Commit graph

36373 commits

Author SHA1 Message Date
Rémi Verschelde
7341dd5afa
Merge pull request #50856 from SirQuartz/patch-32
Fix always true expression `radius > 0.98 || radius < 1.02` in `cluster_builder_rd.h`
2021-07-26 08:47:33 +02:00
Rémi Verschelde
9a480d3b1b
Merge pull request #50854 from SirQuartz/patch-31
Fix dead code in `gdnative_interface.cpp`
2021-07-26 08:37:38 +02:00
Rémi Verschelde
54f6b30bd4
Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-change-action-name
Change "Add Preload Node" action to "Add Node(s)"
2021-07-26 08:29:31 +02:00
Rémi Verschelde
d5bd8a704f
Merge pull request #50838 from luzpaz/follow-up-typos
Fix various typos
2021-07-26 08:23:39 +02:00
Aaron Franke
4ecb6fba80
Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
Aaron Franke
b2156b22ea
Fix CSGSphere3D mesh creation 2021-07-26 00:09:52 -04:00
Ignacio Roldán Etcheverry
0c68ccecda
Merge pull request #50867 from aaronfranke/cs-array-empty
Add documentation to Array in C#
2021-07-26 04:46:35 +02:00
Ignacio Roldán Etcheverry
f0de042aaa
Merge pull request #50855 from raulsntos/csharp-use-array-empty
Use `Array.Empty` instead of allocating a every time
2021-07-26 04:41:29 +02:00
Raul Santos
accd05f4ad Use Array.Empty instead of allocating a every time
Use `System.Array.Empty<T>` to get an empty array instead of allocating
a new one every time. Since arrays are immutable there is no need to
allocate them every time.
2021-07-26 03:52:31 +02:00
Aaron Franke
080f44a3b7
Add documentation to Array in C# 2021-07-25 18:04:18 -04:00
Ignacio Roldán Etcheverry
8932b55011
Merge pull request #50861 from raulsntos/fix-bindings-generator
Fix bindings generator range iterator errors
2021-07-25 23:28:30 +02:00
Hugo Locurcio
37c1cbdcb2
Document caveats with Control's mouse_entered/mouse_exited signals 2021-07-25 22:43:02 +02:00
Raul Santos
b3274a7064 Fix bindings generator range iterator errors 2021-07-25 21:32:54 +02:00
luz paz
2e0044c93d Remove unnecessary 'pass' statement
ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
2021-07-25 11:56:24 -04:00
Nicholas Huelin
a1a392045d
Fix always true expression in cluster_builder_rd.h
This pull request fixes an issue where an expression would always evaluate to `true` no matter what.
2021-07-25 11:53:04 -04:00
Nicholas Huelin
aa61c00b0e
Fix dead code in gdnative_interface.cpp
This pull request fixes dead code found in `gdnative_interface.cpp`
2021-07-25 10:17:18 -04:00
Rémi Verschelde
e2ebc7db58
Merge pull request #50841 from Blackiris/fix-instantiate-line-class
Fix instantiate line class
2021-07-25 15:44:28 +02:00
Julien Nguyen
6938dd72f2 Fix instantiate line class 2021-07-25 14:20:31 +02:00
Gallilus
70a6ff0a71
Change "Add Preload Node" action to "Add Node(s)"
The action might also drop Custom Nodes
2021-07-25 13:47:57 +02:00
luz paz
5cf3bed0c8 Fix various typos
Follow-up typos found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 07:18:25 -04:00
Rémi Verschelde
738205d923
Merge pull request #50835 from bruvzg/optimize_is_rtl
Optimise `is_layout_rtl`.
2021-07-25 12:55:46 +02:00
Hugo Locurcio
75dc0d1869
Add shortcut to toggle the 3D editor's camera preview
A Camera3D node still has to be selected to initially enable camera
preview, but another node can then be selected and the preview can
be disabled by pressing the shortcut key again.
2021-07-25 12:53:38 +02:00
Rémi Verschelde
ff0b5f8fa1
Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
Rémi Verschelde
2f221e5fd5
Merge pull request #50250 from luzpaz/typos
Fix various typos
2021-07-25 12:38:58 +02:00
Rémi Verschelde
ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Rémi Verschelde
a0f7f42b84
Merge pull request #50834 from akien-mga/resourceuid-fix-remove-id-binding
ResourceUID: Fix `remove_id` binding
2021-07-25 12:22:04 +02:00
Rémi Verschelde
2a8a59eac0
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment 2021-07-25 11:58:11 +02:00
Rémi Verschelde
c91860bb11
ResourceUID: Fix remove_id binding
