Commit graph

20247 commits

Author SHA1 Message Date
Rémi Verschelde
c8042d57e5
Merge pull request #27735 from akien-mga/gles3-particles-texture
GLES3: Fix regression in particles buffer initialization
2019-04-06 21:12:21 +02:00
Rémi Verschelde
b182e038e7 GLES3: Fix regression in particles buffer initialization
Bug introduced in #26343 where `(float *)` was mistakenly converted
to `(uint8_t *)`, so we were getting `2` instead of `8`.

Fixes #27705.
2019-04-06 21:01:51 +02:00
Rémi Verschelde
f1dc158ebd
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06 20:51:38 +02:00
Rémi Verschelde
c20c2870a7
Merge pull request #27699 from LATRio/fix_region_editor_margin
Fix TextureRegion margin bug
2019-04-06 20:45:20 +02:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Rémi Verschelde
3b697ce8d5
Merge pull request #26486 from marxin/fix-Wdeprecated-copy
Fix new GCC 9 warnings: -Wdeprecated-copy.
2019-04-06 18:21:18 +02:00
Hendrikto
49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
Sebastian Hartte
3a8c6db513 Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
PouleyKetchoupp
8828385792 Fixed Transform FLIP_Y and FLIP_Z set as identity transform 2019-04-06 17:40:15 +02:00
Rémi Verschelde
cc3e660d7e
Merge pull request #26715 from shartte/patch-1
Clarify encoding used for text by the File class
2019-04-06 17:33:48 +02:00
Ignacio Roldán Etcheverry
278aeb1142
Merge pull request #27729 from neikeq/fix-wrong-classdb-binds
Fix wrong method binds and registered class
2019-04-06 17:16:20 +02:00
Ignacio Etcheverry
2f3328a039 Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
Ignacio Roldán Etcheverry
74719b8748
Merge pull request #26662 from neikeq/csharp-collection-changes
C#: Collections breaking changes and improvements
2019-04-06 14:44:59 +02:00
Rémi Verschelde
2db0613fb0
Merge pull request #25624 from nekomatata/texture-rect-flip
Add ability to flip TextureRect horizontally or vertically
2019-04-06 13:15:01 +02:00
Rémi Verschelde
0b747f5312
Merge pull request #25995 from lupoDharkael/csv
Add CSV export to profiling data
2019-04-06 13:12:20 +02:00
Rémi Verschelde
b319168db2
Merge pull request #26122 from vixelz/allow-embedding-gdscript-defined-resources
Include global class resources in Resource property inspector
2019-04-06 13:11:00 +02:00
Rémi Verschelde
87ee2a9239
Merge pull request #26634 from psuhas77/patch-3
Added get_noise_1d
2019-04-06 13:06:50 +02:00
Rémi Verschelde
72be5ddc43
Merge pull request #26650 from YeldhamDev/filesys_tooltips
Small tooltip changes to filesystem-related UI componentes in editor
2019-04-06 13:03:59 +02:00
Rémi Verschelde
bdea6702d4
Merge pull request #26743 from akien-mga/audio-defaults
Use mix rate and output latency constants in audio drivers
2019-04-06 13:01:27 +02:00
Rémi Verschelde
34ea708596
Merge pull request #26699 from Schroedi/fix-line-circle-intersect
Fixes Geometry.segment_intersects_circle working only one way.
2019-04-06 12:42:16 +02:00
shartte
d1c095b30a Clarify encoding used for text by the File class 2019-04-06 12:39:58 +02:00
Rémi Verschelde
d450220bae Use mix rate and output latency constants in audio drivers
Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid.
2019-04-06 12:37:25 +02:00
Ignacio Etcheverry
480d4c6fba C#: Support type hints for exported Arrays
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06 12:14:43 +02:00
Ignacio Etcheverry
187e6ae26d C#: Add marshalling support for IEnumerable and IDictionary
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00
Ignacio Etcheverry
92b02cb027 C#: Some important Array and Dictionary interface changes
Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
2019-04-06 11:00:40 +02:00
ShyRed
c218c631f6 Add converters / generators to Sprite
Adds the following menu options to the Sprite editor: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling"
2019-04-06 10:48:07 +02:00
Ignacio Roldán Etcheverry
506ff1f065
Merge pull request #27717 from neikeq/mono-build-msbuild-vs2019
Mono: Buildsystem support for finding MSBuild from VS2019
2019-04-06 05:38:06 +02:00
Michael Alexsander Silva Dias
c7cfe5330c Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. 2019-04-05 21:33:03 -03:00
Michael Alexsander Silva Dias
9501900e1b Fix crash when using the Tileset Editor when the given shape has no points 2019-04-05 21:32:48 -03:00
Ignacio Etcheverry
e82b2def8e Mono: Buildsystem support for finding MSBuild from VS2019 2019-04-06 01:32:41 +02:00
Hugo Locurcio
8a1c5a8390
Find the previous match in script editor when pressing Shift + Enter
This allows cycling through matches more efficiently.
2019-04-06 01:20:05 +02:00
Rémi Verschelde
7ca9863079
Merge pull request #23837 from fire/asset_import
Add Open Asset Importer to Godot.
2019-04-06 00:12:46 +02:00
Rémi Verschelde
a9a4936518
Merge pull request #27010 from BastiaanOlij/restructure_android_glue
Restructuring android glue code to make it easier to extend
2019-04-06 00:09:16 +02:00
Ignacio Etcheverry
ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Bastiaan Olij
8349d4fbd9 Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
Hugo Locurcio
00799fc8c2
Add support for type hints in non-default script editor templates
This also refactors template processing to avoid repetition.

