Rémi Verschelde
14ef65e49b
Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands
2021-10-28 15:43:15 +02:00
Rémi Verschelde
87c80f529f
clang-format: Enable BreakBeforeTernaryOperators
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Raul Santos
ced4f3519d
Avoid modifying csproj globbing includes
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Check if the found globbing include already matches the new path on
moving scripts to avoid modifying users' csproj files.
2021-10-26 18:21:19 +02:00
Raul Santos
da419bbeed
Keep order for C# exported members
2021-10-24 21:14:20 +02:00
Aaron Franke
5659120af3
[3.x] Add support for the RISC-V architecture
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Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:23 -05:00
Rémi Verschelde
fddbbf445b
SCons: Fix missing mono .gen.cpp
sources after #53860
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(cherry picked from commit d6aab5c1bf
)
2021-10-16 16:47:08 +02:00
Raul Santos
977898709f
Fix hint_string for C# enum arrays
2021-10-15 19:07:31 +02:00
Rémi Verschelde
f04a1bec63
Merge pull request #53628 from raulsntos/fix-list-marshal-3.x
2021-10-15 17:36:00 +02:00
Rémi Verschelde
b8761569f6
Merge pull request #53582 from raulsntos/mono-marshal-generics-3.x
2021-10-15 17:35:32 +02:00
Raul Santos
059750cd0d
Support marshaling generic Godot.Object
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Allows using generic C# types in signals as long as they inherit
from `Godot.Object`.
2021-10-13 18:22:06 +02:00
Raul Santos
fd160b642e
Fix C# List<T> marshalling
2021-10-10 11:41:37 +02:00
Raul Santos
ec2f86ec9a
Support arrays of StringName, NodePath and RID in mono
2021-10-08 18:52:40 +02:00
Rémi Verschelde
db0370cab5
Merge pull request #51086 from aaronfranke/3.x-warn-dectime
2021-10-05 12:06:03 +02:00
Rémi Verschelde
d01c660954
Merge pull request #52964 from Pineapple/WIN32_LEAN_AND_MEAN
2021-10-05 12:03:52 +02:00
Rémi Verschelde
6e39566344
Merge pull request #52883 from Germanrc/script_reload_fix
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C# scripts reload in editor fixed
2021-09-24 08:33:49 +02:00
Bartłomiej T. Listwon
f463e612a1
Add missing WIN32_LEAN_AND_MEAN
2021-09-23 10:36:31 +02:00
Germanrc
84a218d346
C# script reload fixed
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Co-authored-by: Michael Bickel <mib@developium.net>
2021-09-21 23:03:45 +02:00
Aaron Franke
a5543bc35e
[3.x] Warn when using the dectime method
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dectime has been removed in the master branch (what will be Godot 4.0)
2021-09-21 10:03:42 -05:00
Rémi Verschelde
b37776fa2f
Merge pull request #52591 from timothyqiu/error-macros
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[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
Hugo Locurcio
59eafe4cd3
Remove #ifdefs
for handling compilation with Visual Studio < 2015
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Godot 3.3 and later require Visual Studio 2017 to be compiled.
(cherry picked from commit fc0bfbb33b
)
2021-09-19 11:30:22 +02:00
Aaron Franke
298e29c772
[3.x] Some more C# formatting and style fixes
2021-09-18 12:11:03 -05:00
Rémi Verschelde
bb2772d2f2
Merge pull request #52762 from magian1127/3.xTemp1
2021-09-18 14:51:07 +02:00
Magian
0263a87c8b
C#, replace the current Xform method with a * operator.
