Yuri Roubinsky
0f1f002e74
Fix TIME
using in custom functions of particle shader
2021-11-26 19:03:01 +03:00
Rémi Verschelde
80e292b3e0
Merge pull request #55350 from Ev1lbl0w/fix_default_value_inspector
2021-11-26 16:01:37 +01:00
Ricardo Subtil
93396b3e51
Fix wrong comparison with default values
2021-11-26 14:04:13 +00:00
Yuri Roubinsky
93bb34cfb4
Prevent crash when passing empty array to MeshEmitter
2021-11-26 16:07:09 +03:00
Rémi Verschelde
8f0c6ce726
Merge pull request #55347 from Faless/js/4.x_scons_emcc_abspath
2021-11-26 13:41:16 +01:00
Fabio Alessandrelli
eaedc92c61
[HTML5] Use absolute path for JS lib/pre/externs.
...
Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).
This fixes externs include issues with modern emcc using the closure
compiler.
2021-11-26 12:44:51 +01:00
Yuri Roubinsky
ab6e370a9e
Merge pull request #55344 from Chaosus/repair_error_func
2021-11-26 14:06:00 +03:00
Yuri Roubinsky
a4b7de6b23
Fix console colors on Windows
2021-11-26 13:10:55 +03:00
Rémi Verschelde
1b9fb5c969
Merge pull request #55342 from Faless/js/4.x_input_fix_focus_iframe
2021-11-26 10:42:06 +01:00
Fabio Alessandrelli
63e2db2499
[HTML5] Fix focus (again) in Firefox's iframes.
...
This actually makes sense(?), when running inside an iframe the active
element might be our canvas, while the iframe itself is not active in
the parent window. Since we consume the event, the iframe does not get
focused in Firefox (but does in Chromium-based browsers), so we must
always call focus to handle such occasions.
2021-11-26 09:44:00 +01:00
ator-dev
3237950216
Make delete_lines work correctly regardless of the selection
2021-11-26 08:28:58 +00:00
Rémi Verschelde
4813abc6e7
Merge pull request #55311 from Chaosus/fix_uniform_array
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Fix uniform array alignment to fix a bug
2021-11-26 08:25:14 +01:00
Rémi Verschelde
3a0a935fcc
Merge pull request #54345 from floppyhammer/fix-circular-texture-progress
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Fix nine patch of circular TextureProgressBar
2021-11-26 08:23:45 +01:00
Raffaele Picca
459e2a4b6f
Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
2021-11-26 01:12:23 +01:00
Rémi Verschelde
2681d93b8a
Merge pull request #55316 from Chaosus/win32_restore_console_window
2021-11-26 00:14:33 +01:00
Rémi Verschelde
a5f878d884
Merge pull request #55325 from Calinou/fsr-use-warn-print
2021-11-26 00:14:23 +01:00
Hugo Locurcio
97f124b069
Document the VoxelGIData resource
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This companion resource to VoxelGI has many useful settings to tweak.
2021-11-26 00:12:39 +01:00
Rémi Verschelde
dc585e2050
Merge pull request #55313 from nekomatata/bounce-energy-stability
2021-11-25 23:07:28 +01:00
Rémi Verschelde
ca70756238
Merge pull request #55310 from Ev1lbl0w/fix_headless_window_errors
2021-11-25 22:52:55 +01:00
Hugo Locurcio
079ae6a03f
Use WARN_PRINT_ONCE()
for FSR-related warning messages
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`print_error()` should generally not be used directly. Also,
falling back is best done by printing a warning message instead
of an error message.
2021-11-25 22:47:11 +01:00
Rémi Verschelde
1b89296fad
Merge pull request #55227 from ator-dev/fix-code-folding
2021-11-25 22:21:46 +01:00
Rémi Verschelde
21052ce253
Merge pull request #55319 from Calinou/cluster-builder-remove-debug-code
2021-11-25 21:50:05 +01:00
Yuri Roubinsky
43d999e346
Fix uniform array alignment to fix a bug
2021-11-25 23:38:08 +03:00
Hugo Locurcio
c73a51fd55
Remove disabled debug code in ClusterBuilderRD
2021-11-25 20:28:50 +01:00
Yuri Roubinsky
675111e480
Restore console window output for editor app on Windows
2021-11-25 22:06:45 +03:00
PouleyKetchoupp
7032cf0637
Fix RigidDynamicBody gaining momentum with bounce
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Bounce calculation now uses the previous frame's velocity, so it's
consistent with the actual motion of the bodies involved and not the
yet-to-be-applied forces.
