Rémi Verschelde
a0d7649192
Merge pull request #85463 from akien-mga/tilemap-fix-cell_quadrant_size-compat
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TileMap: Fix compatibility code for old `cell_quadrant_size` property name
2023-11-28 13:37:32 +01:00
Rémi Verschelde
83ae2b158f
Merge pull request #85461 from akien-mga/AnimationMixer-validate-object-before-blend
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AnimationMixer: Validate ObjectID before blend in case the object was freed
2023-11-28 13:37:06 +01:00
Sandy Gutierrez
11e63d244e
Do not use travel cost for minimum when re-selecting end point
2023-11-28 07:23:58 -05:00
Rémi Verschelde
efe5c856b8
TileMap: Fix compatibility code for old cell_quadrant_size
property name
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Fixes #85423 .
2023-11-28 12:44:07 +01:00
Rémi Verschelde
a363269479
AnimationMixer: Validate ObjectID before blend in case the object was freed
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Works around #85365 , but it's likely only a partial fix.
The proper fix would be to remove the Object pointer from the TrackCache
and always go back to the ObjectID before doing operations like this.
2023-11-28 12:27:23 +01:00
Ivan Shakhov
7f63f4a6bf
bump the PackageReference "JetBrains.Rider.PathLocator" to 1.0.8
2023-11-28 11:13:30 +01:00
Rémi Verschelde
f82bf35a03
Merge pull request #85457 from m4gr3d/fix_android_editor_restart_loop
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Fix an issue causing the running project window to loop-restart when closed
2023-11-28 09:14:11 +01:00
Fredia Huya-Kouadio
7cd604132b
Fix an issue causing the running project window to loop-restart when closed with the back button
2023-11-27 23:43:19 -08:00
Rémi Verschelde
a008a85443
Merge pull request #85411 from TokageItLab/fix-animpbtrack-stop
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Make AnimationPlaybackTrack keep state when stopping
2023-11-28 08:28:25 +01:00
Rémi Verschelde
d6dd1de644
Merge pull request #85454 from m4gr3d/fix_android_freeze_on_close
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Fix issue causing Godot Android apps / games to freeze on close
2023-11-28 08:22:14 +01:00
jsjtxietian
937411e152
Prevent a crash when calling AnimationMixer::restore when an invalid reference
2023-11-28 12:54:06 +08:00
Fredia Huya-Kouadio
1e4af5269f
Fix issue causing Godot Android apps / games to freeze on close
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The issue occurred because during the 'close' event, the logic was trying to terminate the native engine on the UI thread instead of doing on the render thread.
2023-11-27 18:24:36 -08:00
BleedingXiko
971b0a7bda
fix typo in tile_map_editor.cpp
2023-11-27 16:40:38 -08:00
smix8
cd07e73812
Remove GridMap navigation_layers leftover
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Removes GridMap navigation_layers leftover.
2023-11-28 00:05:50 +01:00
Rémi Verschelde
eda44bfe10
Merge pull request #85252 from QbieShay/qbe/fix-radial-inwards-velocity
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Fix radial inwards velocity clamping incorrectly (regression from #83488 )
2023-11-27 21:25:58 +01:00
Rémi Verschelde
03c251e659
Merge pull request #85427 from bruvzg/ed_restore_mode
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[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 19:42:38 +01:00
Rémi Verschelde
b3a0e077eb
Merge pull request #85432 from RandomShaper/fix_gds_exit_crash_lower
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Fix GDScript thread-exit routine assuming thread-enter was called
2023-11-27 16:01:55 +01:00
Rémi Verschelde
a807d4bfa7
Merge pull request #85418 from bruvzg/fix_crash_on_late_enterexit
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Fix crash on late mouse enter/exit event arrival.
2023-11-27 16:01:30 +01:00
Rémi Verschelde
b20ecc91e4
Merge pull request #85366 from TokageItLab/more-stable-seek-discrete
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Check the seeking if it is processed immediately after playback as a special case
2023-11-27 16:01:03 +01:00
Pedro J. Estébanez
cfa7e72057
Fix GDScript thread-exit routine assuming thread-enter was called
2023-11-27 13:01:37 +01:00
bruvzg
27ca31f359
[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 12:44:30 +02:00
bruvzg
bf19ced15d
Fix crash on late mouse enter/exit event arrival.
