Rémi Verschelde
d2148692bc
Merge pull request #45125 from aaronfranke/poly-lib
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Update PolyPartition / Triangulator library
2021-01-12 21:40:10 +01:00
Aaron Franke
ddd6fb37e8
Update PolyPartition / Triangulator library
2021-01-12 13:46:16 -05:00
Rémi Verschelde
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-12 19:32:53 +01:00
Rémi Verschelde
1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
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Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
Gilles Roudière
831247b39c
Improve UndoRedo class
2021-01-12 14:34:46 +01:00
Rémi Verschelde
c26510359a
Merge pull request #42270 from AndreaCatania/AndreaCatania-patch-4
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Added the function `remove_unordered` to the LocalVector container.
2021-01-11 14:48:00 +01:00
Rémi Verschelde
f6be114d02
Merge pull request #44427 from briansemrau/fix-variant-bitand-validated-eval
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Fix bitwise-and eval not updating return type
2021-01-11 13:53:27 +01:00
AndreaCatania
5ba60c17dd
Add function LocalVector::remove_unordered
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Added LocalVector unit tests.
2021-01-11 13:47:31 +01:00
Marcel Admiraal
2a74b388d0
Split OS::execute into two methods
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1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Aaron Franke
1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
Rémi Verschelde
9349a5507f
Merge pull request #35505 from dalexeev/rtl_colors
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Unified named colors in RichTextLabel
2021-01-08 09:03:55 +01:00
Rémi Verschelde
8fd3545753
Merge pull request #44904 from maiself/fix-plane-xform_inv
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Fix xform_inv of Plane, intermediate results were ignored
2021-01-05 15:15:17 +01:00
Juan Linietsky
d8a0dc9fcc
Merge pull request #44838 from reduz/renderer-reorganization
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Reorganize renderer code + cache and threading optimizations.
2021-01-05 11:07:56 -03:00
Rémi Verschelde
eea3287c2d
Merge pull request #44661 from AndreaCatania/AndreaCatania-patch-5
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Fixes: GDscript min and max are inverted
2021-01-05 13:42:08 +01:00
reduz
77bc3e9ac3
Threaded optimizations to cull and render
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-Reorganize thread work pool for rendering
-Fixes to make secondary command buffers to work (disabled because they need more testing)
2021-01-05 08:50:18 -03:00
reduz
5d2a1d7892
Rewrite render code to be more cache and thread friendly.
2021-01-05 08:50:18 -03:00
reduz
9a2f18f8e7
Reorganize renderer code.
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So it can hopefully be made more cache efficient afterwards.
2021-01-05 08:50:18 -03:00
Joshua Dahl
453ef0ba89
Remove Unnecessary Double List
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_OS::print_resources_by_type had two of the exact same list, one of which was never used.
2021-01-04 12:24:18 -08:00
Mai Lavelle
4cb070e590
Fix xform_inv of Plane, intermediate results were ignored
2021-01-03 23:49:39 -05:00
Rémi Verschelde
cc416b0304
Merge pull request #44848 from mrushyendra/disconnect_err_msg
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Issue correct error when disconnecting nonexistent connection with a valid signal
2021-01-01 23:02:58 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Maganty Rushyendra
6c026a6814
Issue more precise error when disconnecting a nonexistent connection
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Checks whether the signal exists when issuing an error message when
disconnecting a nonexistent connection. Also prints the callable name.
2021-01-01 13:08:10 +08:00
Marcus Brummer
e455ca2f2f
Added Geometry2D unit tests
2020-12-30 21:11:09 +01:00
Marcel Admiraal
b4a190e0bc
Consistently use normal_map
2020-12-29 08:04:19 +00:00
Rémi Verschelde
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
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Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
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Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Rémi Verschelde
9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
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Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
Rémi Verschelde
e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
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Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
b628912af0
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 12:47:33 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Hugo Locurcio
35b046ddf7
Add an OS.get_thread_caller_id()
method
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This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.
Co-authored-by: Khaos <khaos@khaos-coders.org>
2020-12-27 16:54:18 +01:00
George Marques
d66a58a4d4
Add helper count function to Variant
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To get counts of items before getting the list, which is useful for
GDNative so users can pre-allocate the buffer with the correct size
without having to get the list twice.
2020-12-27 11:14:29 -03:00
reduz
548524152e
Rewrite culling to be more cache/thread friendly.
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-Uses a single array with all data
-Massive performance improvement
-Does not support threads yet, but code is now thread friendly
2020-12-26 19:11:33 -03:00
reduz
2e66e5d599
Use page allocator for BVH
2020-12-24 14:08:03 -03:00
Andrea Catania
7c6506e028
Fixes: GDscript min and max are inverted
2020-12-24 18:03:50 +01:00
reduz
1bebb2ba05
Cull fixes and optimizations
2020-12-24 12:18:28 -03:00
lawnjelly
6d687de9b8
Fix BVH to world_aabb, and call update
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The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move.
