Commit graph

5779 commits

Author SHA1 Message Date
bruvzg
223a612c0c
[iOS] Add Apple Pencil pressure and tilt support. 2022-12-23 23:44:10 +02:00
Rémi Verschelde
f5a6c9cf50
Merge pull request #62029 from Maran23/optional-default-value-project-settings
Allow to specify a default value in `ProjectSettings.get_setting()`
2022-12-21 22:23:43 +01:00
Marius Hanl
5aa243f9da Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set.
Also added tests for the project settings.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-12-21 19:49:57 +01:00
Rémi Verschelde
186f6f0d87
Merge pull request #70403 from rburing/fix_edge_map_capacity
Fix edge map capacity in convex hull computer
2022-12-21 18:29:38 +01:00
Rémi Verschelde
1df71f89a8
Merge pull request #70355 from Chaosus/gds_fix_loops
Fix empty zero assigners for the variant types
2022-12-21 18:25:28 +01:00
Ricardo Buring
e0e45e013e Fix edge map capacity in convex hull computer
The desired capacity could be less than the default, so reserve would
error.
2022-12-21 17:12:36 +01:00
stmSi
96b0fbb756 Fix crashed when compressing empty image data. 2022-12-21 16:39:35 +06:30
Rémi Verschelde
4f3ec4121a
Merge pull request #70350 from Chaosus/stringname_operator
Add missing != operator to `StringName`
2022-12-21 09:21:32 +01:00
Yuri Rubinsky
0bcbf8e00d Add get_point_position method to AStarGrid2D 2022-12-20 23:21:38 +03:00
Yuri Rubinsky
fff3d812a5 Fix empty zero assigners for the variant types 2022-12-20 19:02:44 +03:00
Yuri Rubinsky
522d4243bf Add missing != operator to StringName 2022-12-20 17:25:54 +03:00
Rémi Verschelde
2a04b18d37
Merge pull request #70339 from Chaosus/astargrid2d_weight_scale
Restore weight scale for `AStarGrid2D` (partially)
2022-12-20 13:30:37 +01:00
Rémi Verschelde
f318d60e06
Merge pull request #65376 from reduz/astc-support
Implement basic ASTC support
2022-12-20 12:44:30 +01:00
Juan Linietsky
71d21c7ccb Implement basic ASTC support
Implements basic ASTC support:
* Only 4x4 and 8x8 block sizes.
* Other block sizes are too complex to handle for Godot image compression handling. May be implemented sometime in the future.

The need for ASTC is mostly for the following use cases:
* Implement a high quality compression option for textures on mobile and M1 Apple hardware.
* For this, the 4x4 is sufficient, since it uses the same size as BPTC.

ASTC supports a lot of block sizes, but the benefit of supporting most of them is slim, while the implementation complexity in Godot is very high.
Supporting only 4x4 (and 8x8) solves the real problem, which is lack of a BPTC alternative on hardware where it's missing.

Note: This does not yet support encoding on import, an ASTC encoder will need to be added.
2022-12-20 11:26:30 +01:00
Yuri Rubinsky
8c478dcec9 Restore weight scale for AStarGrid2D (partially) 2022-12-20 12:22:32 +03:00
Rémi Verschelde
418ec03a40
Merge pull request #65990 from touilleMan/gdextension-expose-builtins-members-real-types
Expose in builtins' members internal type & size (on top of offset) in extension_api.json
2022-12-19 16:26:05 +01:00
Hugo Locurcio
70f6d42c92
Remove Disable Touch debug project setting
This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.

It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
2022-12-17 18:47:29 +01:00
Rémi Verschelde
ffed638cbc
Merge pull request #70116 from Calinou/vibrate-handheld-silence-warning
Silence `Input.vibrate_handheld()` warning as it's already documented
2022-12-16 13:47:11 +01:00
Haoyu Qiu
207e52c161 Fix String::word_wrap() for long words
- Changes `TextServer.string_get_word_breaks()`
  - Returns pairs of boundary start and end offsets
  - Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Hugo Locurcio
4a991887bf
Silence Input.vibrate_handheld() warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.

Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
2022-12-16 01:12:20 +01:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables. 2022-12-15 23:16:02 +02:00
Hei
cc245ff8a6
Fix "p_zfar" to "p_znear" in Projection.create_orthogonal
Was confused why it always gave inf:s.
2022-12-15 19:03:33 +02:00
Emmanuel Leblond
2c2fd0820a
Expose in builtins' members internal type & size (on top of offset) in extension_api.json 2022-12-15 12:43:42 +01:00
Rémi Verschelde
762c6d4b36
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-15 09:21:35 +01:00
Jan Haller
ebb3306da3 Extension header: amend const correctness of p_args parameters
A while ago, argument arrays were passed as const GDNativeTypePtr* (void* const*)
This was changed to GDNativeConstTypePtr* (void const**), adding const on the value but removing it on the pointer level.
This commit changes argument types to const GDExtensionConstTypePtr* (void const* const*).

