Rémi Verschelde
13593d8644
Merge pull request #70087 from clayjohn/mesh-aabb
...
Cache mesh AABB when modified by skeleton and update instance AABB when skeleton changes
2022-12-17 12:21:01 +01:00
Rémi Verschelde
791e742af7
Merge pull request #70180 from rune-scape/enum-value-regression
...
Fix enum value regression
2022-12-17 11:30:54 +01:00
rune-scape
213c94b42f
Fix enum value regression
2022-12-16 22:48:25 -05:00
Rémi Verschelde
ab354b8884
Merge pull request #70161 from m4gr3d/update_editor_theme_main
...
Add boot splash for the Godot Android Editor
2022-12-17 02:37:11 +01:00
Rémi Verschelde
e219fa21c0
Merge pull request #70169 from clayjohn/godot-branding
...
Implement boot image in OpenGL3 renderer
2022-12-17 02:36:49 +01:00
clayjohn
d7ffcd20f2
Implement boot image in OpenGL3 renderer
2022-12-16 13:27:33 -08:00
Fredia Huya-Kouadio
da8b468074
Add boot splash for the Godot Android Editor
2022-12-16 10:49:28 -08:00
Rémi Verschelde
2e657e51f8
Merge pull request #69477 from bruvzg/bplist_and_fwrk
...
[macOS/iOS] Use framework Info.plist to determine library name.
2022-12-16 13:48:02 +01:00
Rémi Verschelde
f8f496ec3b
Merge pull request #69678 from Sauermann/fix-slider-button-up
...
Fix colorpicker slider bug with mouse-up outside of popup
2022-12-16 13:47:53 +01:00
Rémi Verschelde
8be126272f
Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check
...
Fix missing check if shortcut event is handled for Control-nodes
2022-12-16 13:47:39 +01:00
Rémi Verschelde
ffed638cbc
Merge pull request #70116 from Calinou/vibrate-handheld-silence-warning
...
Silence `Input.vibrate_handheld()` warning as it's already documented
2022-12-16 13:47:11 +01:00
Rémi Verschelde
912fd3f0e1
Merge pull request #64563 from timothyqiu/word-wrap
...
Fix `String::word_wrap()` for long words
2022-12-16 13:47:05 +01:00
Rémi Verschelde
49a60b1d1c
Merge pull request #70136 from bmolyneaux/multimesh
...
Queue redraw when MultiMesh instance transform changes
2022-12-16 13:46:53 +01:00
Ignacio Roldán Etcheverry
df0cf08878
Merge pull request #69867 from raulsntos/dotnet/color
...
C#: Synchronize Color with Core
2022-12-16 13:17:03 +01:00
bruvzg
104258c5c5
[macOS/iOS] Use framework Info.plist to determine library name.
2022-12-16 11:42:29 +02:00
Haoyu Qiu
207e52c161
Fix String::word_wrap() for long words
...
- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Raul Santos
d843a7ab97
C#: Synchronize Color with Core
...
- Add `Luminance` readonly property.
- Add `LinearToSrgb` and `SrgbToLinear` static methods.
- Add `FromOkHsl` static method.
- Add `FromRgbe9995` static method.
- Add `FromString` static method.
- Expose `FromHtml` static method.
- Expose `HtmlIsValid` static method.
- Add and update some Color documentation.
2022-12-16 03:04:05 +01:00
bmolyneaux
1e3a861e1a
Queue redraw when MultiMesh instance transform changes
...
Fixes : #66849
This is a 4.0 version of #54899 .
2022-12-15 17:01:17 -08:00
Hugo Locurcio
4a991887bf
Silence Input.vibrate_handheld()
warning as it's already documented
...
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
2022-12-16 01:12:20 +01:00
Rémi Verschelde
f18f2740da
Merge pull request #70131 from rune-scape/preload-type-regression
...
Fix preload type regression
2022-12-16 00:31:26 +01:00
Rémi Verschelde
c4b4e69cd9
Merge pull request #70126 from stmSi/fixed-gdscript-unary-unary-crash
...
Fixed GDScript crashed when two consecutive unary operators are analyzed/(script is saved).
2022-12-15 23:55:49 +01:00
Rémi Verschelde
d4bbfc7075
Merge pull request #70125 from TokageItLab/cs-sync-usage-flags
...
Fix out of sync PropertyUsageFlags for cs
2022-12-15 23:55:44 +01:00
Rémi Verschelde
bd350f2e55
Merge pull request #69776 from bruvzg/rtl_align_and_padding
...