2020-12-24 11:19:50 +00:00
Juan Linietsky
3fdf4bfe71
Merge pull request #44623 from reduz/rewrite-renderer-indexer
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Replace Octree by DynamicBVH in cull code
2020-12-24 00:20:45 -03:00
Rémi Verschelde
210ebb04d3
Merge pull request #44609 from m4gr3d/fix_top_level_android_export
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Fix the `String::get_base_dir()` logic to properly check for top level directories on Windows
2020-12-23 23:56:45 +01:00
reduz
83058597cf
Replace Octree by DynamicBVH in cull code
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-Much greater pairing/unpairing performance
-For now, using it for culling too, but this will change in a couple of days.
-Added a paged allocator, to efficiently alloc/free some types of objects.
2020-12-23 19:31:30 -03:00
Fredia Huya-Kouadio
8edacea04a
Fix the String::get_base_dir()
logic to properly check for top level directories on Windows.
2020-12-23 00:48:18 -08:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
Marcel Admiraal
d9e9eb8d04
Rename MainLoop methods to match Node methods
2020-12-22 12:34:57 +00:00
Marco Cognetta
900e55eb70
simplify randi_range
2020-12-21 20:25:58 -05:00
reduz
37c6434e16
Add a paged array template
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Used for reusable stacks, or filling arrays from multiple threads efficiently.
2020-12-21 15:06:50 -03:00
Rémi Verschelde
6532596d97
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
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Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0
2020-12-21 17:30:01 +01:00
Rémi Verschelde
fa9332a0e7
Merge pull request #43414 from Xrayez/pi-type-string
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Expose `PROPERTY_HINT_TYPE_STRING` to scripting
2020-12-20 21:18:11 +01:00
Rémi Verschelde
bf088da339
Merge pull request #43196 from Xrayez/property-list-changed-notify-protected
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Make `property_list_changed_notify()` protected in `Object`
2020-12-20 21:16:14 +01:00
Juan Linietsky
fc4d90e70d
Merge pull request #44531 from reduz/add-dynamic-bvh
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Add a Dynamic BVH implementation.
2020-12-20 13:22:05 -03:00
Pedro J. Estébanez
b7367ac426
Add animation reset track feature
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As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Pedro J. Estébanez
1f52782bbb
Extend UndoRedo handling of Resource to every Reference
2020-12-20 10:59:23 +01:00
reduz
5ff89931c7
Add a Dynamic BVH implementation.
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-Based on Bullet Dbvh, has style and functional changes.
-Provides efficient pairing
-Needed to optimize rendering
-Needed to optimize physics
This PR is up for others to review the implementation.
2020-12-19 20:23:37 -03:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
Rémi Verschelde
16524d4ae1
Merge pull request #44445 from theogen-ratkin/master
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Add interpolation parameter to resize_to_po2()
2020-12-19 09:34:41 +01:00
Theogen Ratkin
46ea6750b4
Add interpolation parameter to resize_to_po2()
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Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
2020-12-18 14:05:07 -04:00
reduz
d2302f53d6
Implement automatic LOD (Level of Detail)
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-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Rémi Verschelde
c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
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Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.
So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).
This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
Jordan Schidlowsky
2d56e09276
packed*arrays are pass by ref now. support duplicate and update documentation
2020-12-17 16:09:32 -06:00
Pedro J. Estébanez
1b745c7bae
Fix crash parsing a serialized Reference
2020-12-17 12:24:57 +01:00
Rémi Verschelde
f3dccf5891
Merge pull request #44393 from Calinou/add-stdout-flush-project-setting
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Add a project setting to enable stdout flushing in release builds
2020-12-17 10:06:50 +01:00
Brian Semrau
bb4d44102d
Fix bitwise-and eval not updating return type
2020-12-16 08:59:06 -05:00
Rémi Verschelde
cb42bf113c
Merge pull request #44406 from vnen/variant-ptr-construct
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Add PtrConstruct template to use in Variant constructors
2020-12-15 22:59:32 +01:00
George Marques
b3f452b1d2
Change template order in method_ptrcall.h
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To be consistent with the enum in Variant so missing types can be more
easily spotted.
2020-12-15 17:02:50 -03:00
George Marques
35e7490c95
Add PtrConstruct template to use in Variant constructors
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Since the PtrToArg::encode requires the value to be constructed
previously. With PtrConstruct this is not required.
2020-12-15 16:57:44 -03:00
Rémi Verschelde
94b15bfb89
Merge pull request #44275 from vnen/variant-function-arg-pointers
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Use pointer parameters in Variant function pointers
2020-12-15 20:52:03 +01:00
Andy Savage
c65f097ebd
Quick fix to incorrect error messages when writing to compressed or encrypted files.
2020-12-15 17:00:39 +00:00
Hugo Locurcio
341b9cf15a
Add a project setting to enable stdout flushing in release builds
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This can be used in server builds for journalctl compatibility.
2020-12-15 16:40:52 +01:00
EricEzaM
b2f032e1a5
Allow checking for exact matches with Action events.
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Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.
Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True
Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.
