Commit graph

1705 commits

Author SHA1 Message Date
Rémi Verschelde
0ec2be1213
Merge pull request from clayjohn/double-particle-offset
Don't store instance transform origin in RD 3D renderer unless requested
2023-04-13 09:56:41 +02:00
Rémi Verschelde
34a842b5d1
Merge pull request from joao-pedro-braz/use_modelview_for_vertex_transform_when_double_precision_is_enabled
Use MODELVIEW_MATRIX when on double precision
2023-04-13 09:53:54 +02:00
Rémi Verschelde
e6e52f9154
Merge pull request from ecmjohnson/gpuparticles_inf_translate
GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Erik Johnson
6229c2a1f9 Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
clayjohn
29edd277e4 Don't store instance transform in RD 3D renderer unless requested
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
2023-04-12 14:41:17 -07:00
clayjohn
9be0a73294 Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request from clayjohn/particles-split
Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
1b14e1a293
Merge pull request from Calinou/compute-pipeline-fix-typo
Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Yuri Rubinsky
1433c98e9f
Merge pull request from Chaosus/shader_fix_texture_array_hint_completion 2023-04-12 08:58:59 +03:00
Rémi Verschelde
ef17794d17
Merge pull request from RandomCatDude/sky-fog-luminance-fix
Move sky luminance scaling to before fog is applied
2023-04-11 19:40:36 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Hugo Locurcio
8eb0d0e665
Fix compute_pieline typo in RenderingDevice.compute_pipeline_is_valid() 2023-04-10 22:32:04 +02:00
Yuri Rubinsky
12142f2b50 Fix completion of source_color hint for texture arrays in shaders 2023-04-08 20:13:26 +03:00
RandomCatDude
c118314fe8 Apply sky fog after luminance multiplier 2023-04-08 12:52:33 +05:00
Yuri Sizov
cbb2e17369
Merge pull request from MightiestGoat/fix-limit-interpolation-R0
Fix the limit for interpolation of R0 with respect to metallic and the calculation of the cos theata in the Fresnel Shlick term in SSR
2023-04-07 12:40:33 +02:00
Yuri Sizov
08c1b55862
Merge pull request from jmattspartacus/OccluderPolygon2D_memLeak_53722
Fix for OccluderPolygon2D memory leak
2023-04-07 12:37:51 +02:00
mightygoat
2c000cb72f Fix the limit for interpolation of R0 with respect to metallic and SSR
Shlick term
2023-04-06 23:14:47 +05:30
Bastiaan Olij
901cd7e3fe Fix framebuffers in sky not being created on mobile renderer 2023-04-05 09:43:03 +10:00
Yuri Sizov
9dcfdc2051
Merge pull request from Chaosus/shader_compiler_fix_operator
Fix to some operators in shaders are not compiled properly
2023-04-03 22:32:31 +02:00
Rémi Verschelde
154a29d33a
Merge pull request from bradc6/feature/AllowCustomOutputShaderGenFilepaths
Allow for shaders to be generated outside of the source tree
2023-04-03 16:01:32 +02:00
João Pedro Braz
63c6f0b93c Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
This commit updates the double precision vertex transform code from
using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead.

This can be made possible by transforming the MODELVIEW_MATRIX
back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX.

With this in place we now properly handle VERTEX transformations that
a Material Shader might do, such as billboard-ing.
2023-03-29 10:37:30 -03:00
RedMser
ed960453b7 Make solving project setting errors easier
Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
Yuri Rubinsky
575e352a61 Fix to some operators in shaders are not compiled properly 2023-03-26 20:50:02 +03:00
Bradley Clemetson
2302c7102f
Allow for external python scripts to call the build python headers via external scripts
Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths
2023-03-19 21:18:52 -07:00
Yuri Sizov
ded38c5d75
Merge pull request from clayjohn/OUTPUT_IS_SRGB
Clean up OUTPUT_IS_SRGB redefinitions
2023-03-16 13:03:37 +01:00
James Christie
68149328f1 Set value of line_point_count outside of initialization 2023-03-16 01:20:41 -04:00
Rémi Verschelde
0333b4a266
Merge pull request from BastiaanOlij/fix_rd_texture
Merge duplicate rd_texture functions
2023-03-10 22:48:19 +01:00
Rémi Verschelde
0511da260f
Merge pull request from BastiaanOlij/split_last_effects
Move roughness limiter and sort into their own classes
2023-03-10 14:02:14 +01:00
Bastiaan Olij
70dca9ff55 Merge duplicate rd_texture functions 2023-03-10 21:37:01 +11:00
Bastiaan Olij
a8ec72cf94 Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
Rémi Verschelde
d150bb84a6
Merge pull request from clayjohn/GL-canvas-texture
Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
Rémi Verschelde
23bbf6b37c
Merge pull request from SlugFiller/fix-clip-no-children
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-08 08:57:00 +01:00
Rémi Verschelde
a0ff87f48d
Merge pull request from SlugFiller/fix-skeleton2d-aabb
Fix AABB calculation for meshes using Skeleton2D
2023-03-08 08:56:12 +01:00
Rémi Verschelde
1a5239ff1e
Merge pull request from JohanAR/fix-instance-uniforms
Fix instance uniforms breaking when setting a new mesh.
2023-03-08 08:55:48 +01:00
clayjohn
84482ef90b Avoid copying CanvasTexture when updating proxy 2023-03-07 12:48:32 -08:00
SlugFiller
f25508befb Fixes a canvas item set to clip children being drawn as black if no children are visible 2023-03-07 09:53:26 +02:00
SlugFiller
06a1fe0364 Fix AABB calculation for meshes using Skeleton2D 2023-03-05 08:21:08 +02:00
Johan Aires Rastén
26aecbfe57 Fix instance uniforms breaking when setting a new mesh.
Fixes 
2023-03-04 11:49:18 +01:00
Fabio Iotti
528e0d095e Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader 2023-03-03 21:36:48 +01:00
Rémi Verschelde
61d2c85511
Merge pull request from clayjohn/RD-more-timestamps
Add a few more rendering timestamps
2023-03-03 11:09:27 +01:00
clayjohn
1adc4e5875 Add a few more rendering timestamps 2023-03-02 18:15:21 -08:00
Rémi Verschelde
31eccb5501
Merge pull request from BastiaanOlij/fix_mobile_msaa_2d
Use MSAA 2D texture in multipass tonemapper
2023-03-02 11:42:13 +01:00
Rémi Verschelde
29723da272
Merge pull request from RandomCatDude/volumefog-spotlight-fix
Fix spotlight shadows in volumetric fog
2023-03-02 11:23:24 +01:00
Bastiaan Olij
903aa0e385 Use MSAA 2D texture in multipass tonemapper 2023-03-01 18:59:59 +11:00
Rémi Verschelde
0cd1483132
Merge pull request from clayjohn/GL-mobile-warnings
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 21:39:06 +01:00
clayjohn
c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
bitsawer
35c970f4f6 Fix shader preprocessor include resource check 2023-02-26 13:59:29 +02:00
RandomCatDude
59c31004f8 fix spotlight shadows in volumetric fog 2023-02-25 16:28:06 +05:00
Bastiaan Olij
4c2f33cfae Fixing issues with SSIL artifacts 2023-02-24 16:13:18 +11:00
clayjohn
316cf04059 Clean up OUTPUT_IS_SRGB redefinitions 2023-02-23 12:56:42 -08:00