Commit graph

6491 commits

Author SHA1 Message Date
Rémi Verschelde
4749437b23
Merge pull request #39209 from Xrayez/ray-shape-indie
Move `RayShape2D` implementation into its own translation unit
2020-06-03 11:07:32 +02:00
Hugo Locurcio
b46756c723
Add performance hints to the DirectionalLight shadow mode property hint
This also clarifies some parts in the DirectionalLight documentation.
2020-06-01 01:20:35 +02:00
Andrii Doroshenko (Xrayez)
9bb070b030 Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
PouleyKetchoupp
7b7d4ef079 Add color option for img bbcode tag in RichTextLabel to tint images 2020-05-30 19:13:16 +02:00
Rémi Verschelde
1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Hugo Locurcio
2919fc7317
Disable antialiasing on the DynamicFont outline as well when requested
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943.
2020-05-28 22:30:38 +02:00
Andrii Doroshenko (Xrayez)
69d5de632e Split Geometry singleton into Geometry2D and Geometry3D
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Maganty Rushyendra
a4413710f9 Expose get_char_size() from Font instead of BitmapFont
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.

This commit exposes the function through `Font` instead.

Fixes #23967
2020-05-27 17:28:23 +08:00
Rémi Verschelde
84d9e10f88
Merge pull request #36409 from fire/skeleton-custom-inspector
Custom Skeleton3DEditorPlugin
2020-05-27 11:04:37 +02:00
Thakee Nathees
9d224ac429 colorpicker margin bug fixed 2020-05-26 08:50:29 +05:30
Timo Schwarzer
05b32fc01d
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 2020-05-25 21:55:03 +02:00
Fabio Alessandrelli
e7b11cc2aa
Merge pull request #38978 from nekomatata/remote-inspector-res-preview
Fix resource preview in remote inspector
2020-05-25 08:33:21 +02:00
Rémi Verschelde
57d21ebeda
Merge pull request #38396 from nekomatata/unexpose-sort-children
Fix Container sorting not working when overriding _sort_children in gdscript
2020-05-23 20:22:44 +02:00
Hugo Locurcio
971a0deeb6
Increase the default DirectionalLight3D and OmniLight3D shadow biases
This should decrease the amount of visible shadow acne by default.
2020-05-23 14:22:22 +02:00
PouleyKetchoupp
12685df423 Fix resource preview in remote inspector
The specific case for object reference seems unnecessary, as `RES res = var`
already does the work. The case where REF is invalid is never hit in the case
of already freed objects.

The assignment `res = *r` was causing the resource to be always invalidated
on the 3.2 branch.
2020-05-23 11:52:02 +02:00
K. S. Ernest (iFire) Lee
f7fdc87789 Custom Skeleton3DEditorPlugin
Co-authored-by: Marios Staikopoulos <marios@staik.net>
2020-05-22 09:54:34 -07:00
PouleyKetchoupp
ad8081216c Option in RichTextLabel for height to fit content 2020-05-22 09:20:49 +02:00
Dominik 'dreamsComeTrue' Jasiński
08377b3f04 Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')
Fixes: #38911
2020-05-21 21:53:17 +02:00
Rémi Verschelde
d3612d04c7
Merge pull request #38794 from nekomatata/text-edit-search-result
TextEdit search returns Dictionary instead of Vector
2020-05-20 13:28:29 +02:00
Rémi Verschelde
aec07538f4
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
Fix Android LineEdit editing bugs
2020-05-20 11:45:59 +02:00
Andrea Catania
7c2794b35c Fixed kinematic body axis lock 2020-05-19 13:37:54 +02:00
Rémi Verschelde
ca3192d18a Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
Rémi Verschelde
8896425ee4
Merge pull request #38791 from clayjohn/physical-sky-update
Add night sky to PhysicalSkyMaterial
2020-05-18 16:33:50 +02:00
Hugo Locurcio
c9abc63108
Allow searching with keyboard input by default in PopupMenu
See discussion in https://github.com/godotengine/godot-proposals/issues/43.
2020-05-17 23:28:24 +02:00
Rémi Verschelde
4c8832701b
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-17 11:36:05 +02:00
PouleyKetchoupp
242b94af1a TextEdit search returns a dictionary instead of Vector
Easier to use than accessing elements in a Vector using indices given by an enum.
Breaks compatibility on existing scripts using this functionality.
2020-05-16 23:46:14 +02:00
unknown
634e9460b9 Fix popup window size calculation in popup_centered_ratio by using Rect2 2020-05-17 03:06:42 +05:30
clayjohn
4408efade3 Add night sky to PhysicalSkyMaterial 2020-05-16 12:59:55 -07:00
Rémi Verschelde
163687d17a
Merge pull request #38782 from mbrlabs/text-editor-fix
Fixed text editor drawing if smooth scrolling is disabled.
2020-05-16 19:26:55 +02:00
PouleyKetchoupp
3ad694018f Fix Container sorting not working when overriding _sort_children in gdscript
Remove _sort_children from script bindings:
_sort_children is an internal method which shouldn't be exposed to scripts.

