Marc Gilleron
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
Rémi Verschelde
a741f83811
Merge pull request #23945 from DavidSichma/gles2artifact
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Fixed black artifacts on SpatialMaterial [GLES2]
2018-11-28 16:21:59 +01:00
Rémi Verschelde
c7dd58a4d5
Merge pull request #23981 from khairul169/fix_gles2_clearcolor
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GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag
2018-11-28 15:10:28 +01:00
Rémi Verschelde
06db076fc6
Merge pull request #24025 from aaronfranke/analyzer-errors
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Fix many errors found by PVS-Studio
2018-11-28 14:08:50 +01:00
Rémi Verschelde
b47d4e1ba5
Merge pull request #24017 from eska014/rt-squish
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Enable squish decompression in runtime builds
2018-11-28 12:40:43 +01:00
Leon Krause
93bed8cf57
Check for WebGL RGTC extension
2018-11-28 11:12:26 +01:00
Aaron Franke
cb01268562
Fix many errors found by PVS-Studio
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Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Rémi Verschelde
dd06f6ee70
Fix style issues and signature mismatch
2018-11-28 10:21:07 +01:00
Juan Linietsky
af8d941c55
Added luminance capping to avoid glitches on small dots. closes #17996
2018-11-28 01:22:20 -03:00
Juan Linietsky
f2ae14f309
Attempt to avoid breaking people's workflows on the change from 8ba0d513fa
2018-11-27 18:13:36 -03:00
Juan Linietsky
e6bc152de8
NORMALMAP was not working (no normal being used detected), fixes #9263
2018-11-27 18:05:20 -03:00
khairul169
797bcfd44d
GLES2: clear color on scene render
2018-11-27 01:47:34 +07:00
Marcelo Fernandez
b33464d1ae
Fix possible error when switching audio devices with PulseAudio
2018-11-25 14:57:31 -03:00
David Sichma
1a7d1d88f8
Fixed black artifacts on SpatialMaterial [GLES2]
2018-11-24 16:51:32 +01:00
Rémi Verschelde
c5ebf38490
Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
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We otherwise had conflicting defines since 1a41daf3
.
2018-11-23 21:19:59 +01:00
Juan Linietsky
a397d3a46a
Avoid voxel cone trace from going full 180 degrees, fixes #20716
2018-11-23 08:42:35 -03:00
Juan Linietsky
8ba0d513fa
Added missing path verification on Unix, closes #20762
2018-11-22 23:21:03 -03:00
Juan Linietsky
631cf676c3
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
2018-11-21 23:07:09 -03:00
Juan Linietsky
f150c5b4a0
Clean up code to make intention clear, fixes #20361
2018-11-21 22:32:05 -03:00
Juan Linietsky
78624ad22c
Ensure double sided normalmaps work, fixes #23760
2018-11-21 08:48:33 -03:00
Rémi Verschelde
296834955f
Remove debug print in RasterizerStorageGLES3
2018-11-20 07:58:26 +01:00
Juan Linietsky
78eae047c6
Fixed how floats are printed to the GLSL shader, closes #19803
2018-11-19 23:41:18 -03:00
Juan Linietsky
a78b42c058
Don't post process on tiny render targets, fixes #19628
2018-11-19 22:05:55 -03:00
Juan Linietsky
d5ad1ca1ae
Fix crash on canvas with BG_MODE_KEEP, closes #19590
2018-11-19 21:41:18 -03:00
Juan Linietsky
d304228003
Do not draw particles if they are not processing at all, fixes #19507
2018-11-19 20:34:29 -03:00
Juan Linietsky
634aa4fc24
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
2018-11-19 10:43:29 -03:00
Juan Linietsky
455f297671
Properly reset canvas state after drawing, fixes #18860
2018-11-18 16:34:20 -03:00
Fabio Alessandrelli
1ef9e9ef6a
Properly accept wildcard when binding IPv4 socket.
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Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
2018-11-18 14:54:40 +01:00
Rémi Verschelde
60ee61c7ff
Merge pull request #23742 from JFonS/fix_23698
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Use hint_color when getting shader default params
2018-11-18 12:05:02 +01:00
Rémi Verschelde
ede4decd4e
Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2018-11-18 11:25:21 +01:00
Wilson E. Alvarez
f8e0051420
Removed unnecessary assignments
2018-11-17 20:40:55 -05:00
Marcelo Fernandez
dbf7cad04f
Fix distorted sound with PulseAudio and uneven channels
2018-11-17 21:16:06 -03:00
Juan Linietsky
8aa38c9ad8
Fix shader bug likely introduced recently.
2018-11-16 14:30:34 -03:00
Juan Linietsky
e77afb8507
Ensure environment radiance is not used on refprobe interiors, fixes #17868
2018-11-16 11:46:21 -03:00
Juan Linietsky
bb9127a78b
Removed unnecesary normal multiplication (only culling was really needed), fixes #17776
2018-11-16 10:52:31 -03:00
Juan Linietsky
40e4f5bef4
Proxies were being mishandled, leading to the now fixed #17651
2018-11-16 09:33:33 -03:00
JFonS
fb92c7b0fa
Use hint_color when getting shader default params
2018-11-16 12:20:23 +01:00
Juan Linietsky
4d88721e62
Do not error on empty shader, just treat it as invalid by default. Fixes #15998 .
2018-11-14 10:58:16 -03:00
Juan Linietsky
55f5f4757e
Merge pull request #23248 from dlasalle/fog
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Add parameters for fog end depth and use alpha as density.
2018-11-14 10:24:55 -03:00
Juan Linietsky
43b9ed64c8
Merge pull request #23702 from JFonS/fix_2d_particles_scale
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Make 2D particles work OOTB (again)
2018-11-14 10:16:50 -03:00
Juan Linietsky
984063cf0b
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
2018-11-14 09:32:39 -03:00
Dominique LaSalle
6eae6247e4
Add parameter for fog max depth and use alpha as density.
2018-11-13 17:19:11 -08:00
JFonS
cbfb7bd613
Make 2D particles work OOTB (again)
2018-11-13 23:25:05 +01:00
Rémi Verschelde
8849d3b47d
Merge pull request #22639 from tagcup/opt
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Avoid some unnecessary calculations in scene.glsl.
2018-11-12 21:22:57 +01:00
Rémi Verschelde
3bc7dfc856
Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
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Cleaning up some uninitialised variables in GLES2 stuff.
2018-11-12 20:47:19 +01:00
Juan Linietsky
3e128a6d8a
Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880
2018-11-10 10:52:24 -03:00
Juan Linietsky
f00b522705
Avoid double underscore from breaking glsl compiler, fixes #12880
2018-11-10 10:48:18 -03:00
Rémi Verschelde
17b776e549
Merge pull request #23502 from Rubonnek/simplified-logic
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Simplified boolean logic in GLES2/3 rasterizers
2018-11-05 08:31:14 +01:00
JFonS
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
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Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.
Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
2018-11-04 15:58:12 +01:00
Wilson E. Alvarez
e4884cfc75
Simplified boolean logic in GLES2/3 rasterizers
2018-11-04 09:14:50 +00:00