Commit graph

146 commits

Author SHA1 Message Date
Juan Linietsky
11defcbe21 Merge pull request #1875 from Zamaroht/patch-1
Delete unused variable
2015-05-10 11:33:16 -03:00
Nicolas Laurito
ef8a402f71 Remove focus from restart button, fixes #1850
Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-10 00:46:16 -03:00
Nicolas Laurito
8f4b6ff870 Deleted unused variable
Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
Juan Linietsky
e090c06ae2 particles in navmesh demo are nice again 2015-05-09 18:17:43 -03:00
Juan Linietsky
158785636c Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles
fixes_3d_platformer_demo_missing_particles_textures
2015-05-07 20:06:20 -03:00
Juan Linietsky
1e545fc9df Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo
fixes_demo3d_shaders_materials_missing_light
2015-05-07 20:06:07 -03:00
Juan Linietsky
5f51623547 Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix
window_management demo --  input fix
2015-05-07 20:05:55 -03:00
yg2f
32c0a96249 add_missing_textures_to_particles 2015-05-07 18:29:38 +02:00
yg2f
786b5e3545 fixes_demo3d_shaders_materials_missing_light
add the missing animated light to the demo 3d "shaders materials"
2015-05-07 18:10:30 +02:00
hurikhan
48afa1d284 window_management input fix 2015-05-06 23:07:11 -04:00
Nicolas Laurito
ead2dd3db5 Delete line without functionality 2015-05-06 23:53:20 -03:00
Juan Linietsky
2d396fb710 -More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky
a76709d240 -vec3 uniforms should now work, fixes #1773 2015-05-04 10:17:24 -03:00
Juan Linietsky
4b6225586c Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-04 00:53:52 -03:00
Juan Linietsky
30f652998d Merge pull request #1738 from jackmakesthings/master
Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky
e7aa37fe75 improved kinematic motion, improved demos for kinematic motion 2015-05-03 22:37:10 -03:00
Juan Linietsky
767f71a35e -Made one way collision work with 2D physics (rigidbody) 2015-05-03 18:18:21 -03:00
Juan Linietsky
c1eee112f4 fixed bullet in 3d platformer demo 2015-05-01 12:24:20 -03:00
Juan Linietsky
c08597aa64 -fix a bug in extra cull margin, closes #1760 2015-05-01 11:26:23 -03:00
Juan Linietsky
5c6b31c024 -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 2015-04-30 11:34:24 -03:00
Juan Linietsky
d3cbabba3d missing file for bbcode demo 2015-04-26 09:48:17 -03:00
jack
ffbe3eeff9 Set name on window management demo's engine.cfg 2015-04-25 22:22:04 -04:00
jack
d066c06e36 Set name on rich text bbcode demo's engine.cfg 2015-04-25 22:21:09 -04:00
jack
f62e09150e Set name on truck-town demo's engine.cfg 2015-04-25 22:20:06 -04:00
jack
891db1e112 Set name on isometric-light demo's engine.cfg 2015-04-25 22:18:57 -04:00
Juan Linietsky
52e2f4606f -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 2015-04-24 23:46:42 -03:00
Juan Linietsky
93ce7d92c1 -Many fixes and demo for RichTexLabel
-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky
28c4afeb57 -Rewritten KinematicBody2D::move to MUCH more efficient code.
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
Juan Linietsky
2592f0da9f Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-18 14:17:27 -03:00
Juan Linietsky
be46be7801 -renamed function to get object from instance id
-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
Juan Linietsky
b56badf77b -Added android immersive mode, fixes #303 2015-04-17 16:18:46 -03:00
Juan Linietsky
ed5b939077 scene switcher demo changed to reflect tutorial, fixes #1673 2015-04-12 20:57:26 -03:00
Juan Linietsky
f9906eeac8 -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 2015-04-12 18:58:05 -03:00
Juan Linietsky
ab6eaa3de4 renamed scrts to scripts, fixes #1525 2015-04-12 15:40:08 -03:00
Juan Linietsky
5d99e15e43 fix shadow issue with lights in mix mode, i think fixes #1611 2015-04-03 14:36:10 -03:00
Juan Linietsky
9fa1698c74 Changes to Light
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky
3920c497b3 Option in Android export to use 32 bits buffer. 2015-03-31 19:02:40 -03:00
Juan Linietsky
ad634876b5 fixes for light2d in androids that do not support
read depth
2015-03-31 14:59:28 -03:00
Juan Linietsky
cbad0440ab 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00
hurikhan
001a16064f adjust the window_management demo to the new function names 2015-03-23 00:09:12 -04:00
Juan Linietsky
23e13ce3c2 fixes to new window management API
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
Juan Linietsky
15bee515e6 Merge pull request #1487 from hurikhan/x11-window-management
X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky
eefcf93e55 Merge pull request #1331 from fry-/master
Add 2D fog of war demo
2015-03-22 15:08:21 -03:00
Juan Linietsky
ca30c87019 Merge pull request #1438 from Spooner/fix_isometric_demo
Fix isometric demo
2015-03-22 14:59:58 -03:00
Juan Linietsky
8c91dadff7 minor comments 2015-03-22 13:01:34 -03:00
Juan Linietsky
1e4841dc52 drag & drop demo (GUI) 2015-03-22 12:52:47 -03:00
Juan Linietsky
78694d8542 gui in 3D demo now uses area for input 2015-03-22 11:52:07 -03:00
Juan Linietsky
dac2017dee fixes/cleans up
-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
Juan Linietsky
c6c72a3c37 input events on Area2D is now supported
also added a demo showing how this works
2015-03-22 01:46:18 -03:00
Juan Linietsky
40496dd76a signed distance field fonts demo 2015-03-21 10:15:30 -03:00