2023-11-27 08:47:43 +02:00
Aaron Franke
a8dc34b8f0
Rename ImportSettings dialogs to have "Dialog" in the name
2023-11-26 22:59:01 -06:00
Silc Lizard (Tokage) Renew
d3a429962f
Make AnimationPlaybakTrack keep state when stopping
2023-11-27 12:14:25 +09:00
Alex Drozd
8f2b701892
Fix order of operations for macos template check
2023-11-26 23:26:32 +01:00
Alex Drozd
3f22c1bfb6
use venv if detected when building godot.sln
2023-11-26 23:25:13 +01:00
A Thousand Ships
d10617bb3b
[Core] Prevent infinite recursion when printing errors
2023-11-26 18:53:28 +01:00
A Thousand Ships
ca5ec6aec1
[Core] Fix crash when hashing empty CharString
2023-11-26 17:35:27 +01:00
DevPoodle
45ae95c2be
Add descriptions to all RDUniform methods
2023-11-26 08:15:46 -08:00
HolonProduction
8cc85515af
Suggest scene unique nodes in get_node
autocompletion
2023-11-26 15:41:29 +01:00
Rémi Verschelde
5df9867967
Merge pull request #85357 from mhilbrunner/fix-generate-vsproj
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Fix generating vsproj with SCons 4.6.0+
2023-11-26 00:03:35 +01:00
Silc Lizard (Tokage) Renew
c36200b9a1
Check the seek process immediately after playback as a special case
2023-11-26 07:32:34 +09:00
bruvzg
7a59efac32
[RTL] Fix CharFX character offset calculation.
2023-11-26 00:07:46 +02:00
Flavelius
d9e3acece2
Make Copy->paste Params skip resource_path
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Resource path should not be attempted to be taken over, as that's not intended for copy-paste and fails anyway, but this results in the whole paste operation failing as well
2023-11-25 22:35:51 +01:00
Max Hilbrunner
72110134d6
Fix generating vsproj with SCons 4.6.0+
2023-11-25 21:27:18 +01:00
Yuri Sizov
d9677be0ca
Make sure Window
's title is respected before we compute the size
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Also removes some suspicious and outdated code that forced this particular
dialog to change size when the warning message changed.
2023-11-24 16:31:41 +01:00
oeelis
834ccb9698
Fix issue with 3D scene drag and drop preview node
2023-11-24 15:44:51 +02:00
Rémi Verschelde
1ba920fada
Merge pull request #85308 from YuriSizov/editor-fix-animation-backup-copy-crash
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Fix a crash when trying to restore uncopyable animation tracks
2023-11-24 14:43:04 +01:00
Yuri Sizov
671c04f89f
Fix a crash when trying to restore uncopyable animation tracks
2023-11-24 14:20:30 +01:00
HolonProduction
bf45d3ae24
X11: Send IME update notification deferred
2023-11-24 13:18:50 +01:00
Rémi Verschelde
d6a1db2b07
Merge pull request #85302 from RandomShaper/copy_constr_avb
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Perform safe copies in `AnimatedValuesBackup::get_cache_copy()`
2023-11-24 11:56:18 +01:00
Rémi Verschelde
8d43168fd7
Merge pull request #85279 from RandomShaper/enhance_change_scene_docs
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Enhance `SceneTree.change_scene*()` methods' docs
2023-11-24 11:56:11 +01:00
Pedro J. Estébanez
fbb931df8c
Perform safe copies in AnimatedValuesBackup::get_cache_copy()
2023-11-24 11:38:59 +01:00
Pedro J. Estébanez
ab01dc5a48
Enhance SceneTree.change_scene*() methods' docs
2023-11-24 11:25:21 +01:00
Rémi Verschelde
066e7d483a
Merge pull request #85284 from Sauermann/fix-enter-hide
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Fix crash when hiding a Control during mouse-entering
2023-11-24 00:01:15 +01:00
Rémi Verschelde
4247244071
Merge pull request #85280 from bruvzg/custom_call_read_after_free
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Prevent read-after-free in the queued CallableCustomStaticMethodPointer.
2023-11-24 00:00:52 +01:00
Rémi Verschelde
e6c8d40d10
Merge pull request #85266 from KoBeWi/copy_more_RAM
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Fix TrackCache memory crash
2023-11-24 00:00:23 +01:00
Markus Sauermann
3de9afc4a9
Fix crash when hiding a Control during mouse-entering
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gui.mouse_over can be set to `nullptr` in the `NOTIFICATION_MOUSE_ENTER`-
user-callback a few lines above. This case was previously not handled.
2023-11-23 23:25:00 +01:00
Rémi Verschelde
ce3bac5f55
Merge pull request #85249 from clayjohn/SUT-cleanup
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Suppress surface upgrade warnings when showing SurfaceUpgradeTool warning
2023-11-23 22:57:53 +01:00
Rémi Verschelde
070ac8dfcd
Merge pull request #85248 from RandomShaper/fix_gdlamb_doublefree_2
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Fix lambda cross-thread dynamics (take 2)
2023-11-23 22:57:25 +01:00