Added support for non-bound methods in MessageQueue:
So we can use deferred calls without exposing internal methods to scripts.

Added debug checks in CallableCustomMethodPointer:
Adding method pointer callables to the message queue was causing crashes
in case an object was destroyed and the same memory was allocated for
another one. The new object had a valid object id but the call was erroneous.
Release will be fixed later, along with Variant which has the same problem and
is also fixed for debug only.
2020-05-16 18:13:25 +02:00
SkyJJ
cc473b948f Fix Android LineEdit editing bugs 2020-05-16 17:55:27 +02:00
Marcus Brummer
b048eb05ad Fixed text editor drawing if smooth scrolling is disabled.
Fixes #38778
2020-05-16 16:31:43 +02:00
Hugo Locurcio
d935a4348d
Remove HQ2X and the Image.expand_2x_hq2x() method
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.

This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).

This partially addresses #12419.
2020-05-16 16:10:50 +02:00
Rémi Verschelde
ac58372db8
Merge pull request #38463 from smartin015/3.2-fixgedit
Remove get_local_mouse_position() hack in GraphEdit
2020-05-16 13:52:20 +02:00
smartin015
00457c68bc Remove get_local_mouse_position() hack in GraphEdit 2020-05-16 13:22:52 +02:00
bruvzg
08e80ccd99
Fix popup positions on multiple screens (with same scaling only). 2020-05-16 14:11:43 +03:00
Dominik 'dreamsComeTrue' Jasiński
7f5c81c32f Replace 'add_child_below_node' with 'add_sibling' in Node
Fixes: #19642
2020-05-15 22:02:00 +02:00
Rémi Verschelde
0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
710b34b702 Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
Ignacio Roldán Etcheverry
27b4915fa8
Merge pull request #38718 from neikeq/fix-bindings-after-lightmapper
Fix C# bindings after lightmapper changes
2020-05-14 16:12:26 +02:00
Rémi Verschelde
a1aaed5a84 Remove redundant void argument lists
Using clang-tidy's `modernize-redundant-void-arg`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-redundant-void-arg.html
2020-05-14 13:51:45 +02:00
Rémi Verschelde
dcd1151d77 Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1a8167867b Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Ignacio Etcheverry
af78a69b6f Fix C# bindings after lightmapper changes 2020-05-13 15:54:30 +02:00
Rémi Verschelde
6dfea347b0
Merge pull request #38655 from ice-blaze/minimap-shifted-selection-by-one-line#38532
Fix minimap selection offset
2020-05-12 18:02:21 +02:00
Rémi Verschelde
d3bd219362 doc: Sync classref with current source
Adds API changes from the new GPU lightmapper.
2020-05-12 10:10:50 +02:00
Rémi Verschelde
66b0b0c153
Merge pull request #38635 from Calinou/tilemap-rename-ysort-index
Rename various TileMap methods/properties for clarity and consistency
2020-05-11 23:05:15 +02:00
Rémi Verschelde
83b630b8c2 thirdparty: Cleanup after #38386, document provenance and copyright
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11 14:50:06 +02:00
Rémi Verschelde
32133a11b5
Merge pull request #38386 from reduz/new-lightmapper
New GPU lightmapper
2020-05-11 13:45:48 +02:00
Rémi Verschelde
f7254cf43c
Merge pull request #38491 from eduardonunesp/input-line-osx-selection
Using the common behaviour when use command+shift on text line for osx
2020-05-11 11:13:12 +02:00
Rémi Verschelde
22db301009
Merge pull request #31938 from KoBeWi/a_welcome_lag
Fix VisibilityEnabler2D behavior on start
2020-05-11 10:27:42 +02:00
Eduardo Nunes Pereira
d8f8a3c606 Using the common behaviour when use command+shift on text line for osx
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text
* Using home and end events as reference
2020-05-11 10:25:07 +02:00
etienne.frank
72ab355945 Fix minimap selection offset
The minimap selection was shifted of 1 line too late.
2020-05-11 10:02:16 +02:00
Juan Linietsky
1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Hugo Locurcio
c64c45ccaf
Rename various TileMap methods/properties for clarity and consistency
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863.

