Rémi Verschelde
58dcde344c
Merge pull request #41935 from Chaosus/vs_texture3d
...
Added Texture3D to visual shaders
2020-09-10 11:18:37 +02:00
Marcel Admiraal
a1a2531459
Remove duplicate or unnecessary Python definitions.
2020-09-10 08:38:07 +01:00
Yuri Roubinsky
5ba8246cfb
Added Texture3D to visual shaders
2020-09-10 07:40:06 +03:00
Rémi Verschelde
ab7e7b8116
Merge pull request #41926 from Calinou/rename-shortcut-sentence-case
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Rename ShortCut to Shortcut which is more grammatically correct
2020-09-09 22:39:29 +02:00
Hugo Locurcio
3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
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See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980 .
2020-09-09 21:54:54 +02:00
Yuri Roubinsky
da488ff041
Fix build warning in visual_shader_editor
2020-09-09 22:00:21 +03:00
Juan Linietsky
1ce46f2a3f
Merge pull request #41918 from reduz/implement-3d-textures
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Implement 3D textures as import and resource format.
2020-09-09 14:40:22 -03:00
reduz
a674da4eec
Implement 3D textures as import and resource format.
2020-09-09 13:50:21 -03:00
Yuri Roubinsky
14a24fa19c
Improve performance for Show/Hide port preview in visual shaders
2020-09-09 19:24:55 +03:00
Yuri Roubinsky
ea49d8b9d5
Improve performance of Undo:change node position in visual shader
2020-09-09 11:29:40 +03:00
Rémi Verschelde
9568bcf166
i18n: Sync translations with Weblate
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Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
(cherry picked from commit c5f6d2097b
)
2020-09-08 15:18:17 +02:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
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Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Juan Linietsky
82efb06aaa
Merge pull request #41840 from Chaosus/vs_particles
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[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde
5bf28c735d
Merge pull request #41510 from SkyLucilfer/TranslatorComment
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Add translators comments extraction for Editor
2020-09-07 14:41:49 +02:00
Eric M
54bef223fd
Fixed expand/collapse folder option not showing in FileSystemDock
2020-09-07 22:09:53 +10:00
Yuri Roubinsky
dc6685d28f
Remakes particles in visual shaders
2020-09-07 13:33:51 +03:00
Haz
3f5413693c
Fix tilemap tiles on horizontal/vertical flips
2020-09-06 16:00:36 -04:00
Yuri Roubinsky
de097b9327
Removes redundant code & fix documentation for VisualShaderNodeCustom
2020-09-06 12:09:15 +03:00
Yuri Roubinsky
004d8e86a6
Use flags instead TYPE_ enum in visual shaders editor
2020-09-06 10:43:14 +03:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
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Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Marcel Admiraal
879390680b
Make PosVertex to Vertex slicing explicit.
2020-09-04 13:22:20 +01:00
Rémi Verschelde
44e89cb88f
Merge pull request #41758 from akien-mga/classref-sync
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doc: Sync classref with current source
2020-09-04 13:23:20 +02:00
Rémi Verschelde
696849f73a
Merge pull request #41761 from madmiraal/fix-assignment-operators
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Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 13:00:17 +02:00
Rémi Verschelde
de284f931d
doc: Sync classref with current source
2020-09-04 10:43:11 +02:00
Marcel Admiraal
ce263c4ff6
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00
Rémi Verschelde
dc8d8d1b5d
Merge pull request #40996 from Calinou/improve-debug-editor-tooltips
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Improve editor tooltips related to debugging
2020-09-04 10:07:21 +02:00
Rémi Verschelde
5c0fabd314
i18n: Sync translations with Weblate
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(cherry picked from commit 41b9e1d7ea
)
2020-09-04 08:56:38 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String
to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Rémi Verschelde
be7601c94e
Merge pull request #41022 from qarmin/fixes_leak_with_creating_settings
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Fixes leak with creating editor settings
2020-09-03 14:51:45 +02:00
Rémi Verschelde
2da7d2c172
Merge pull request #41050 from Calinou/spriteframes-editor-compact
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Make the SpriteFrames animation speed SpinBox take less vertical space
2020-09-03 14:40:45 +02:00
Rémi Verschelde
a77106bf7e
Merge pull request #41332 from bruvzg/win_subsys_option
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Revert #41164 , add subsystem build option.
