Rémi Verschelde
82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
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Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Fredia Huya-Kouadio
a57a99f5bc
Memory cleanup and optimizations
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- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects
- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables
- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use
- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations
- Disable showing the boot logo for Android XR projects
- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00
Rémi Verschelde
f01e052162
Merge pull request #95549 from timothyqiu/split-translation-server
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Split `TranslationServer` into its own file
2024-08-16 14:36:16 +02:00
Rémi Verschelde
a88b828eb0
Merge pull request #95513 from bruvzg/ds_init_cleanup
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Run cleanup code on DisplayServer init failure to prevent crash on exit.
2024-08-16 14:35:26 +02:00
Rémi Verschelde
1d4303c1fe
Merge pull request #95502 from bruvzg/net_ext_detect
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[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-16 14:35:12 +02:00
Rémi Verschelde
28c92bd8ca
Merge pull request #95520 from bruvzg/angle_gen7and8
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[Windows] Add Intel Gen7.5/Gen8/Gen9 GPUs to Angle blocklist.
2024-08-16 10:36:39 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
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Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
bruvzg
d222921f06
[Windows] Add Intel Gen7.5/Gen8/Gen9 GPUs to Angle blocklist.
2024-08-15 23:13:49 +03:00
Haoyu Qiu
7343dc3a5d
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
bruvzg
f15ad72355
Run cleanup code on DisplayServer init failure to prevent crash on exit.
2024-08-14 11:36:29 +03:00
bruvzg
69d52ed081
[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-14 00:16:09 +03:00
Rémi Verschelde
9a8f18b9bf
Merge pull request #94796 from kus04e4ek/backfall
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Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
Kusok
d30c1e6a8f
Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-27 16:17:20 +08:00
Riteo
755dbde873
Apply prefer_wayland only if no display driver is set
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Before this patch any other display driver preference would be
overridden.
2024-07-26 07:29:34 +02:00
Rémi Verschelde
84af5c1c46
Merge pull request #88065 from Riteo/ds-pref-consistent
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Handle display driver preferences consistently between editor and projects
2024-07-22 17:30:21 +02:00
Alvin Wong
baf1cdabd1
End benchmark of Main::Setup properly before calling setup2
2024-07-21 21:46:01 +08:00
Rémi Verschelde
f649112dfc
Merge pull request #94116 from bruvzg/ed_quit_unload
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[Editor] Unload addons when using `--import` or `--quit`.
2024-07-19 11:10:37 +02:00
Rémi Verschelde
1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
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Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
David Snopek
7a5a8597eb
Always render when XR is enabled, even if no OS windows can draw
2024-07-17 08:19:21 -05:00
Rémi Verschelde
fe427ff203
Merge pull request #94404 from clayjohn/android-clear-color
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Restore default clear color after displaying boot splash
2024-07-17 11:44:23 +02:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
clayjohn
999c7e0392
Restore default clear color after displaying boot splash
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On Android the boot splash can be shown at a different time, so the clear color restore needs to happen within the `setup_boot_logo` function
2024-07-15 14:00:05 -07:00
Yuri Rubinsky
af5fc8354b
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-09 19:38:52 +03:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
bruvzg
c151c7dce0
[Editor] Unload addons when using --import
or --quit
.
2024-07-09 09:54:41 +03:00
Ricardo Buring
2f8ab4a654
Fixed Timestep Interpolation (3D)
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Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Ricardo Buring
23521635d2
Fix physics tick counter
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The counter is now incremented at the start of a physics tick rather than at the end.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Fredia Huya-Kouadio
6b6428d779
Fix ANRs reported by the Google Play Console
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- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Fredia Huya-Kouadio
c6a23a7a7d
Fix crashes reported by the Google Play Console
2024-07-04 02:46:11 -07:00
Fredia Huya-Kouadio
637f4a10ed
Fix the issue causing the logo to not show when using the compatibility
renderer
2024-07-03 11:16:45 -07:00
Fredia Huya-Kouadio
f20e21a6d6
Update the splash screen logic for the Godot app template
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Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
Rémi Verschelde
4bf961e007
Merge pull request #92733 from raulsntos/core/memdelete-engine-later-but-not-that-late
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Release Engine before unregistering core types
2024-06-04 10:10:21 +02:00
Raul Santos
d1ab5d3717
Release Engine before unregistering core types
2024-06-03 19:17:30 +02:00
Rémi Verschelde
0d11108a01
Merge pull request #79126 from bruvzg/SteamTime
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Enable optional minimal SteamAPI integration for usage time tracking (editor only).
2024-06-03 12:42:38 +02:00
bruvzg
c34d64669e
Enable optional minimal SteamAPI integration for usage time tracking (editor only).
2024-05-31 11:01:02 +03:00
Rémi Verschelde
cd8bd0380d
Merge pull request #92336 from van800/DAP
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[DAP] Add `--dap-port` as a command line argument
2024-05-30 22:13:42 +02:00
Ivan Shakhov
77b9e60303
[DAP] Add --dap-port as a command line argument, very similar to --lsp-port
2024-05-30 21:46:37 +02:00
bruvzg
2c9df769ad
Clean Input::frame_parsed_events before de-initialising scripting languages to ensure no script created events exist at the exit.
2024-05-30 13:23:00 +03:00
patwork
2dedf6253b
Fix -empty string- console log in web export
2024-05-28 12:32:46 +02:00
Paulo Poiati
a3769c0edc
Properly set window class in Wayland
2024-05-22 10:42:12 -03:00
Rémi Verschelde
f58a96cfa2
Merge pull request #92075 from autoit4you/fix-92062
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Use `GLOBAL_GET` for `window_{height,width}_override`
2024-05-18 17:41:48 +02:00
Lea
414cc6c89e
Use GLOBAL_GET for window_{height,width}_override
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Before ProjectSettings::get was used, resulting in ignoring
feature tag overrides for display/window/size/window_width_override
and display/window/size/window_height_override.
Fixes #92062
2024-05-18 11:51:04 +02:00
Raul Santos
e516479889
Release Engine after unregistering GDExtensions
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The Engine is used to retrieve singletons, and GDExtensions may try to retrieve a singleton (e.g.: `OS`) in their deinitialization.
2024-05-17 21:29:11 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Programneer
efaba30116
Don't define NO_EDITOR_SPLASH in export templates
2024-05-12 13:12:56 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
David Snopek
2c5c3ae579
Generate docs from GDExtensions using --gdextension-docs
with --doctool
2024-05-07 11:45:17 -05:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Bastiaan Olij
527c30c594
Add support for OpenXR hand interaction extension
2024-05-02 19:15:02 +10:00
RedMser
3047bd4339
Ensure --doctool is run from root directory when implicit cwd is used
2024-05-01 13:36:37 +02:00