Commit graph

288 commits

Author SHA1 Message Date
Rémi Verschelde
df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky
2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Wilson E. Alvarez
738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Rémi Verschelde
93f1fb1c2f Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Hugo Locurcio
1d757c43d7 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-21 08:08:35 +02:00
Juan Linietsky
533014b88c simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459 2017-08-20 23:42:54 -03:00
Ignacio Etcheverry
32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Juan Linietsky
541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Juan Linietsky
b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
Rémi Verschelde
70b0857f6c Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Hugo Locurcio
27fc96f3c8 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-19 16:48:11 +02:00
Ignacio Etcheverry
fd69604bd9 Adds editor_hint to Engine class 2017-08-19 01:03:12 +02:00
Corruptinator
c672ff80c9 Fixed OUYA Game Controller for 3.0
Input_default.cpp has been updated for the OUYA Game Controller to work
with fixed and functional mapping for Godot 3.0
2017-08-16 18:39:00 -07:00
TwistedTwigleg
00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
kubecz3k
129ebca41d Merge pull request #9889 from groud/control_enhancements
Control node enhancements
2017-08-15 22:55:49 +02:00
Ruslan Mustakov
ad457976fc Enable command-line export
The syntax is identical to what it was in 2.1, but now you specify
preset name instead of platform name.
2017-08-14 20:15:06 +07:00
Gilles Roudiere
0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Rémi Verschelde
4391b67e16 Merge pull request #10257 from Faless/html5_fixes
Fix for WebGL2 and HTML5 export
2017-08-13 17:17:27 +02:00
Andreas Haas
3bea3256f5
InputDefault: Fix joypad actions when axis quickly changes direction.
The fix (inserting a fake event so actions get released properly) was already there but disregarded the case when the hardware sends values in the [0;1] range.
2017-08-12 20:46:36 +02:00
Fabio Alessandrelli
45ddbbd738 Fix icon loading error a boot 2017-08-11 19:39:36 +02:00
Yakov Borevich
b2ca500545 Add expand stretch/ascpect - no more black bars 2017-08-09 12:26:33 +03:00
Juan Linietsky
539fbad919 Restored black bars and custom images instead of black bars, closes #1571 2017-08-07 18:09:13 -03:00
Indah Sylvia
5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Juan Linietsky
6760783b94 Revert "Tweak command-line arguments to make them more UNIX-like" 2017-08-02 15:39:04 -03:00
Rémi Verschelde
d1463554b4 Merge pull request #10014 from Calinou/tweak-command-line-arguments
Tweak command-line arguments to make them more UNIX-like
2017-08-02 10:02:11 +02:00
Hugo Locurcio
b9a7997945 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-02 09:33:40 +02:00
Marcelo Fernandez
3180827387 Fix AudioServer::finish not getting called while quitting 2017-08-01 18:09:52 -03:00
Pedro J. Estébanez
3ad68c282e Make memory monitors query the right counters 2017-08-01 01:50:56 +02:00
Juan Linietsky
0ad1a8f3d0 Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
Juan Linietsky
772485cdb3 Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
geequlim
5a2500f580 Fix errors with global config names no more sorrys please 2017-07-19 09:25:50 +08:00
Juan Linietsky
bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Juan Linietsky
2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Corruptinator
a6b519fe71 OUYA Controller for Version 3.0 input_default.cpp
OUYA Game Controller for the Godot Game Engine version 3.0, allows the
controller to be implemented in the if (ANDROID) part within
input_default.cpp, hopefully fixing the problem that originated from
#9390 on version 2.1.4 BETA as well.
2017-07-11 19:17:28 -07:00
Juan Linietsky
db3b05d289 Reworked translation system
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Juan Linietsky
3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters.
-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Poommetee Ketson
e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Marcelo Fernandez
2419a4e4ff Fix possible crash in joy_axis (fixes #4944). 2017-06-22 11:52:11 -03:00
BastiaanOlij
9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Fabio Alessandrelli
b76275ab12 Fix network/debug/remote_port editor setting not working properly 2017-06-10 23:34:35 +02:00
alexholly
a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Juan Linietsky
bb20f230ad -Added .hdr format support
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Andreas Haas
3204befd1e
Fix InputEvent actions.
The `InputEvent::is_action(pressed|released)` methods weren't implemented yet.
Also fixed a typo in `InputDefault` that prevented `Input.is_action(pressed|released)` from working.
2017-05-27 10:52:57 +02:00
Andreas Haas
dbba433b69
Fix echo key event handling. 2017-05-25 23:01:45 +02:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
519df0d34d Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
Juan Linietsky
98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
Fabio Alessandrelli
98eb58a93c Allow selecting editor debug host and port.
Possibly fixes various editor<->debugger connection related problems.
2017-05-09 15:05:45 +02:00