2020-09-03 11:52:29 +02:00
Rémi Verschelde
cb20d2bc1d
Merge pull request #41702 from kotelifelif/37424
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Update search function in project settings
2020-09-03 11:20:02 +02:00
Yuri Roubinsky
58f0aa44d1
Merge pull request #41724 from Chaosus/vs_fix_particles
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Restore Particles functionality in visual shader
2020-09-03 11:18:09 +03:00
Yuri Roubinsky
c291b1d23c
Restore Particles functionality in visual shader
2020-09-03 10:22:00 +03:00
Rémi Verschelde
71833520da
Merge pull request #41589 from sburris0/master
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Make blank project name create an error, not a warning
2020-09-03 00:27:57 +02:00
booer
7f226d0a85
Fix filtering of search results in SectionedInspector
2020-09-02 17:11:13 +07:00
Eric M
5612770cea
Fix editor inspector refresh not working
2020-09-02 14:03:23 +10:00
Rémi Verschelde
23ce1dbfd5
Merge pull request #41668 from clayjohn/GLOW-HQ
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Add high quality glow mode
2020-09-01 21:04:07 +02:00
Rémi Verschelde
9be18addb1
Merge pull request #37022 from aaronfranke/editor-plugin-iter-back
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Iterate backwards over EditorPlugin's list of plugins in get_editor etc
2020-09-01 19:49:29 +02:00
Rémi Verschelde
ac3046682a
Merge pull request #37240 from aaronfranke/pm-min-size
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Change the "remove missing" button to disabled rather than hidden
2020-09-01 10:46:13 +02:00
Rémi Verschelde
eac32f082a
Merge pull request #40868 from aaronfranke/color-html-rgba
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Change Color HTML conversion from ARGB to RGBA
2020-09-01 10:44:36 +02:00
clayjohn
8da3c739bf
Add high quality glow mode
2020-08-31 23:16:41 -07:00
Aaron Franke
ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
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Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Michael Alexsander
fb17743ecc
Fix being able to create invalid scripts by pressing enter inside "Path"
2020-08-31 22:24:09 -03:00
Aaron Franke
0b6326c79a
Change the "remove missing" button to disabled rather than hidden
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Also set a minimum size
2020-08-31 11:40:06 -04:00
Rémi Verschelde
96e257b272
Merge pull request #41601 from hinlopen/remember-last-filter-order
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Fix not saving new filter order in project manager
2020-08-31 14:18:32 +02:00
Rémi Verschelde
74dbcf1e4d
Merge pull request #30148 from zaksnet/fix-texture-editor
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Adds automatic update for StyleBoxTexture > region_rect
2020-08-31 13:25:28 +02:00
Rémi Verschelde
5e4ccc56d8
Merge pull request #38580 from aaronfranke/import-dock
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Make the Import dock depend on the FileSystem dock for editor feature profiles
2020-08-31 11:44:03 +02:00
Ignacio Etcheverry
b89ba85f6f
Fix crash because of initialized EditorDebuggerPlugin field
2020-08-30 01:52:42 +02:00
Zak
7d7727bade
Adds automatic update for region_rect
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When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-29 19:46:52 +02:00
Stijn Hinlopen
31fdb0fe46
Fix not saving new filter order
2020-08-29 15:39:34 +02:00
Spencer Burris
0e3d938968
Make blank project name create an error, not a warning
2020-08-28 15:57:33 -07:00
Michael Alexsander
626d9d5ae4
Add placeholders to the searchbars in the Project/Editor settings
2020-08-28 18:39:19 -03:00
Stijn Hinlopen
598447c5bc
Refactor project filter in Project Manager
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- Reorder search/sort bar
- Removed ProjectListFilter (unnecessary abstraction)
- Reorder side bar buttons
- Removed some unused variables/methods
2020-08-27 22:14:30 +02:00
Rémi Verschelde
