Juan Linietsky
3db36684b1
Added high level networked multiplayer to Godot.
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It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky
01bdfe1ff6
Missing some bits, and added connection status.
2016-08-14 14:07:23 -03:00
Juan Linietsky
c21aae65b6
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking.
2016-08-14 14:07:23 -03:00
Juan Linietsky
b77200728e
-Added yield nodes to visual script
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-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Rémi Verschelde
308d405c31
Turn some prints to error logs, remove others
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Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Juan Linietsky
79a7473cac
put text formats for resources and scenes as priority
2016-07-19 21:40:05 -03:00
Rémi Verschelde
525fb01fd2
Revert "Homogeinize resource formats loaders/savers"
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The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.
This reverts commits a5e27503fd
and 1492fd8460
.
2016-07-19 18:15:01 +02:00
Juan Linietsky
24d86e33a6
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
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Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
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Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Pedro J. Estébanez
92f10a3582
Tidy up population of extensions list
2016-06-28 18:58:40 +02:00
Pedro J. Estébanez
a5e27503fd
Homogeinize resource formats loaders/savers
2016-06-28 18:27:12 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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Disabled by default.
2016-06-22 23:13:41 -03:00
Juan Linietsky
e9d2c9ad51
added missing status, closes #4361
2016-06-20 17:54:42 -03:00
Juan Linietsky
1c541a2bee
corrently parse utf8 from zip_io open, closes #1708
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this probably failed when exporting or opening android apk files too, should fix that too.
2016-06-18 17:29:41 -03:00
Juan Linietsky
61655d6dc2
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
ebbd705b63
Merge pull request #5250 from bojidar-bg/add-sha256
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Add sha256 to String and File/FileAccess.
2016-06-17 10:57:15 -03:00
Bojidar Marinov
7073bb0bb2
Add sha256 to String and File/FileAccess.
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Probably does #4166
2016-06-17 10:55:16 +03:00
J08nY
6bbc53ee18
Fixed PacketPeer.get_var() return type in docs
2016-06-16 14:15:44 +02:00
J08nY
cffdc52482
Classref: Added docs for StreamPeer* ( #5216 )
2016-06-15 13:32:12 +02:00
Pedro J. Estébanez
e1948d520a
Zip-align exported APK
2016-06-13 00:19:45 +02:00
Juan Linietsky
82b759d938
Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache
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fixed interactive_loader() not returning a cached scene
2016-06-06 20:35:54 -03:00
Roberto
04fc62c4e3
Add missing license information (MiniZip)
2016-06-06 12:32:02 +02:00
J08nY
b4fb4a131d
Fix typo in http_client.h
2016-06-03 21:48:20 +02:00
Ignacio Etcheverry
cceb842a48
Removed invalid DEFVAL for HTTPClient::request_raw
2016-06-01 18:47:04 +02:00
TheoXD
47bd1e8688
fixed interactive_loader() not returning a cached scene
2016-05-30 02:47:33 +02:00
Juan Linietsky
bccdc11dde
Added translation support to Godot
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included is a French translation!
2016-05-27 19:58:28 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Rémi Verschelde
22d1385caf
classref: Directory and ConfigFile
2016-05-12 08:41:43 +02:00
Alexander Holland
ab1da5dc1b
httpclient request withh raw_array body
2016-05-04 19:49:01 +02:00
Alexander Holland
6ad226ac38
fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27 21:07:49 +02:00
Hinsbart
9201b5a27c
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
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Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
2016-04-23 15:26:07 +02:00
Mounir Ybanez
0ca7e19242
Added getter method for the connection property in HTTPClient. ( #4336 )
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- Exposed a getter method for the private property named `connection` in HTTPClient class.
2016-04-18 17:16:15 +08:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
5a9b18b665
-Work on addon editor plugin (disabled by default)
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-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
eska
104e008b56
Fix missing dependency resolver in Windows
2016-02-21 22:51:19 +01:00
Ariel Manzur
cc7cca55b0
adds original http headers to response_headers
2016-02-19 17:13:29 -03:00
Ariel Manzur
5e36ae3bb6
adds original http header to response_headers
2016-02-19 17:13:29 -03:00
reduz
341f8e6d2b
-remved p_peer is null error messages, fixes #1150
2016-01-24 16:59:39 -03:00
Juan Linietsky
c9580965ea
-Remote deploy now uses FS over USB on Android, super fast!
2016-01-20 00:29:34 -03:00
Juan Linietsky
4248c84e20
-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201
2016-01-14 11:06:20 -03:00
Ariel Manzur
3db379376f
made headers case insensitive
2016-01-11 07:49:05 -03:00
Rémi Verschelde
e2fb8b7042
Merge pull request #3297 from AlexHolly/comment-some-print_lines
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comment some print_lines
2016-01-11 11:32:09 +01:00
Juan Linietsky
4fdab4f555
added a new function to escape properly json, fixes #3282
2016-01-10 15:01:06 -03:00
Juan Linietsky
6c8cf30697
-fix stray file left open when parsing configuration, closes #3299
2016-01-10 10:00:58 -03:00
Juan Linietsky
f5a3c1ccde
make sure file is closed if something fails
2016-01-10 09:59:14 -03:00