reduz
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446618cf94
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Change the light attenuation formulas.
-Much better looking, physically based.
-Almost negligible extra cost.
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2021-01-05 14:44:05 -03:00 |
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reduz
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5d2a1d7892
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Rewrite render code to be more cache and thread friendly.
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2021-01-05 08:50:18 -03:00 |
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reduz
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9a2f18f8e7
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Reorganize renderer code.
So it can hopefully be made more cache efficient afterwards.
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2021-01-05 08:50:18 -03:00 |
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Rémi Verschelde
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00f5ea2ed2
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Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
SSAO renames and move push constant binding
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2021-01-04 23:03:54 +01:00 |
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Hendrik Brucker
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ec6fc059b7
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fix inconsistent normal map shader variable naming
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2021-01-04 14:08:01 +01:00 |
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clayjohn
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0015260c4b
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SSAO cleanup and fixes
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2021-01-03 21:32:22 -08:00 |
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Marcel Admiraal
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b4a190e0bc
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Consistently use normal_map
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2020-12-29 08:04:19 +00:00 |
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clayjohn
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34cfe1cc40
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Cleanup leftover functions from adding SSAO
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2020-12-26 16:33:07 -08:00 |
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clayjohn
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44f8922305
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Port ASSAO to Godot to replace SAO
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2020-12-21 23:08:59 -08:00 |
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reduz
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7bf90c7888
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Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
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2020-12-18 19:47:32 -03:00 |
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reduz
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bf77016c8a
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Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
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2020-12-16 14:32:04 -03:00 |
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clayjohn
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775e3db2e1
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Fixes to recent Vulkan errors
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2020-12-10 22:47:53 -08:00 |
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reduz
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2748b9a10d
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Add support for low-end 3D rendering.
-Reduce number of uniform sets from 6 to 4.
-Remove features in low end mode, in order to reduce the number of texture units fit to 16.
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2020-12-07 20:50:57 -03:00 |
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reduz
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2787ad65be
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
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