from fkeyzuwu/patch-1
Update Variant documentation comment about `class_name`
2024-05-01 09:55:09 +02:00
Rémi Verschelde
5a63d1db41
Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix
Fix particle cylinder emission shape random distribution
2024-05-01 09:55:06 +02:00
Rémi Verschelde
731ea17dd4
Merge pull request #91192 from vnen/gdscript-validated-native-static-calls
GDScript: Perform validated calls with static methods
2024-05-01 09:55:04 +02:00
Rémi Verschelde
f89de7ab43
Merge pull request #90960 from TokageItLab/fix-animation-playback-track-seek
Make seeking animation playback track consider internal seeking
2024-05-01 09:55:00 +02:00
Rémi Verschelde
de00cfbc01
Merge pull request #90892 from Chaosus/vs_fix_expression_port_expand
Prevent expanding output port in visual shader expression
2024-05-01 09:54:57 +02:00
Rémi Verschelde
645be5cdbb
Merge pull request #90760 from RandomShaper/cmd_queue_good_sync
CommandQueueMT: Optimize & fix handling of sync/ret commands
2024-05-01 09:54:54 +02:00
Rémi Verschelde
70247adf25
Merge pull request #89734 from BastiaanOlij/openxr_reorder_wait_frame
OpenXR: Change timing of xrWaitFrame and fix XR multithreading issues
2024-05-01 09:54:51 +02:00
Rémi Verschelde
273a643145
Merge pull request #89647 from AThousandShips/read_only_dict
[Core] Fix property access on read-only `Dictionary`
2024-05-01 09:54:48 +02:00
Rémi Verschelde
85062e37ef
Merge pull request #89588 from bruvzg/status_ind_menu_direct
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
2024-05-01 09:54:44 +02:00
Rémi Verschelde
e950d7ad36
Merge pull request #85609 from QbieShay/qbe/premul-builtin
Add premult alpha blending to 3D (spatial) shaders
2024-05-01 09:54:41 +02:00
Rémi Verschelde
3cb9e84cde
Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end
Correctly emit sub-emitter's emission at the end
2024-05-01 09:54:38 +02:00
Daylily-Zeleen
5c133f5432 Fix crash when switching main screen from a disabled plugin main screen if code editor is floating. 2024-05-01 15:05:56 +08:00
Bastiaan Olij
cbab7dc049 OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
skyace65
a47bf2a3c8 Remove text saying low processor mode only works on desktop 2024-04-30 22:46:05 -04:00
Raul Santos
1510f88ae1
C#: Ignore late bound methods in MustBeVariantAnalyzer
If symbol is late bound (as is the case when using `dynamic`) we can't obtain the symbol to analyze the usage of `[MustBeVariant]`.
2024-05-01 03:18:21 +02:00
QbieShay
41a2b0e83e Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00