When bounce is 1, using the current velocity was causing the new forces
(including gravity) to be taken into account, which lead to the bounce
velocity to be higher than the falling velocity at the moment of impact,
adding more and more energy over time.
2021-11-25 09:51:57 -07:00
Max Hilbrunner
a6a2e0feb9
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
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Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
2021-11-25 17:47:44 +01:00
Ricardo Subtil
11caecb755
Added more empty definitions for headless display server
2021-11-25 16:28:23 +00:00
Rémi Verschelde
b3ec5a16ea
Merge pull request #55309 from aaronfranke/ps-exist-errors
2021-11-25 16:57:37 +01:00
Aaron Franke
40cb86ba96
Don't show errors when getting nonexistent settings
2021-11-25 08:23:42 -06:00
Rémi Verschelde
1e99eea064
Merge pull request #55308 from Chaosus/revert_uniform_order_fix
2021-11-25 15:05:54 +01:00
Yuri Roubinsky
9b1f8f7a96
Revert "Pushes array of uniforms to first place in the buffer"
2021-11-25 16:13:19 +03:00
Rémi Verschelde
6dfd14bd40
Merge pull request #55306 from Chaosus/enchance_global_doc
2021-11-25 14:07:05 +01:00
Rémi Verschelde
f28a79cc1a
Merge pull request #55307 from bruvzg/mvk_sdfgi_fix
2021-11-25 14:06:53 +01:00
Yuri Roubinsky
ce48604eb7
Enchance descriptions of @GlobalScope/@GDScript
2021-11-25 14:24:09 +03:00
bruvzg
b7e6e50dd2
[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.
2021-11-25 12:43:45 +02:00
Rémi Verschelde
4261fb3244
Merge pull request #55303 from aaronfranke/ps-wait-modified
2021-11-25 11:21:24 +01:00
Aaron Franke
9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom
2021-11-25 03:08:05 -06:00
Rémi Verschelde
dd10213d6e
Merge pull request #55291 from theoway/fix_vs_editor_variale&signal_rename
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Fixes variable/signal nodes not renaming in visualscript editor
2021-11-25 09:09:59 +01:00
ator-dev
bac0a035c9
Fix code folding when end of block is unindented delimiter
2021-11-24 22:43:06 +00:00
Rémi Verschelde
547c270777
Merge pull request #51679 from Je06jm/fsr
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AMD FidelityFX Super Resolution
2021-11-24 22:34:48 +01:00
Rémi Verschelde
e49b127b41
Merge pull request #31171 from aaronfranke/feature-system
2021-11-24 19:28:20 +01:00
Umang Kalra
387a333b94
Fixes variable/singal nodes not renaming in visualscript editor
2021-11-24 23:56:43 +05:30
Aaron Franke
e81c689592
Project feature warning system
2021-11-24 10:32:07 -06:00
Rémi Verschelde
3e3300637e
Merge pull request #55281 from bruvzg/mvk_fog_volumes
2021-11-24 16:59:20 +01:00
Rémi Verschelde
b1bf82d2b4
Merge pull request #52456 from kleonc/image-fill-rect
2021-11-24 16:34:01 +01:00
Rémi Verschelde
da25843b40
Merge pull request #55286 from KoBeWi/scene_prophet
2021-11-24 13:54:20 +01:00
kobewi
512e260af4
Show scene when showing built-in script file
2021-11-24 13:05:18 +01:00
bruvzg
5e0a034524
[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
2021-11-24 09:16:16 +02:00
Rémi Verschelde
efd0db85f6
Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_master
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Atlas import 1px missing from right side of non-cropped image.
2021-11-24 08:01:47 +01:00