Fixes #50833.
2021-07-25 11:55:56 +02:00
luz paz
3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Rémi Verschelde
6b11d8cc73
Merge pull request #50828 from aaronfranke/fix-json-stringify-dict
Fix check for the first key in JSON stringify from Dictionary code
2021-07-25 10:49:31 +02:00
bruvzg
9bb03e60d9 Optimise is_layout_rtl by caching its return value. 2021-07-25 10:33:00 +03:00
Bastiaan Olij
1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
Aaron Franke
dd116d7998
Fix check for the first key in JSON stringify from Dictionary code 2021-07-24 21:28:50 -04:00
Hugo Locurcio
8cdfd2e706
Improve MeshInstance3D UV preview in the editor
- Use background and line colors that match better with the
  rest of the editor.
- Use translucent lines to make overlapping lines visible.
- Tweak the error message to mention the UV layer in question
  when there is no UV for a defined layer.
2021-07-25 01:11:24 +02:00
Rémi Verschelde
cf8e9fd80c
Merge pull request #50820 from raulsntos/fix-csharp-documentation
Fix documentation in StringExtensions
2021-07-25 00:23:31 +02:00
Rémi Verschelde
f66e71a26f
Merge pull request #50821 from raulsntos/fix-collision-doc
Fix typo in CollisionObject documentation
2021-07-24 23:50:30 +02:00
Rémi Verschelde
2bf903e98d
Merge pull request #50791 from foxydevloper/select-mode-tooltip-improvation
Improve select tool's tooltip for 2D and 3D
2021-07-24 23:45:44 +02:00
Raul Santos
ba99387bf3 Fix documentation in StringExtensions 2021-07-24 22:58:41 +02:00
Raul Santos
f8374b021e Fix typo in CollisionObject documentation 2021-07-24 22:57:18 +02:00
Rémi Verschelde
fb821b8398
Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api
Change in PackedByteArray decode api and docs
2021-07-24 21:54:48 +02:00
Ignacio Roldán Etcheverry
2ee395a277
Merge pull request #50757 from aaronfranke/simple-cs-editorconfig
Add a simple C# `.editorconfig`
2021-07-24 21:48:41 +02:00
Rémi Verschelde
f6599e05a7
Merge pull request #50816 from aaronfranke/iterators-fix-scene-import
Fix scene import following List iterator changes
2021-07-24 21:22:47 +02:00
ChristopheClaustre
20818c12b7 New to_***_array method to decode PackedByteArray to Packed***Array
Documentation for new PackedByteArray::to_***_array methods
Documentation for to_byte_array method for PackedInt32/Int64/Float32/Float64Array
2021-07-24 21:06:47 +02:00
Aaron Franke
c0ce2b3397
Fix scene import following List iterator changes 2021-07-24 14:56:53 -04:00
Rémi Verschelde
2b1e6e303e
Merge pull request #50786 from reduz/implement-resource-uids
Implement Resource UIDs
2021-07-24 17:18:12 +02:00
Rémi Verschelde
96d7bc62af
Merge pull request #50511 from aaronfranke/iterators
Use C++ range iterators for Lists in many situations
2021-07-24 14:21:06 +02:00
reduz
32b43cfeb3 Implement Resource UIDs
* Most resource types now have unique identifiers.
* Applies to text, binary and imported resources.
* File formats reference both by text and UID (when available). UID always has priority.
* Resource UIDs are 64 bits for better compatibility with the engine.
* Can be represented and used textually, example `uuid://dapwmgsmnl28u`.
* A special binary cache file is used and exported, containing the mappings.

Example of how it looks:

```GDScript
[gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"]

[ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"]
```

GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files.
This will be reserved for future PRs.
2021-07-24 09:16:52 -03:00
Rémi Verschelde
9ac27b58c5
Merge pull request #50795 from Calinou/editor-profiler-display-time-add-tooltips
Add a tooltip for Inclusive and Self in the editor profiler
2021-07-24 10:20:08 +02:00
Hugo Locurcio
e837e04ef8
Add a tooltip for Inclusive and Self in the editor profiler
This also changes the display mode tooltips to reflect the fact that
times are now displayed in milliseconds instead of seconds.
2021-07-24 06:24:24 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00