2021-09-18 20:40:08 +08:00
Rémi Verschelde
316b5dad2d
Merge pull request #52390 from raulsntos/csharp-docs-3.x
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[3.x] Add documentation to GodotSharp
2021-09-18 01:00:03 +02:00
Rémi Verschelde
4b50cd9b56
Merge pull request #52763 from magian1127/3.xtemp2
2021-09-17 12:26:36 +02:00
Magian
58e742e2c0
C# Array<String> Export Support Enum(String)
2021-09-17 14:03:27 +08:00
Rémi Verschelde
ae58f94323
Merge pull request #52445 from nekomatata/fix-mono-nodepath-default-arg-3.x
2021-09-16 15:20:17 +02:00
Rémi Verschelde
154cca3d5d
Merge pull request #52595 from lewiji/mono-build-solution-shortcut
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[3.x] Add editor keyboard shortcut for Mono Build solution button
2021-09-14 16:00:10 +02:00
Lewis James
48a6264a87
Add editor keyboard shortcut for Mono Build solution button
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Update GodotSharpEditor.cs & csharp_script.cpp with better casing and localisation for HintTooltip on Build button
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-14 13:24:03 +01:00
Raul Santos
6a7ca43297
Expose String.SimplifyPath
in C#
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(cherry picked from commit 126b1ea149
)
2021-09-14 13:41:26 +02:00
Paul Joannon
e2b71de38b
Improve C# method listing
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- implement CSharpInstance::get_method_list
- loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (#46408 )
(cherry picked from commit 19f25b6847
)
2021-09-14 13:41:26 +02:00
Haoyu Qiu
70853fd669
Remove do{ } while(0) wrapper around error macros
2021-09-12 15:04:53 +08:00
PouleyKetchoupp
781b979292
Fix NodePath default argument in mono bindings
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Backport from master, mono was generating "" as default argument
instead of (NodePath)"".
2021-09-06 10:46:33 -07:00
Raul Santos
cacf3e28fd
Add documentation to GodotSharp
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- Adds documentation to almost every class and member in `GodotSharp`
- Fixes some old documentation to more closely follow the XML comments convention
2021-09-04 20:15:53 +02:00
Raul Santos
d76562ceb9
Fix constant tag documentation in C# bindings generator
2021-09-03 23:02:14 +02:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs
2021-08-12 17:08:10 +02:00
Rémi Verschelde
a418d09617
Merge pull request #51166 from RandomShaper/fix_can_reset_3.x
2021-08-09 09:19:25 +02:00
Raul Santos
dd9c07ee46
Ensure MSBuildPanel buttons are instantiated
2021-08-06 22:32:54 +02:00
31
659b89c615
Fix 'script_class' null access when reloading a deleted C# script
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(cherry picked from commit 6fd2edddc0
)
2021-08-06 13:03:03 +02:00
Rémi Verschelde
70784f983b
Mono: Remove diagnostics incompatible with 3.x codebase
2021-08-06 12:59:17 +02:00
Raul Santos
332e31260e
Reduce C# Dictionary internal calls
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- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.
(cherry picked from commit 2deefd938f
)
2021-08-06 11:10:04 +02:00
Raul Santos
ca32c18458
Add documentation to Dictionary in C#
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Adds documentation to `Godot.Collections.Dictionary` in C#.
(cherry picked from commit 0669ffcd15
)
2021-08-06 11:09:56 +02:00
Raul Santos
5c206c38f9
Simplify C# print methods
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- Extracts the parameters logic to a single method
- Simplify the handling of null parameters
(cherry picked from commit ad460cde79
)
2021-08-05 16:35:55 +02:00
Yuri Sizov
3857fd5ceb
Fix the editor theme application for the Mono build log
2021-08-03 22:11:33 +03:00
Raul Santos
ecb973ab02
Use allowEmpty
parameter in Split
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(cherry picked from commit b7a66a820b
)
2021-08-03 09:15:33 +02:00
Ignacio Roldán Etchevery
e72fdc4b95
C#+iOS: Cache AOT compilater output
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Implemented some basic caching to avoid unnecessary AOT compilation
of unchanged assemblies that were already compiled previously.
This reduces iOS export times considerably for subsequent builds
since many dependencies never change, such as framework assemblies
and the Godot bindings.
The AOT compiler asm output and object files are now placed in
`res://.mono/temp/obj/<CONFIG>/godot-aot-cache/` instead of a
temporary directory.
2021-08-02 17:27:47 +02:00
Ignacio Etcheverry
417a69c643
Implement CSharpScript::inherits_script()
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(cherry picked from commit 840255a04b
)
2021-08-02 15:30:13 +02:00
Pedro J. Estébanez
7426b3fa91
Add Script::inherits_script()
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Partial cherry-pick of 5d4dc2d45c
.
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2021-08-02 15:18:30 +02:00
Raul Santos
9fd201c7a4
Ignore paths with invalid chars in PathWhich
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(cherry picked from commit d636ebbfe9
)
2021-07-27 12:17:14 +02:00