Commit graph

42 commits

Author SHA1 Message Date
Yuri Rubinsky
32b9818965 Add node list param to GraphEdit::delete_nodes_request signal 2022-05-18 12:36:00 +03:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Marcel Admiraal
4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Yuri Roubinsky
a65252018c [3.2] Fix undo for moving multiple visual shader nodes 2020-10-06 08:54:58 +03:00
Yuri Roubinsky
d0c705781c [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Yuri Roubinsky
84a0ad36b6 Sort custom vshader nodes+prevents them from divide to different folders 2019-11-02 12:04:48 +03:00
Yuri Roubinsky
0a34fa701f Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) 2019-10-04 10:43:59 +03:00
Yuri Roubinsky
1bafadb629 Drag&drop custom nodes from filesystem to visual shader
+ better loading of custom nodes
2019-10-02 23:42:14 +03:00
Chaosus
71d6990e1e Added drag&drop possibility for textures from filesystem to visual shader 2019-10-01 09:00:55 +03:00
Yuri Roubinski
ac4e6f0041 Fix _get_description param name (visual shaders) 2019-08-25 13:06:16 +03:00
Yuri Roubinski
1d2e5f281e Fixes for visual shader member filter 2019-08-25 11:01:42 +03:00
Yuri Roubinski
494ea78610 Small performance fix for preview in visual shader 2019-08-25 09:22:09 +03:00
Yuri Roubinski
7f350a2c71 Enhanced preview for a visual shader to show errors 2019-08-25 08:42:21 +03:00
Michael Alexsander Silva Dias
c19a66d72f Simplify structure of preview text in visual shader editor 2019-08-18 13:27:08 -03:00
Yuri Roubinski
808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Yuri Roubinski
33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Yuri Roubinski
5e9052fae3 Allow copy/paste nodes between vertex/fragment/light modes in visual shaders 2019-08-07 16:46:47 +03:00
Yuri Roubinski
43ee35431e Fix opening of sub-resource properties in visual shaders 2019-08-05 17:13:02 +03:00
Chaosus
f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
Chaosus
d56fc13cad Highlight GLES3 functions in the visual shader member panel 2019-07-12 17:58:13 +03:00
qarmin
01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Chaosus
da7cf8b49f Added convertor from VisualShader to Shader 2019-06-28 19:54:43 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Chaosus
0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Chaosus
44de8b4964 Added a bunch of scalar constants to visual shaders 2019-05-27 18:39:59 +03:00
Chaosus
e70ea5d97b Makes the expression node to apply expression only when the focus leaves out 2019-05-22 07:46:47 +03:00
Chaosus
5648924eef Expression node for visual shaders 2019-05-21 12:11:41 +03:00
Chaosus
3c159ea379 Added missed inputs for other modes in visual shaders 2019-05-01 17:04:39 +03:00
Chaosus
7a9735eef4 Fix uniform title color in visual shaders(regression) 2019-04-26 10:53:40 +03:00
homer666
557122fdda Misc improvements to visual shader Add Node dialog 2019-04-16 15:40:54 +10:00
Chaosus
24faddc211 Added possibilty to delete multiple nodes in visual shaders via Delete key 2019-04-14 09:49:51 +03:00
Chaosus
5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
9eb4d4ab2d Add missing copyright headers 2018-08-29 22:41:17 +02:00
Chaosus
f8417ac682 Visual shaders - make "Add node" menu showed by right click 2018-07-15 10:33:11 +03:00
Juan Linietsky
f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00