Commit graph

4722 commits

Author SHA1 Message Date
Yuri Roubinsky
15a87f8e92 Add varying support to visual shaders 2022-03-04 23:30:47 +03:00
Rémi Verschelde
9c6b6ffe13
Merge pull request #58717 from CrezyDud/master 2022-03-04 18:04:19 +01:00
Rémi Verschelde
3078b92dff
Merge pull request #58512 from Calinou/light3d-add-distance-fade 2022-03-04 12:26:29 +01:00
Rémi Verschelde
0ff45dd3a7
Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting 2022-03-04 12:25:36 +01:00
Rémi Verschelde
9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain 2022-03-04 12:18:55 +01:00
Michael Alexsander
a811ebf699 Make TabContainer use TabBar internally 2022-03-03 21:49:58 -03:00
MrSwedish
97c5fd17a7 Add linear_velocity and angular_velocity to PhysicalBone3D 2022-03-03 20:34:29 +01:00
Rémi Verschelde
b70688401a
Merge pull request #57478 from FelixNemis/physics-signal-doc-fix
Fix snippet for getting collisionshape node in body/area signal docs
2022-03-03 16:08:13 +01:00
Max Hilbrunner
cfd4433bbc
Merge pull request #58643 from KoBeWi/👀
Update some docs regarding SubViewports
2022-03-03 13:17:34 +01:00
Max Hilbrunner
4eb34123ad
Merge pull request #57466 from Sauermann/fix-rect2i-intersect-doc
Fix Rect2i.intersects doc: Remove nonexistent parameter from documentation
2022-03-03 13:14:05 +01:00
Max Hilbrunner
f3bb33978e
Merge pull request #58162 from KoBeWi/RY
Update description of LINE_TEXTURE constants
2022-03-03 13:08:23 +01:00
Hugo Locurcio
4219485a82
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
Igor Kordiukiewicz
8f49150b10 Changed TileMap::set_cell alternative_tile default value to 0 2022-03-02 12:13:45 +01:00
Rémi Verschelde
feee9d0aa5
Merge pull request #58629 from groud/fix_native_extion_init_order 2022-03-01 01:33:48 +01:00
Rémi Verschelde
c8e62555f6
Merge pull request #58477 from AlbertFay/text-under-scrollbar 2022-03-01 01:32:36 +01:00
kobewi
c49cd80ab8 Update some docs regarding SubViewports 2022-03-01 01:11:23 +01:00
Gilles Roudière
ce512b35c1 Reorder native extension types initialization, initializing editor last 2022-02-28 16:03:26 +01:00
Rémi Verschelde
e7176e6c85
Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
Fix typo in SSR roughness quality enum value names
2022-02-28 10:51:20 +01:00
Rémi Verschelde
6716af9f83
Merge pull request #58597 from IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree
Remove files_dropped signal from SceneTree
2022-02-28 10:17:54 +01:00
Igor Kordiukiewicz
b870b40d79 Remove files_dropped signal from SceneTree 2022-02-28 07:51:50 +01:00
Hugo Locurcio
83efe4d8b0
Fix typo in SSR roughness quality enum value names 2022-02-28 01:06:26 +01:00
Hugo Locurcio
29e85298f5
Document how to fix thin FogVolumes flickering when the camera moves 2022-02-27 20:02:21 +01:00
albertfay1121
dba0d52349 Fixed bug with text going under scrollbar
added classes reference update
2022-02-25 13:45:38 -08:00
Hugo Locurcio
b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.

While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
bruvzg
74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
Rémi Verschelde
b28a83ef3d
Merge pull request #58448 from novaplusplus/wow-more-string-docs 2022-02-23 17:54:30 +01:00
Nova
f159e7e5ab Added or improved documentation to a few more String methods 2022-02-23 10:50:33 -05:00
Rémi Verschelde
1f3916e0b6
Merge pull request #56394 from BastiaanOlij/OpenXR_Core4 2022-02-23 13:36:07 +01:00
Rémi Verschelde
96261838c5
Merge pull request #57956 from Eoin-ONeill-Yokai/audio_stream_hotfix 2022-02-23 13:04:47 +01:00
Bastiaan Olij
a78a9fee71 Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
Rémi Verschelde
fcf8c2006d
Merge pull request #58411 from cbscribe/rename_motion_velocity 2022-02-23 09:48:58 +01:00
Chris Bradfield
849d34ba8e Rename motion_velocity to velocity 2022-02-22 23:31:33 -08:00
clayjohn
fe49244611 Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
Eoin O'Neill
ded9dc1e82 Add missing binding to AudioStream class
This allows for the extension of AudioStream where you can call
`instance_plackback` on child AudioStream instances within gdscript,
much like the implementation of some child classes in C++.

See `AudioStreamRandomPitch` for an example of how this can be used.
2022-02-22 18:11:40 -08:00
Rémi Verschelde
002ab10608
Merge pull request #57664 from skyace65/TriangulateInfo
Add more information on triangulate polygon
2022-02-22 22:06:16 +01:00
Rémi Verschelde
e17c29ab80
Merge pull request #58440 from novaplusplus/novas-doc-stuff
Fix incorrect surfacetool example in class docs
2022-02-22 20:06:58 +01:00
Nova
b2b2e0606f Document String's humanize_size static method 2022-02-22 13:12:29 -05:00
Nova
b5f7910ca0 Fix incorrect SurfaceTool example in class docs 2022-02-22 12:46:01 -05:00
Markus Sauermann
70ae6c21de Update doc for match: empty argument doesn't match anything 2022-02-21 09:37:29 +01:00
Rémi Verschelde
417698c202
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
Fix Viewport mouse enter+exit notifications
2022-02-19 09:07:07 +01:00
Hugo Locurcio
9b5395dee0
Document that meshes and lights must be fully set up before baking VoxelGI 2022-02-18 21:40:51 +01:00
Rémi Verschelde
887d4bd0d9
Merge pull request #58261 from STUDIOEMBYR/CharacterBody-docs-update 2022-02-18 12:09:27 +01:00
Rémi Verschelde
7a68ee5134
Merge pull request #58266 from clayjohn/revert-sky-change 2022-02-18 12:07:40 +01:00
Pierre-Thomas Meisels
fd02f529fa Fix default value for DisplayServer::virtual_keyboard_show Rect2 parameter 2022-02-18 09:43:02 +01:00
Rémi Verschelde
48b61159b2
Merge pull request #58106 from Calinou/audioserver-capture-device-property 2022-02-18 09:07:36 +01:00
clayjohn
63cb91e05c Revert "Default to real-time radiance map filter for environment sky reflections"
This reverts commit 09563e4bd8.
2022-02-17 23:13:32 -08:00
Hannah Crawford
d9599fb5fc Updated out of date CharacterBody documentation. 2022-02-17 23:42:39 +00:00
Hugo Locurcio
1d35b37499
Expose AudioServer.capture_device as a property
This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.
2022-02-17 19:35:46 +01:00
Rémi Verschelde
e1b8a86b2b
Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance 2022-02-17 17:53:42 +01:00
Rémi Verschelde
b6f3af4698
Merge pull request #58243 from timothyqiu/doc-ani-node 2022-02-17 17:17:27 +01:00