This closes https://github.com/godotengine/godot-proposals/issues/814.
2020-05-10 19:16:38 +02:00
Rémi Verschelde
94721f5ab8 Revert "Renamed plane's d to distance"
This reverts commit ec7b481170.

This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde
69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
03b13e0c69 Style: Add missing copyright headers 2020-05-10 13:12:16 +02:00
Rémi Verschelde
9cc67b19b8
Merge pull request #38613 from MCrafterzz/plane
Renamed plane's d to distance
2020-05-10 13:06:55 +02:00
Marcel Admiraal
68eaaa6d6b Prevent CapsuleShape2D height from being less than zero. 2020-05-10 11:45:27 +01:00
Marcus Elg
ec7b481170 Renamed plane's d to distance 2020-05-10 12:12:51 +02:00
Marcus Elg
9a7e515d50 Rename Lineshapes d to distance 2020-05-09 15:10:00 +02:00
Hugo Locurcio
3a11baaeac
Turn the anisotropic filtering setting into an enum
Since it only accepts power-of-two values, exposing it as an enum
makes more sense. This also allows for adding property hints to indicate
the performance cost of each value.

This also improves property hints for MSAA and FXAA.
2020-05-08 12:07:35 +02:00
Tomasz Chabora
d0c5d91032 Fix VisibilityEnabler2D behavior on start 2020-05-08 11:19:52 +02:00
Mateo Kuruk Miccino
e253451a5b GUI: Touch screen button click area now is synced with its draw
(cherry picked from commit 1cba7fb180)
2020-05-07 21:21:13 +02:00
Rémi Verschelde
d7b85fbaa1
Merge pull request #31086 from volzhs/underline
Use underline position and thickness value in font file
2020-05-07 21:18:41 +02:00
Rémi Verschelde
bef52957d0
Merge pull request #38226 from Calinou/increase-camera3d-fov
Increase the default Camera3D field of view to 75
2020-05-07 21:16:21 +02:00
Rémi Verschelde
b62218bbac
Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line
method bind TextEdit::set_line() added
2020-05-07 13:43:34 +02:00
Rémi Verschelde
49a1e3db12
Merge pull request #38524 from hoontee/master
Fix bug with AudioStreamPlayer3D audio position
2020-05-07 11:18:20 +02:00
hoontee
330bd686ab
Fix bug with AudioStreamPlayer3D audio position
Applies 0c78a58b64 to `AudioStreamPlayer3D::play`.
2020-05-07 02:23:50 -05:00
nobuyuki_nyuu
35f30086de PopupMenu.get_current_index() bound to ClassDB 2020-05-06 15:27:35 -05:00
Rémi Verschelde
aca9cfa76c
Merge pull request #38495 from DarkMessiah/tree-bind-suffix
Bind set_suffix and get_suffix in Tree
2020-05-06 13:58:34 +02:00
Rémi Verschelde
ca289f4d6f
Merge pull request #38488 from EricEzaM/adjust-stretch-ratio-value-range-and-documentation
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06 10:06:53 +02:00
Stanislav Labzyuk
ac8814624d Bind set_suffix/get_suffix in Tree 2020-05-06 14:47:19 +07:00
Eric M
915ab50673 Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range 2020-05-06 17:43:31 +10:00
Rémi Verschelde
42649565e9
Merge pull request #38475 from Chaosus/vs_quals
Added uniform qualifiers to visual shaders
2020-05-06 07:27:35 +02:00
Rémi Verschelde
4d50f747d5
Merge pull request #37293 from Janglee123/ctrl-click-improvements
Improved go-to definition (Ctrl + Click)
2020-05-05 16:49:15 +02:00
Rémi Verschelde
88e242116a
Merge pull request #38480 from ThakeeNathees/tween-get-set-fix
Fix: Tween always return true for _get(), _set()
2020-05-05 16:43:54 +02:00
Thakee Nathees
2811268231 Fix: Tween always return true for _get(), _set() 2020-05-05 16:32:33 +05:30
Yuri Roubinsky
463e4ad0f5 Some fixes for canvas item visual shader inputs 2020-05-05 13:19:36 +03:00
Yuri Roubinsky
082542b525 Added uniform qualifiers to visual shaders 2020-05-05 11:25:48 +03:00
janglee
be7a353c70 Improved go-to definition (Ctrl + Click)
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-05 10:46:12 +05:30
Rémi Verschelde
f7ca1c805b doc: Sync classref with current source 2020-05-04 16:55:01 +02:00
Rémi Verschelde
878adb22b7
Merge pull request #37717 from qarmin/world_fix
Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
Rémi Verschelde
560510b93b
Merge pull request #38446 from qarmin/navigation_polygon_type
Fixes type of array in _set_outlines function
2020-05-04 16:36:16 +02:00
Rémi Verschelde
69f36cea8c Revert "Emit signal when animation ends by seek"
This reverts commit bf1cc116e1.