Besides object pointers, the same change is applied to variant pointers.
2022-12-14 18:25:30 +01:00
Bastiaan Olij
7502e1dc0d Improve logic around using Ref<T> with GDExtension virtual functions 2022-12-13 10:54:29 +11:00
lawnjelly
491594ef0f VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:14:39 +00:00
Rémi Verschelde
5f35b1d516
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@adf7ec1edf
2022-12-12 13:43:15 +01:00
Pedro J. Estébanez
2095ca26d0 Add default, zeroing constructor to BitField 2022-12-12 12:12:26 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
kobewi
7c6b659bd7 Add PropertyInfo overload for GLOBAL_DEF 2022-12-11 21:36:48 +01:00
Rémi Verschelde
e7d892159c
Merge pull request #69538 from mihe/feature-tag-double
Add feature tags to signify engine float precision
2022-12-11 11:51:59 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Rémi Verschelde
2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
Micky
885f2a4eca Fix unable to disconnect signal in Editor once created
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Adam Scott
4a16b8630e Fix ResourceLoader::thread_load_tasks crash 2022-12-07 16:59:10 -05:00
Mikael Hermansson
8c108177d7 Add feature tags to signify engine float precision 2022-12-07 16:13:17 +01:00
Aaron Franke
d543ddf1c9
Fix Variant StringName is_zero being inverted 2022-12-06 21:49:43 -06:00
Rémi Verschelde
83b426bca5
Merge pull request #67906 from groud/simpler_gdextension_config
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
rune-scape
e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
Rémi Verschelde
1cf1d00bc9
Merge pull request #69602 from Rindbee/fix-string-mod
Fix suppressed error message on error when using % format string
2022-12-05 18:06:31 +01:00
Rémi Verschelde
a50e4fed18
Merge pull request #69343 from YuriSizov/core-missing-property-revert-getters
Add missing public `property_*_revert` getters
2022-12-05 18:05:59 +01:00
Rindbee
694ee1bf52 Fix suppressed error message on error when using % format string
Before, the valid flag would always be true. On formatting errors,
an error message is returned as the result. (No error prompts.)
2022-12-05 22:09:10 +08:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde
f4bccf90a3
Merge pull request #69119 from lawnjelly/faster_variant_parser_master
Add readahead to VariantParser [4.x]
2022-12-05 00:06:14 +01:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Emmanuel Leblond
61c900ac6f
Fix const qualifier for parameters in GDExtension api functions 2022-12-02 23:00:01 +01:00
Silc Renew
83135aa122 Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde
801080a6ab
Merge pull request #69448 from BastiaanOlij/fix_etc_rgba_bgra_issue
ETCPAK expects BGRA data for ETC
2022-12-02 12:23:49 +01:00
Gilles Roudière
fa4143cdeb Allow specifying a prefix to automatically detect library files for gdextension exports 2022-12-01 18:20:40 +01:00
Rémi Verschelde
96796c1518
Merge pull request #64427 from touilleMan/gdextension-skip-undefined-field-in-properties
[GDExtension] Skip unset getter/setter/index fields in class property
2022-12-01 18:10:26 +01:00
Rémi Verschelde
fc2241d5d8
Merge pull request #64360 from touilleMan/gdextension-correct-rect2-members-offsets-declaration
[GDExtension] Correct Rect2 members offsets declaration in extension_api.json generator
2022-12-01 18:10:05 +01:00
Bastiaan Olij
ebec23d8d8 ETCPAK expects BGRA data for ETC 2022-12-02 01:34:05 +11:00
Yuri Sizov
a9961b378a Add missing public property_*_revert getters 2022-11-29 23:07:40 +03:00
Yuri Sizov
cdd99e9bec
Merge pull request #69338 from akien-mga/pm-fix-hacky-project-rename
Project Manager: Fix hacky code for project rename
2022-11-29 22:55:42 +03:00
Fabio Alessandrelli
2c576eb281 [Core] Fix Resource.resource_name type.
The methods returns a String, but the Variant was bound as a StringName.

We could alternatively change the method return type but that's a
breaking change which will requires code changes in other parts of the
engine.
2022-11-29 15:43:08 +01:00
Rémi Verschelde
f21f75eb6f
Project Manager: Fix hacky code for project rename
Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.

Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.