7a62b94bca
Merge pull request #41523 from Lunatoid/theme-editor-h-scrollbar
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Gives the theme editor a horizontal scrollbar
2020-08-27 12:16:56 +02:00
Rémi Verschelde
d30c3d06dd
Merge pull request #39440 from simpuid/custom-profilers
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Debugger Plugins in Godot
2020-08-27 11:35:39 +02:00
Rémi Verschelde
6875c9d684
Merge pull request #40302 from verdog/camera-bounds-fix
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Fix Camera2D Incorrect Preview Bounds
2020-08-27 09:58:24 +02:00
Aaron Franke
de6f8f9d21
Make the Import dock depend on the FileSystem dock
2020-08-27 02:01:14 -04:00
Aaron Franke
2b44b0cc43
Iterate backwards over EditorPlugin's list of plugins in get_editor etc
2020-08-27 00:26:22 -04:00
simpu
ea2eaf8c27
Added debugger plugin support
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Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Lunatoid
d602be077d
Gives the theme editor a horizontal scrollbar
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Fixes #34509 where the theme editor would push away the inspector
if something like "hseperation" is really high.
Now `set_enable_h_scroll` is true which fixes this.
2020-08-26 01:48:46 +02:00
SkyJJ
c1016dc3bf
Add translators comments extraction for Editor
2020-08-25 20:59:29 +02:00
Tomasz Chabora
b5fe41988b
Accept DynamicFontData for Fonts
2020-08-25 18:12:35 +02:00
Rémi Verschelde
d7c77f6dd0
Merge pull request #41138 from EricEzaM/open-inspector-section-on-drag-and-drop-hover
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Added ability to unfold editor sections when dragging and dropping.
2020-08-25 13:15:36 +02:00
Rémi Verschelde
dd58f4da66
Merge pull request #41085 from SekoiaTree/master
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Fixed node scaling arrows being wrong
2020-08-25 12:44:21 +02:00
Rémi Verschelde
9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
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Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Eric M
7cc1b0f7eb
Added ability to unfold editor sections when dragging and dropping.
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Also added editor setting to control the delay used before unfold occurs.
2020-08-25 19:58:42 +10:00
SekoiaTree
603febdbfe
Fixed node scaling arrows being wrong
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Patch for #21755 . Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.
Simplified expression
Changes suggested by Aaron Franke
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-25 09:50:15 +02:00
Hugo Locurcio
4390a9d628
Improve search and display in the editor property/method selector
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- Use postfix notation for types in the method selector
(for consistency with the editor help).
- Perform a case-insensitive match and replace spaces with underscores
in the search string.
- Fix extraneous space after the `void` return type.
2020-08-19 18:31:52 +02:00
Rémi Verschelde
5f6368278f
Merge pull request #41080 from naithar/feature/ios-framework-import
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[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19 14:10:50 +02:00
Sergey Minakov
1661309d59
iOS Export: Add a method to embed a framework
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By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:35:54 +03:00
SkyJJ
ce3461dc88
Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.
2020-08-19 03:10:51 +02:00
SkyJJ
0ef758eaee
Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference.
2020-08-19 03:01:53 +02:00
SkyJJ
396f2eee82
Update POT generation to handle context and plurals
2020-08-19 03:01:52 +02:00
SkyJJ
c0d837a2ea
Added plurals and context support to Translation
2020-08-19 03:01:51 +02:00
Eric M
8f54e8bfb5
Fixed issues with adding custom project settings and added confirmation dialog when deleting settings.
