Rémi Verschelde
11d1844e66
Merge pull request #85869 from paulloz/dotnet-warning-out-of-date-properties
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.NET: Add a warning in the inspector when properties might be out of sync
2024-01-03 15:43:41 +01:00
Rémi Verschelde
22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
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Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
Paul Joannon
0818d015db
Inspector ⚠️ when C# props might be out of date
2023-12-22 23:27:13 +01:00
Raul Santos
abd7927325
C#: Use string literal instead of nameof
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Using `nameof` expressions with method parameters requires C# 11 and we're currently on C# 10.
2023-12-21 03:11:47 +01:00
Yuri Sizov
ef79e5d9dd
Merge pull request #82983 from Repiteo/c#-godotsharp-nullable-classes
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[C#] Enable nullability for variant classes
2023-12-19 20:32:30 +01:00
Yuri Sizov
c8d0325a93
Merge pull request #82955 from paulloz/testing-source-generators
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Add unit tests for C# source generators
2023-12-19 20:32:26 +01:00
msreis
f1cc14d525
Fix missing time for some script functions in profiler
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Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.
Fixes #23715 , #40251 , #29049
2023-12-19 19:42:21 +01:00
Paul Joannon
b352bdc8cb
Add tests for source generators
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- Bootstrap xUnit project to test source generators
- Implement source generator tests
- Better tests structure (put test data in cs files)
- Enable `ScriptSerializationGeneratorTests`
- Enable `ScriptPathAttributeGeneratorTests`
- Fix `NesterClass` -> `NestedClass`
- Use `Path.Combine` when dealing with paths
- Copy test data to the output directory
2023-12-19 18:26:52 +01:00
Yuri Sizov
f478a599fc
Merge pull request #85975 from Repiteo/c#-null-ptr-exception
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C#: Implement function to throw on null pointers
2023-12-19 13:02:24 +01:00
Thaddeus Crews
a0db88335a
Implement function to throw on null pointers
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• Specifically: checks if ptr == IntPtr.Zero
2023-12-17 08:52:20 -06:00
Thaddeus Crews
08e44123cb
[C#] Enable nullability for variant classes
2023-12-09 12:42:10 -06:00
Thaddeus Crews
db7a643e1c
[C#] Enable nullability for variant structs
2023-12-09 12:41:53 -06:00
Rémi Verschelde
d76c1d0e51
Bump version to 4.3-dev
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The essential doesn't change.
-- Samuel Beckett, Waiting for Godot
2023-11-29 23:00:27 +01:00
bruvzg
a92511fec3
[iOS] Fix dotnet export.
2023-11-16 15:05:44 +02:00
Raul Santos
3936871077
C#: Fail callp
silently if script is not valid
2023-11-14 16:56:16 +01:00
Rémi Verschelde
313bffc205
Merge pull request #83357 from raulsntos/dotnet/ConvertCallableToNative(default)
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C#: Fix converting default Callables to native
2023-11-10 21:55:22 +01:00
A Thousand Ships
668761fa8e
Rename Vector2/3/4I.Min/Max
to MinValue/MaxValue
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More consistent with the `Mathf` constants they reference
2023-11-09 14:16:53 +01:00
Rémi Verschelde
26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
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Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde
ce53362f98
Merge pull request #83670 from raulsntos/notification-predelete-cleanup
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Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()`
2023-11-09 11:45:49 +01:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Rémi Verschelde
6afd320984
Merge pull request #78157 from RedworkDE/net-shutting-down-abruptly
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C#: Fix crash with `DisposablesTracker_OnGodotShuttingDown`
2023-10-31 20:52:27 +01:00
Rémi Verschelde
67941551ca
Merge pull request #83809 from raulsntos/dotnet/free-dialogs
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C#: Free dialogs when exiting the editor
2023-10-30 16:26:15 +01:00
Rémi Verschelde
bf41c6bd34
Merge pull request #82918 from raulsntos/dotnet/only-node-can-export-node
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C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-27 11:36:33 +02:00
Rémi Verschelde
398b254f27
Merge pull request #83325 from raulsntos/dotnet/find-latest-sdk
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C#: Fallback to the latest SDK
2023-10-24 10:54:04 +02:00
Raul Santos
48edcc3b34
C#: Free dialogs when exiting the editor
2023-10-23 02:10:06 +02:00
Raul Santos
9750e49c57
Add NOTIFICATION_PREDELETE_CLEANUP
notification
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New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent.
2023-10-20 13:43:42 +02:00
Rémi Verschelde
49f492d54b
Merge pull request #83532 from raulsntos/dotnet/nested-class-generation
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C#: Fix generated nested class order
2023-10-18 16:54:58 +02:00
Raul Santos
fe078219fc
C#: Fix generated nested class order
2023-10-18 03:37:57 +02:00
Raul Santos
e6ebde8408
Fix C# docs to use the proper XML
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Replaces some BBCode that was accidentally left in the C# documentation
with the proper XML syntax.
2023-10-18 01:56:25 +02:00
Rémi Verschelde
dce1aab174
Merge pull request #83514 from kleonc/docs-multiplication-operators-doing-xform_inv-csharp
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Clarify C# docs for operators performing `xform_inv`
2023-10-18 00:06:02 +02:00
Rémi Verschelde
ca09afd530
Merge pull request #80489 from raulsntos/dotnet/diagnostics
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C#: Improve diagnostic messages and add help link
2023-10-17 23:59:17 +02:00
kleonc
408de3b091
Clarify C# docs for operators performing xform_inv
2023-10-17 19:49:42 +02:00
Raul Santos
aa4dba5b56
C#: Improve diagnostic messages and add help link
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- Reword diagnostic messages.
- Add help link to diagnostics.
2023-10-17 19:45:09 +02:00
Raul Santos
be1dfd3b3a
C#: Allow exporting games without C#
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When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
Raul Santos
d525a45e5c
C#: Fix converting default Callables to native
2023-10-15 02:02:58 +02:00
Raul Santos
a186343abd
C#: Fallback to the latest SDK
2023-10-14 14:21:48 +02:00
Zae
55f74d99f4
C#: Fix lookup for singleton instance types.
2023-10-13 16:40:46 +08:00
Jakub Marcowski
cb954c6bab
Implement Vector2i/3i/4i
methods: distance_to
and distance_squared_to
2023-10-12 13:46:49 +02:00
Raul Santos
cea77d0b48
C#: Add checks to Android export
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- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
Rémi Verschelde
9694f1d48c
Merge pull request #83051 from Repiteo/c#-untyped-to-typed-argumentnullexception
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C#: Untyped to typed `ArgumentNullException`
2023-10-09 23:24:52 +02:00
Rémi Verschelde
4a5801b44a
Merge pull request #82729 from shana/shana/ios-csharp
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Add C# iOS support
2023-10-09 23:23:11 +02:00
Rémi Verschelde
71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
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Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Andreia Gaita
ee9a735c26
Add C# iOS support
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This support is experimental and requires .NET 8
Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
in the official packaging
2023-10-09 18:22:56 +02:00
Thaddeus Crews
d0cd726310
C#: untyped to typed handle null exception
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• Add some missing exception/return documentation
2023-10-09 09:53:21 -05:00
Rémi Verschelde
a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
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Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Danil Alexeev
de7cbe8789
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
Thaddeus Crews
d5d5af653e
C# - Fix inheritdoc links in Compat.cs
2023-10-08 09:14:28 -05:00
Raul Santos
bfe1a93023
C#: Report diagnostic for Node exports in a type that doesn't derive from Node
2023-10-06 19:03:18 +02:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00