Adam Reichold
b2a204799a
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work.
2020-06-27 16:32:11 +02:00
Juan Linietsky
201d606b3d
Addition of SDFGI for open world global illumination
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Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Rémi Verschelde
057489b329
Merge pull request #39805 from RandomShaper/fix_gone_popup_crash
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Handle gone TabContainer popup nicely
2020-06-24 20:21:17 +02:00
Pedro J. Estébanez
b5e44a123c
Handle gone TabContainer popup nicely
2020-06-24 19:34:32 +02:00
Hugo Locurcio
9bd2d7a617
Fix default editor/project Button styles after ToolButton removal
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Before this fix, all Buttons made with the default project theme
looked flat until hovered.
2020-06-24 17:21:47 +02:00
Rémi Verschelde
81a47d033d
Merge pull request #39717 from hinlopen/empty-scroll-eats-input
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No longer scroll vertically when scrollbars are unavailable
2020-06-21 18:32:38 +02:00
Marcel Admiraal
8ffe905c45
Check for motion in cast_motion() before doing Bullet convexSweepTest().
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Also ensure that default closest_safe and closest_unsafe values are
defined in cast_motion() and before cast_motion() is called.
2020-06-21 16:20:26 +01:00
Stijn Hinlopen
5f7499beac
No longer scroll vertically when scrollbars are unavailable
2020-06-20 20:56:17 +02:00
Rémi Verschelde
35414f1dec
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
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Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
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ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.
Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.
This closes https://github.com/godotengine/godot-proposals/issues/1081 .
2020-06-19 20:49:49 +02:00
Rémi Verschelde
cb9d02a8d1
Merge pull request #38932 from Calinou/increase-light3d-shadow-bias
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Increase the default DirectionalLight3D and OmniLight3D shadow biases
2020-06-19 20:02:26 +02:00
Yuri Roubinsky
cb9cbf840d
Added Texture2DArray support to visual shaders
2020-06-19 18:02:05 +03:00
Rémi Verschelde
1cd8e835be
Merge pull request #39659 from asmaloney/macos-command-backspace
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[macOS] Command-backspace in line edit
2020-06-19 13:19:39 +02:00
Rémi Verschelde
a8132b2fab
Merge pull request #33235 from nekomatata/rich-text-label-fit-height
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Option in RichTextLabel for height to fit content
2020-06-19 12:52:25 +02:00
Andy Maloney
7433c9d40c
[macOS] Command-backspace in line edit
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Make command-backspace in line edit work like other macOS applications.
If there is a selection, command-backspace deletes the selection.
If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit.
This addresses part of godotengine/godot#23548
2020-06-18 17:45:40 -04:00
Rémi Verschelde
78d09a4163
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
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Bind Shape2D draw method
2020-06-16 15:15:51 +02:00
Rémi Verschelde
2ad7eb9bb3
Merge pull request #36079 from madmiraal/fix-35744
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Normalise p_up_direction vector in move_and_slide()
2020-06-16 12:44:06 +02:00
Marcel Admiraal
c4650540d4
Normalise p_up_direction vector in move_and_slide() and
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move_and_slide_with_snap() and fix tolerance in
move_and_slide_with_snap() max floor angle.
2020-06-16 09:56:08 +01:00
Rémi Verschelde
3306935289
Merge pull request #39572 from Chaosus/fix_vs_4.0
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Use path instead classname to prevent errors for exported visual shaders
2020-06-16 09:32:38 +02:00
Rémi Verschelde
8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
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Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
Rémi Verschelde
e606b510ae
Merge pull request #39544 from nathanfranke/canvas-item-parent-node-rename
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Change "ParentNode" to "Inherit" in Texture Options
2020-06-15 23:37:05 +02:00
TwistedTwigleg
24905becb2
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
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* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Yuri Roubinsky
cc6ca5f1eb
Use path instead classname to prevent errors for exported visual shaders
2020-06-15 21:44:03 +03:00
Ranoller
bccc2cdb9c
Fix bad position in Camera2D offset and camera rotation if smothing enabled.
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Fix https://github.com/godotengine/godot/issues/16323 in master. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset.