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:55:34 +01:00
stmSi
2a341a6321
Fixed GDScript crashed when two consecutive unary operators are analysed
2022-12-16 04:45:53 +06:30
rune-scape
17e03c29d6
Fix preload type regression
2022-12-15 16:47:13 -05:00
Silc Renew
a52479f770
Fix out of sync PropertyUsageFlags for cs
2022-12-16 06:27:04 +09:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:16:02 +02:00
Rémi Verschelde
15631e24f7
Merge pull request #70113 from adamscott/fix-crash-gdscript-from-variant
...
Fix `GDScript::_get_gdscript_from_variant()` crash
2022-12-15 22:13:34 +01:00
Rémi Verschelde
6889889894
Merge pull request #70112 from Lielay9/patch-1
...
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
2022-12-15 22:13:28 +01:00
Rémi Verschelde
5dda8ec88d
Merge pull request #70103 from timothyqiu/tween-cleanup
...
Fix possible Tween leak on exit
2022-12-15 22:09:32 +01:00
Rémi Verschelde
1bbbb037c1
Merge pull request #70062 from avilches/added-projection-type-to-convert-to
...
Added Projection to ConvertTo<T> and CreateFrom<T>
2022-12-15 22:09:26 +01:00
Rémi Verschelde
9ba3f9d1db
Merge pull request #69680 from LucasLaukka/bugfix-line_edit
...
Fix color picker showing incorrect number of digits when changing display scale
2022-12-15 22:09:18 +01:00
Rémi Verschelde
7975ac5a00
Merge pull request #70106 from bruvzg/rtl_nested_tab
...
[RTL] Fix nested tables getting parent offset applied multiple times.
2022-12-15 22:09:05 +01:00
Rémi Verschelde
47ef0549ee
Merge pull request #70065 from clayjohn/GLES3-attribs
...
Use instanced array buffer instead of UBO for canvas item batching
2022-12-15 18:45:07 +01:00
Adam Scott
3684fd249e
Fix GDScript::_get_gdscript_from_variant()
crash
...
The crash would happen, theoretically, when getting the type of a invalid
variant.
2022-12-15 12:29:01 -05:00
Yuri Rubinsky
fac614cdea
Merge pull request #70110 from Chaosus/fix_inspector_instance_uniform
...
Fix undefined
2022-12-15 20:28:45 +03:00
Yuri Rubinsky
5c83e95103
Merge pull request #70016 from Chaosus/refactor_rd_shader_data
...
fixed https://github.com/godotengine/godot/issues/69949
2022-12-15 20:28:26 +03:00
Hei
cc245ff8a6
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
...
Was confused why it always gave inf:s.
2022-12-15 19:03:33 +02:00
clayjohn
b6a1aa15b1
Use instanced array buffer instead of UBO for canvas item batching
...
This simplifies the generated shader code which increases both performance and compile time on low end devices
2022-12-15 08:25:44 -08:00
Clay John
aa8a899f52
Merge pull request #70104 from RandomShaper/vk_dev_asserts
...
Replace certain sanity checks with proper dev-only assertions in Vulkan RD
2022-12-15 08:22:17 -08:00
Yuri Rubinsky
bf3966abf9
Fix the update of the inspector when instance shader uniform has changed
2022-12-15 18:39:30 +03:00
Yuri Rubinsky
d99ea32999
Merge pull request #70102 from Chaosus/rd_remove_usage_indirect
2022-12-15 16:22:19 +03:00
Alberto Vilches
2d60b9c6e4
Added Projection to ConvertTo<T> and CreateFrom<T>
2022-12-15 13:38:09 +01:00
bruvzg
ca5a3d0c68
[RTL] Fix nested tables getting parent offset applied multiple times.
2022-12-15 14:05:21 +02:00
Pedro J. Estébanez
af6189711e
Replace certain sanity checks with proper dev-only assertions in Vulkan RD
2022-12-15 12:34:08 +01:00
Rémi Verschelde
346efd29e0
Fix typos with codespell
2022-12-15 12:24:08 +01:00
Rémi Verschelde
cda7df0255
Merge pull request #67024 from alessandrofama/fix-gdvirtual-call-node3dgizmo
...
EditorNode3DGizmoPlugin: Add GDVIRTUAL_CALL for get_gizmo_name and get_priority
2022-12-15 12:16:42 +01:00
Rémi Verschelde
bc9afb8d47
Merge pull request #70101 from groud/remove_tilemap_warning
...
Remove a confusing TileMap warning
2022-12-15 12:16:32 +01:00
Rémi Verschelde
85ca32bce6
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@adamscott, @alfredbaudisch, @DarkKilauea, @DeeJayLSP, @dzil123,
@jasonwinterpixel, @jtnicholl, @nikitalita, @Riteo, @rune-scape, @TechnoPorg
Thanks to all contributors and donors for making Godot possible!
2022-12-15 12:11:41 +01:00
Yuri Rubinsky
807632a90c
Changed STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT
type to enum flags
2022-12-15 14:10:37 +03:00