2020-08-18 09:12:02 +10:00
bruvzg
03ffd6451a
Revert "[Windows] Attach to parent console instead of creating new one."
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This reverts commit 4f7a49db53
.
2020-08-17 19:05:48 +03:00
Rémi Verschelde
ba1109a3b3
Merge pull request #41280 from Calinou/editor-3d-add-invert-x-option
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Add an editor setting to invert 3D pan/orbit on the X axis
2020-08-17 15:54:40 +02:00
Rémi Verschelde
ac5619f521
Merge pull request #41223 from javidcf/sprite_frames_editor_zoom
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Added zoom functionality to sprite frames editor plugin
2020-08-15 18:46:48 +02:00
Rémi Verschelde
e264d04c94
Merge pull request #41265 from YeldhamDev/rename_diag_tweaks
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Minor visual improvements to the "Batch Rename" dialog
2020-08-15 17:12:18 +02:00
Rémi Verschelde
4ee779e6d3
Merge pull request #41103 from Calinou/editor-improve-easing-inspector
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Improve the inspector easing editor
2020-08-15 16:22:36 +02:00
Hugo Locurcio
2c9d4ef961
Add an editor setting to invert 3D pan/orbit on the X axis
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This also makes the invert Y axis option apply to 3D panning.
This closes #28082 .
2020-08-15 13:18:57 +02:00
Hugo Locurcio
8891579068
Add a debanding property to Viewport
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It can be enabled in the Project Settings
(`rendering/quality/screen_filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).
It will also slightly brighten the scene's dark areas.
As a result, it should be enabled only when banding is noticeable enough.
This closes #17006 .
2020-08-14 23:12:33 +02:00
Michael Alexsander
25d18e3491
Minor visual improvements to the "Batch Rename" dialog
2020-08-14 15:57:07 -03:00
Hugo Locurcio
e7ed287fda
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
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It actually moves files to the system trash instead of removing them
completely.
2020-08-14 20:43:31 +02:00
Michael Alexsander
3e8f3049f4
Fix and tweak the new header in "Project Settings"
2020-08-14 12:14:23 -03:00
Michael Alexsander
0c182ce8e8
Make the editor's 'CheckButton' icon be smaller
2020-08-14 10:13:18 -03:00
Rémi Verschelde
5100bb42ae
Merge pull request #41116 from EricEzaM/signal-list-filter
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Added search box to signals dock.
2020-08-14 14:57:52 +02:00
Rémi Verschelde
f82c96c1f0
Merge pull request #41249 from javidcf/tile_set_editor_flat_buttons
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Made toolbar buttons in tile set editor flat
2020-08-14 14:55:26 +02:00
Javier Dehesa
f2ef5253f0
Added zoom functionality to sprite frames editor plugin
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Zoom buttons and mouse control added to spritesheet preview and animation frames pane.
2020-08-14 11:48:44 +01:00
Javier Dehesa
3e7cbe7fc8
Made toolbar buttons in tile set editor flat
2020-08-14 11:45:47 +01:00
geekrelief
ec33280809
Modified FileSystemDock so folders can be selected for reimport.
2020-08-14 00:04:37 -07:00
Rémi Verschelde
d2d4c1c957
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg
Thanks to all contributors and donors for making Godot possible!
---
Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Juan Linietsky
079ca220e1
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
Rémi Verschelde
da1fafdd54
Merge pull request #41032 from mrushyendra/tilemap_preview
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Fix tile placement preview for rotated, skewed or scaled TileMaps
2020-08-11 19:12:45 +02:00
Rémi Verschelde
149dbfc144
Merge pull request #41002 from AlphaOneProject/issue-40879
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Modify the scene only when color changed
2020-08-11 19:09:11 +02:00
Rémi Verschelde
17dd5e29d0
i18n: Sync translations with Weblate
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(cherry picked from commit 900949b316
)
2020-08-11 16:07:42 +02:00
Rémi Verschelde
0e751ea7c3
Merge pull request #41164 from bruvzg/win_attach_console
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[Windows] Attach to parent console instead of creating new one.