This closes #27074.
2019-04-05 23:19:30 +02:00
Rémi Verschelde
cc349336e7 Revert "Properly explain RPC/RSET mode failure."
This reverts commit 95ad747dea.
It introduced regressions, see #27655.
2019-04-05 18:18:08 +02:00
Michael Alexsander Silva Dias
c8d0c61d91 Document TileMap's new 'set_cell' internal override capability 2019-04-05 12:40:57 -03:00
lupoDharkael
650b698f51 Allow default audio bus layout modification 2019-04-05 17:19:25 +02:00
Rémi Verschelde
afe45f9796
Merge pull request #26847 from IronicallySerious/capitalise-drive-letter-case
Capitalise drive letters
2019-04-05 16:58:04 +02:00
Rémi Verschelde
03bd93e3b3
Merge pull request #26830 from KidRigger/physics_fps_bug
Fixes physic_fps=0 bug that prevented quit.
2019-04-05 16:56:29 +02:00
Rémi Verschelde
50ef456c78
Merge pull request #26803 from ptrojahn/emptynode
Make get_node return NULL for empty NodePaths
2019-04-05 16:55:42 +02:00
Rémi Verschelde
e16fc72cef
Merge pull request #26903 from guzzard/polygon-point-hover
Display vertex number when hovering point in collision polygon
2019-04-05 16:50:54 +02:00
Rémi Verschelde
963165065d
Merge pull request #26914 from xDGameStudios/popup_menu_add_item
Fixed optional idx argument in add_item (PopupMenu)
2019-04-05 16:49:19 +02:00
Rémi Verschelde
e6979adb1b
Merge pull request #26918 from aqnuep/skeleton_reparenting_fix
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-05 16:48:42 +02:00
Rémi Verschelde
a71d8b561d
Merge pull request #26927 from qarmin/fix_perspective_button_hide
Fix perspective button hide when it actually should be disabled
2019-04-05 16:45:29 +02:00
Rémi Verschelde
769b2ba385
Merge pull request #26930 from qarmin/fix_delete_project_settings_properties
Fix deleting properties after deleting files
2019-04-05 16:44:40 +02:00
Rémi Verschelde
fc081ebe10
Merge pull request #26954 from willnationsdev/refresh
Add a getter for the EditorInspector
2019-04-05 16:41:02 +02:00
Rémi Verschelde
945f7f83d3
Merge pull request #27330 from qarmin/fix_bones_not_showing_after_create
Show bones after creating
2019-04-05 16:39:55 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00