This needs more discussion to avoid breaking some users' expectations.
See #38086 for arguments.
2020-05-04 16:09:19 +02:00
qarmin
4af274756f Fixes type of array in _set_outlines function 2020-05-04 07:39:40 +02:00
Rémi Verschelde
ec542db782
Merge pull request #38394 from reduz/implement-skew
Implement Skew in Node2D
2020-05-03 18:17:08 +02:00
Thomas Riedmair
e0f084b924 Fix performance issue in update_bitmask_region fallback 2020-05-03 00:27:47 +02:00
Bastiaan Olij
45d1f41837 Added missing spring enums for generic_6dof_joint 2020-05-02 21:49:56 +10:00
Juan Linietsky
efb1f7d76b Implement Skew in Node2D
Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it  to the rotation to get the effect on y-axis
2020-05-01 13:38:04 -03:00
Thakee Nathees
b9acf1cedf method bind TextEdit::set_line() added 2020-05-01 18:37:12 +05:30
Rémi Verschelde
b77f0e83ca
Merge pull request #38346 from jitspoe/master.fix_uninitialized_particle_param
Fix custom w component being uninitialized on CPU particles.
2020-05-01 14:58:10 +02:00
Hugo Locurcio
ccc4f3899c
Increase the default Camera3D field of view to 75
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree
horizontal FOV on a 4:3 display (~107.51 degrees on 16:9),
which is close to the typical default FOV used in PC games.

Note that this doesn't apply to the in-editor camera which keeps its
FOV to 70. This is because it doesn't display in fullscreen;
its viewport only displays in the center of the editor (roughly).
This means the viewport won't cover the viewer's eyes as much. Therefore,
the editor camera FOV should be slightly lower to account for this.

Since this changes the default value, this may break existing projects
slightly.

For the record, this was already done in
https://github.com/godotengine/godot-demo-projects/pull/260
for the official demo projects.
2020-05-01 14:03:27 +02:00
Darenn
b4e3042cba Fixed bbcode parsing for built-in RichTextEffects in RichTextLabel
RichTextEffect can now have a bbcode string starting like one of the built-in.
It was impossible before as the built-in would take precedence over the custom effect that has the same bbcode start.

Example : [fade] would take precedence over [fade_in]
2020-04-30 11:56:40 +02:00
jitspoe
895ed2aed7 Fix custom w component being uninitialized on CPU particles.
(cherry picked from commit 38085f2f6982c491935a434bb45e358dbebe1714)
(cherry picked from commit b9c280b73ff6a13ea490d2da0f2728bcef3038dc)
2020-04-30 01:41:46 -04:00