2020-06-15 16:27:59 +02:00
Rémi Verschelde
c6f48f5bfc
Merge pull request #39485 from theoway/append_bbcode_animation_bug
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Fixes the stopping of animation effects in bbcode text after appending
2020-06-15 11:03:46 +02:00
Rémi Verschelde
2ffc570417
Merge pull request #39522 from noidexe/fix-tabcontainer-tabselected-misfire
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Fix TabContainer emitting spurious tab_selected signals when a theme …
2020-06-15 10:57:32 +02:00
Rémi Verschelde
152bb86141
Merge pull request #39479 from akien-mga/classdb-default-property-unique
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Object: Add usage hint to instantiate Object properties in editor
2020-06-15 09:30:04 +02:00
Nathan Franke
dc1ca8fbd0
Change "ParentNode" to "Inherit" in Texture Options
2020-06-14 16:02:00 -05:00
Tomasz Chabora
46fd51056a
Re-enable scroll follow on RichTextLabel clear
2020-06-14 01:23:32 +02:00
Lisandro Lorea
5123006f06
Fix TabContainer emitting spurious tab_selected signals when a theme is changed
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- The repaint code was moved outside of set_current_tab() and to a "_repaint()" private function
- _on_theme_changed() will now only call _repaint() and update()
This means _on_theme_changed() will do only what it needs (repainting the TabContainer to account for the new theme)
fixes #39498
2020-06-13 20:06:19 -03:00
Umang Kalra
88b30a29bf
Fixes the stopping of animation effects in bbcode after appending
2020-06-13 00:20:52 +05:30
Rémi Verschelde
b3bc5aafc5
Object: Add usage hint to instantiate Object properties in editor
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Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve
instance as default value, but instead it gets a (unique) default Curve
instance when created through the editor (CreateDialog).
ClassDB gets a sanity check to ensure that we don't do the same mistake
for other properties in the future, but instead use the dedicated
property usage hint.
Fixes #36372 .
Fixes #36650 .
Supersedes #36644 and #36656 .
Co-authored-by: Thakee Nathees <thakeenathees@gmail.com>
Co-authored-by: simpuid <utkarsh.email@yahoo.com>
2020-06-12 14:30:18 +02:00
Rémi Verschelde
fcf14da8d0
Merge pull request #39337 from Cevantime/add-text-deletion-methods-to-line-edit
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Make text deletion methods public for LineEdit
2020-06-11 09:33:27 +02:00
Thibault Truffert
2bb44ea5bd
Make text deletion methods public for LineEdit
2020-06-10 22:16:48 +02:00
Rémi Verschelde
8b79f2aad4
Merge pull request #39350 from giulianob/improve-tree-redraw
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Tree: Calling update in _gui_input less frequently
2020-06-10 10:49:54 +02:00
Maganty Rushyendra
a2392039af
Fix signal duplication bug when duplicating node with instanced children
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Change error checking in `duplicate_signals()` to check for path to
`p_original`, thus adhering to the method used in `duplicate`, instead
of checking for ownership.
2020-06-09 21:24:05 +08:00
Michael Alexsander
637927f803
Add generic file icon and its modulation to the 'FileDialog'
2020-06-08 10:31:45 -03:00
Rémi Verschelde
c080ec5da2
PackedScene: Prevent crash when root node has parent
attribute
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The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.
But here the proper fix is to catch the invalid scene file early on
and fail loading it.
Part of #17372 .
2020-06-08 13:07:07 +02:00
Giuliano Barberi
d443a13244
Tree: Calling update in _gui_input less frequently
2020-06-06 17:02:22 -04:00
Tomasz Chabora
642d91381a
Restore capture caches when missing
2020-06-05 23:26:25 +02:00
Rémi Verschelde
06a2fb0bac
Merge pull request #39293 from madmiraal/fix-27921
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Correct misspellings of damped spring.
2020-06-05 11:04:46 +02:00
Marcel Admiraal
b5e31b70dc
Correct misspellings of damped spring.
2020-06-04 18:07:24 +01:00
Marcus Brummer
ffbb211bbe
Set "shader_param/" prefix in Shader::has_param()
2020-06-04 17:41:10 +02:00
Rémi Verschelde
1a5d472be5
Merge pull request #39270 from Phischermen/fix-mesh-property-list
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Update property hint from ArrayMesh to be consistent with other property hints
2020-06-03 22:47:55 +02:00
Rémi Verschelde
7c3dc855ca
Merge pull request #39164 from theoway/richlabeltext_align_bug
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Fixes the right and center alignment bug of rich text label
2020-06-03 22:46:13 +02:00
Phischermen
2fc274d572
Made property hint consistent with other property hints
2020-06-03 13:01:27 -07:00
Dominik 'dreamsComeTrue' Jasiński
8f11a91917
Allow scroll_to_line when scroll_active is 'false'
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Fix #36134
2020-06-03 19:55:27 +02:00
Umang Kalra
b2a32d007d
Fixes the right and center alignment bug of rich text label
2020-06-03 21:37:48 +05:30
Rémi Verschelde
901832e21c
Merge pull request #39113 from nekomatata/bbcode-image-color
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Add color option for img bbcode tag in RichTextLabel to tint images
2020-06-03 13:16:13 +02:00
Rémi Verschelde
7460bc36dd
Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing
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Disable antialiasing on the DynamicFont outline as well when requested
2020-06-03 12:59:15 +02:00