Commit graph

4908 commits

Author SHA1 Message Date
Hakim
9cf2d0f058 Hide Animation Frames section when there are no animations and show message 2023-05-19 01:14:11 +02:00
kobewi
6a120107b3 Fix crash when trying to create bones from Control 2023-05-17 15:53:49 +02:00
Rémi Verschelde
b497729c92
Merge pull request #77074 from spanzeri/fix-theme-crash-skeleton-editor
Fix Skeleton3D editor crash regression after #76592
2023-05-15 13:46:30 +02:00
Rémi Verschelde
f5d8a72e6d
Merge pull request #77034 from kleonc/spriteframes-editor-toolbar-flowcontainer
Make SpriteFrames editor toolbar a `FlowContainer`
2023-05-15 13:44:56 +02:00
Samuele Panzeri
a103cd76bb Fix skeleton 3d editor crash in RC3
Control notifies a theme changed before the editor has entered the tree
2023-05-15 12:12:48 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors usage 2023-05-15 09:56:13 +03:00
kleonc
d58e832062 Make SpriteFrames editor toolbar a FlowContainer 2023-05-13 16:00:25 +02:00
kobewi
27dccf1b5e Enhance filesystem dock tooltips 2023-05-12 19:28:34 +02:00
Bram Stolk
4bc513edbc Add missing initializations for Node3DEditor.
Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
2023-05-11 08:16:04 -07:00
Rémi Verschelde
3fdf555d43
Merge pull request #76592 from spanzeri/fix-skeletons-and-bones
Fix skeleton_3d & physical_bone_3d editor errors
2023-05-11 11:46:21 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
Improve editor state persistence
2023-05-11 11:45:52 +02:00
Hendrik Brucker
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Samuele Panzeri
679ff6da0e Fix skeleton_3d & physical_bone_3d editor errors 2023-05-10 18:03:30 +02:00
kobewi
04317e9ced Add metadata to resource previews 2023-05-10 14:03:10 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
trollodel
b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
jmb462
d59cdb8327 Fix regression with right click on main selection 2023-05-08 21:56:16 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
7f6b283212
Merge pull request #74264 from timothyqiu/self-awareness
Allow EditorInspector to change its property name style when necessary
2023-05-08 13:52:23 +02:00
Rémi Verschelde
b791a7acb8
Merge pull request #70488 from KoBeWi/SNAP!
Add proper snapping to tile polygon editor
2023-05-08 13:52:11 +02:00
Rémi Verschelde
41f1ec1efe
Merge pull request #76798 from KoBeWi/race_condition_except_there_is_no_thread
Fix another collision shape editor crash
2023-05-08 12:20:57 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Rémi Verschelde
b639076e04
Merge pull request #68800 from KoBeWi/tinfo
Add info label to TileMap editor
2023-05-08 12:19:52 +02:00
Juan Linietsky
273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Fredia Huya-Kouadio
bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio
30824e9818 Adds a scale_gizmo_handles entry to the Touchscreen editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Jean-Michel Bernard
5c06c030f2 Fix right click in selection of additional caret 2023-05-08 00:02:56 +02:00
Paulb23
0b3fba45c6 Move convert_indent into CodeEdit 2023-05-07 13:08:37 +01:00
kobewi
01c32dffaf Fix another collision shape editor crash 2023-05-07 02:32:20 +02:00
Max Hilbrunner
862cbe2fc6
Merge pull request #76761 from KoBeWi/this_file_ain't_big_enough_for_both_of_us 2023-05-06 15:07:35 +02:00
Max Hilbrunner
115fa34cb4
Merge pull request #76743 from HotHead007/master 2023-05-06 14:44:16 +02:00
Yuri Rubinsky
998b48f722 Add handling of custom visual shader nodes from GDExtension 2023-05-06 08:19:12 +03:00
kobewi
88ea3dd4db Remove erroneous signal connection 2023-05-05 22:26:19 +02:00
Max Hilbrunner
f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders 2023-05-05 14:37:54 +02:00
Manik Sharma
3ce0ebb242 Make environment energy adjustable as a float in 3D editor's preview environment 2023-05-05 09:01:46 +05:30
Manik Sharma
5e1cb39101 Make sun energy adjustable as a float in the 3D editor's preview sun 2023-05-04 10:34:07 +05:30
kobewi
24224381ec Add proper snapping to tile polygon editor 2023-05-01 21:36:33 +02:00
Juan Linietsky
1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Haoyu Qiu
d24ee551ec Allow EditorInspector to change its property name style when necessary
Previously, an EditorInspector's property name can only be set from
outside. Inspectors used for settings needs to respond to changes in
editor settings. So a few boilerplate code is almost always needed,
including watching for a certain editor setting in `_notification()`.

This commit adds a `set_use_settings_style()` function to tell the
inspector to watch for editor settings changes on its own.
2023-04-29 10:51:00 +08:00
Tetane
d3792a2373 Use a SubViewport for CanvasItem inspector preview 2023-04-28 22:43:47 +02:00
kobewi
e5d0bb1605 Fix CollisionShape2D editor crash 2023-04-28 16:25:38 +02:00
kobewi
d8e39912f8 Improve reliability of 2D shape editor redrawing 2023-04-27 02:44:14 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Silc Renew
fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00