Usage:
```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)
InputMap.event_is_action(p_event, "my_action", true)
func _input(event: InputEvent):
event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
event.is_action("my_action", true)
```
2020-12-15 09:14:18 +10:00
EricEzaM
5c15461df2
Fixed mistakes in InputEvent as_text and to_string implementations.
2020-12-14 12:42:42 +10:00
Rémi Verschelde
2760f5d0b4
Merge pull request #44315 from madmiraal/fix-handles-baseexception
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Don't handle BaseException in build scripts
2020-12-12 12:23:07 +01:00
Marcel Admiraal
8ef5e3201c
Don't handle BaseException in build scripts
2020-12-12 10:05:42 +00:00
Alf Kraus
68fdd753a7
wrong double quote output with .csv fixed
2020-12-11 11:42:43 +01:00
Rémi Verschelde
9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
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We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.
The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
George Marques
0abacae2d3
Fix object check on Variant key checker
2020-12-10 18:18:52 -03:00
George Marques
e4e9231420
Use pointer parameters in Variant function pointers
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Instead of references. This is needed because those function pointers
are used in GDNative which needs to work with plain C, which doesn't
support passing parameters by reference.
2020-12-10 18:18:47 -03:00
Andrii Doroshenko (Xrayez)
9aa06c3e65
Make property_list_changed_notify
protected in Object
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Alternative to `_change_notify()` to be called from within C++ classes.
Achieves low-level consistency with scripting, where this method is
exposed for updating the editor (inspector) with new values.
2020-12-10 14:27:41 +02:00
Rémi Verschelde
114f97ff11
Merge pull request #44128 from KoBeWi/ 🧹
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Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Tomasz Chabora
2c048ea164
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
Rémi Verschelde
92c001ef09
Merge pull request #43931 from bruvzg/ctl_comp_font
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[Complex Text Layouts] Add compatibility for legacy Font resources.
2020-12-09 11:28:11 +01:00
Rémi Verschelde
0c5d3b838c
Merge pull request #44199 from bruvzg/pvs_fixes_1
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PVS-Studio static analyzer fixes
2020-12-09 10:23:21 +01:00
bruvzg
644f739660
Static analyzer fixes:
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Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde
e5e1277ecd
Merge pull request #44161 from Faless/fix/fa_buffered_remove
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Remove unused FileAccessBuffered
2020-12-09 09:14:14 +01:00
Rémi Verschelde
2034a1cca0
Merge pull request #44089 from Xrayez/rng-state
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Add ability to restore `RandomNumberGenerator` state
2020-12-08 21:40:38 +01:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Emmanuel Leblond
a211812932
Constify ScriptLanguage.can_inherit_from_file
2020-12-08 13:06:15 +01:00
Rémi Verschelde
a834055c63
Merge pull request #44148 from Calinou/tweak-log-file-names
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Tweak log file names for consistency between Mono and non-Mono logs
2020-12-08 09:42:54 +01:00
Andrii Doroshenko (Xrayez)
b5107715f1
Add ability to restore RandomNumberGenerator
state
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- added `state` as a property to restore internal state of RNG;
- `get_seed()` returns last seed used to initialize the state rather than the current state.
Co-authored-by: MidZik <matt.idzik1@gmail.com>
2020-12-07 13:50:46 +02:00
Aaron Franke
5465e604bb
Improve argument names for core types
2020-12-07 05:01:33 -05:00
Hugo Locurcio
4d81776fc9
Tweak log file names for consistency between Mono and non-Mono logs
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- Avoid spaces in Mono log file names.
- Use a `.log` extension for Mono logs, just like non-Mono logs.
- Use periods to separate hours/minutes/seconds for non-Mono logs.
2020-12-06 20:17:02 +01:00
Fabio Alessandrelli
781efc26e0
Remove now unused FileAccessBuffered.
2020-12-06 19:37:11 +01:00
Marcel Admiraal
a24c38d1a8
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-06 18:16:06 +00:00
Aaron Franke
1b348b3c17
Remove connect *_compat methods
2020-12-05 17:56:47 -05:00
Rémi Verschelde
1287ea63c1
Merge pull request #44084 from vnen/float-is-real
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Rename TYPE_REAL to TYPE_FLOAT
2020-12-04 14:26:22 +01:00
George Marques
02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
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To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
reduz
e93b2242c2
Reorganize rendering server.
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-Made RenderingServerScene abstract, allowing reimplementation
-RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-03 19:01:01 -03:00
Rémi Verschelde
9c30c83aee
Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets
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Fix subtracting colors and quats
2020-12-03 14:44:52 +01:00
Tomasz Chabora
4c232e4222
Fix subtracting colors and quats
2020-12-03 14:22:12 +01:00
Rémi Verschelde
df53bf6397
Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string
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InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03 13:28:29 +01:00
Rémi Verschelde
1b37c522dc
Merge pull request #44061 from madmiraal/fix-44056
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Ignore hint entries in game controller mapping
2020-12-03 13:27:28 +01:00