Fixes #25661.
2022-11-29 15:38:22 +01:00
Rémi Verschelde
6fdbf79046
Merge pull request #67680 from haasanen/fix_physics_thread_race_condition
Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool (crash).
2022-11-29 13:41:56 +01:00
kobewi
0765908868 Don't break parsing on missing resources 2022-11-28 16:19:15 +01:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Micky
67cdac6db8 Remove Array.find_last() 2022-11-25 18:34:50 +01:00
Rémi Verschelde
4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
lawnjelly
5df29fec20 Add readahead to VariantParser
Adds a readahead buffer to VariantParser, to prevent large numbers of freads for single bytes, which is inefficient.
2022-11-24 15:54:16 +00:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources 2022-11-24 14:06:00 +01:00
Rémi Verschelde
eb8ce8d74e
Merge pull request #68833 from BastiaanOlij/improve_extension_logic
Improve logic for detecting and tracking extensions
2022-11-24 13:24:31 +01:00
Silc Renew
b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Bastiaan Olij
a479f5af22 Improve logic for detecting and tracking extensions 2022-11-24 21:48:16 +11:00
Yaohua Xiong
f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde
3791872c65
Merge pull request #67726 from HenryClones/integer-lerping-errors
Add case for Variant::INT in lerp variant switch
2022-11-23 08:33:53 +01:00
Xpertice
3e36cc7c73 Add case for Variant::INT in lerp variant switch 2022-11-22 22:37:22 -05:00
Rémi Verschelde
65a45eb7e3
Merge pull request #64284 from kleonc/image-rotate90-in-place
`Image` Fix `rotate_90`/`rotate_180` methods
2022-11-22 21:18:58 +01:00
ocean (they/them)
9187f5c849 Fixes inability to assign script after clearing 2022-11-21 19:43:46 -05:00
Micky
e791f4fce2 Double precision of String.split_floats 2022-11-20 12:29:50 +01:00
VolTer
e26f0906f2 Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
Andy Maloney
cb6cffbfd9 Static analysis: remove "break" after "return"
Changes as requested to keep in sync with godotengine/godot-cpp#929
2022-11-18 17:57:33 -05:00
Rémi Verschelde
8e00e71d35
Merge pull request #67619 from nongvantinh/fix-calling-pckpacker-crash
Fixes engine crashes caused by the user failing to initialize PCKPacker with pck_start()
2022-11-17 11:57:23 +01:00
Rémi Verschelde
846f671709
Merge pull request #68701 from Bromeon/bugfix/extension-header-cleanup
Extension header: fix typos, documentation and member order
2022-11-16 09:59:42 +01:00
Jan Haller
09f84102e3 Extension header: fix typos, documentation and member order 2022-11-16 00:51:48 +01:00
Rémi Verschelde
cfb9cae23a
Merge pull request #62814 from KoBeWi/strint
Restore numeric from String constructors
2022-11-15 22:29:55 +01:00
Rémi Verschelde
d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Rémi Verschelde
09efe15d10
Merge pull request #67688 from Mickeon/i-forgror-☠️☠️
Remove `PROPERTY_HINT_IMAGE_COMPRESS` constants
2022-11-15 16:25:13 +01:00
Rémi Verschelde
94e9860b82
Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
Implement adjusting the maximum number of physics steps per rendered frame
2022-11-15 16:24:56 +01:00
Micky
b4324e7a45 Remove PROPERTY_HINT_IMAGE_COMPRESS constants
These were used in 3.x but there's no reference of them in the codebase, at all.
2022-11-15 15:28:49 +01:00
Rémi Verschelde
1959284769
Merge pull request #68229 from Mickeon/c-escape-hell
Remove "?" from String.c_escape()
2022-11-14 23:24:35 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde
beed90ea6d
Merge pull request #67963 from KoBeWi/den_of_actions
Fix nested actions in EditorUndoRedoManager
2022-11-14 18:29:46 +01:00
Fabio Alessandrelli
67265d14f7 [MP] Move engine and editor profilers to a plugin.
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Rémi Verschelde
471c42ee1f
Merge pull request #64530 from bruvzg/svg_in_ot 2022-11-14 14:32:22 +01:00
Rémi Verschelde
f070cf9a75
Merge pull request #68644 from alcomposer/print_all_midi_event_info 2022-11-14 14:18:55 +01:00
alcomposer
73db3b67df add controller_number & controller_value to allow printing of all MIDI event data 2022-11-14 21:55:43 +10:30
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Emmanuel Leblond
a2e6e996b2
Skip unset getter/setter/index fields in class property when generating extension_api.json 2022-11-12 20:13:00 +01:00
Emmanuel Leblond
ce11ba2e30
Correct Rect2 members offsets declaration in extension_api.json generator 2022-11-12 20:12:04 +01:00
Rémi Verschelde
324106b3df
Merge pull request #68549 from touilleMan/gdextension-revert-get_property_type_func-removal
Revert removal of GDNativeExtensionScriptInstanceInfo::get_property_type_func in GDExtension
2022-11-12 08:43:50 +01:00
Emmanuel Leblond
39c039a363
Revert removal of GDNativeExtensionScriptInstanceInfo::get_property_type_func in GDExtension
This function pointer is needed to stay close to internal Godot's ScriptInstance class.
Besides, by removing this function pointer, we had to do property list create/free each time
we want to access type which is quadratic complexity :/
2022-11-12 04:18:21 +01:00
Marc Gilleron
2aefdcc26e Fix usages of mesh simplification functions in float=64 builds 2022-11-12 00:38:00 +00:00