2020-08-11 12:58:12 +02:00
bruvzg
4f7a49db53
[Windows] Attach to parent console instead of creating new one.
2020-08-11 13:02:50 +03:00
Rémi Verschelde
7a7448f29b
Merge pull request #41130 from totlmstr/missing-svg
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Add missing #ifdef MODULE_SVG_ENABLED
2020-08-11 11:51:37 +02:00
Rémi Verschelde
cb0009fcd0
Merge pull request #41163 from raulsntos/default-env-formatting
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Create default_env.tres with the same format used to save it
2020-08-10 19:22:22 +02:00
Stijn Hinlopen
5563722628
Rewrite ProjectSettings editor advanced options
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- New layout: advanced options hidden by default, error labels added.
- Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10 17:32:01 +02:00
Raul Santos
f997004ee8
Create default_env.tres with the same format used to save it
2020-08-10 09:51:47 +02:00
totlmstr
bfede1c060
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-08 12:57:00 -07:00
Eric M
8c4c2bceab
Added search box to signals dock.
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Also made localised code changes for better documentation and readability.
2020-08-08 14:15:46 +10:00
Hugo Locurcio
028de11db8
Improve the inspector easing editor
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- Make it possible to drag a negative easing or an easing of 0 back to
a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.
This closes #18712 and closes #22079 .
2020-08-07 14:51:55 +02:00
Hugo Locurcio
2427a9cafc
Make the SpriteFrames animation speed SpinBox take less vertical space
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This makes it possible to display one more animation with the same
vertical space.
2020-08-05 17:25:41 +02:00
Maganty Rushyendra
cf04aabef1
Fix tile placement preview for rotated, skewed or scaled TileMaps
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Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
2020-08-05 10:12:08 +08:00
Rafał Mikrut
599ccbb7d4
Fixes leak with creating editor settings
2020-08-04 16:08:06 +02:00
Antoine Félix
f3626364fc
Modify the scene only when color changed
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Editor now changes a color in the inspector only when it is different
from the current one.
Solves fake unsaved changes in editor after using the ColorPicker.
Resolves : #40879
2020-08-03 19:46:44 +02:00
Hugo Locurcio
a46802f07c
Improve editor tooltips related to debugging
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Some option names have also been made longer as we can afford using
more space to display them.
2020-08-03 14:20:08 +02:00
Hugo Locurcio
b324a929f6
Improve messages related to overriding the default editor layout
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This closes #33884 .
2020-08-02 14:12:50 +02:00
Tomasz Chabora
3082def404
Properly disambiguate unsaved scripts
2020-07-31 22:43:40 +02:00
Rémi Verschelde
5d880bf7db
Merge pull request #40613 from HaSa1002/multi-lang-docs
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Add multiple programming language support to class reference
2020-07-31 14:51:33 +02:00
Yuri Roubinsky
0594da324c
Fix incorrect colors for member variables and numbers in visual shaders
2020-07-31 11:06:48 +03:00
Paulb23
b289bb514b
Fixed script_editor info_clicked signal not being connected
2020-07-29 17:51:27 +01:00
Rémi Verschelde
7a31baf3b9
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
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Fixed Shader editor single-line comment highlight
2020-07-28 21:44:30 +02:00
Brian Semrau
69d1c48b73
Fixed shader editor comment highlighting
2020-07-28 15:16:24 -04:00
Yuri Roubinsky
a33171ad23
Fix functions name color in visual shader code preview and expressions
2020-07-28 20:58:23 +03:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
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Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3
Added UniformRef visual shader node
2020-07-28 14:44:53 +03:00
Rémi Verschelde
12feb9d633
i18n: Sync translations with Weblate
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(cherry picked from commit ed20772c09
)
2020-07-28 13:08:52 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit
2020-07-27 18:38:53 -04:00
Rémi Verschelde
4e825539e5
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
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Fix EditorTranslationParser leak
2020-07-28 00:31:46 +02:00
Andrii Doroshenko (Xrayez)
d86de6c98e
SCons: Refactor running commands through builders
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A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.
Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
SkyJJ
0e54ba0486
Fix EditorTranslationParser leak
2020-07-27 17:02:53 +02:00
Rémi Verschelde
09a2b77b2d
Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d
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Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:27:25 +02:00
Yuri Sizov
e2b85b74a2
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:49:56 +03:00
Rémi Verschelde
e016859c3b
Script editor: Fix crash when root script is null
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Bug introduced in #40746 .
2020-07-27 15:18:31 +02:00
Rémi Verschelde
6b3f013a82
Script editor: Fix open dominant logic for language-specific external editors
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Follow-up to #40735 .
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-27 10:30:03 +02:00
Rémi Verschelde
b5f110c77e
Script editor: Don't open dominant script in external editor
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Fixes #13429 .
2020-07-26 23:18:05 +02:00
Rémi Verschelde
c75f4c06f0
Merge pull request #40647 from Xrayez/blank-tabs-fix
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Make unsaved scripts in the script editor more user-friendly
2020-07-26 17:11:31 +02:00
Rémi Verschelde
1a829621e3
Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color
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Tweak the built-ins color highlighting in the shader editor
2020-07-26 16:50:50 +02:00
Andrii Doroshenko (Xrayez)
7247247522
Make unsaved scripts in the script editor more user-friendly
...
Unsaved scripts were previously displayed with blank tabs, which are
mostly a result of deleted or improperly moved scripts.
This patch makes sure that those kind of scripts are displayed as
"[unsaved]" now, and ensures that scripts are removed from the list
while deleting scripts from the filesystem dock preventing the unsaved
tabs to appear in the first place (a user is already prompted with
"no undo" warning while deleting any file).
A user is always prompted to save those "[unsaved]" scripts if they
attempt to close them without saving in any case except as described
above.
2020-07-26 16:05:44 +03:00
Rémi Verschelde
5700429e4e
Merge pull request #33760 from nekomatata/script-editor-init-optimization
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Optimized ScriptEditor initialization when many scripts are loaded
2020-07-26 14:05:56 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
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Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
Rémi Verschelde
5f75cec59e
Merge pull request #40640 from Xrayez/base-begins-with-local-err
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Skip internal scripts for breakpoints without printing an error
2020-07-25 13:00:02 +02:00
SkyJJ
280d4e2965
Fix TTR misuse
2020-07-24 15:15:23 +02:00
Rémi Verschelde
27d1209282
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
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Small naming and tooltip tweaks
2020-07-24 13:57:13 +02:00
Michael Alexsander
5643d2e3fe
Small naming and tooltip tweaks
2020-07-23 20:17:43 -03:00
Rémi Verschelde
3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
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GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
Michael Alexsander
c26b49fc17
Minor improvements to the Polygon 2D UV editor
2020-07-23 19:29:31 -03:00
Rémi Verschelde
c853dd5ddb
Merge pull request #40632 from asmaloney/macos-maya-scroll
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[macOS] Fix Maya navigation with ALT + mouse scroll
2020-07-23 23:39:31 +02:00
Andrii Doroshenko (Xrayez)
1c70a33d9c
Skip internal scripts for breakpoints without printing an error
...
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.
2020-07-23 20:51:17 +03:00
Tomasz Chabora
9c84e34fd4
Fix run project when current scene was never saved
2020-07-23 18:51:32 +02:00
Andy Maloney
394a7826be
[macOS] Fix Maya navigation with ALT + mouse scroll
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Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.
Fixes godotengine/godot#16181 on the master branch
2020-07-23 10:38:31 -04:00
HaSa1002
5b51ae1c5d
Add multiple programming language support to class reference
2020-07-23 15:19:09 +02:00
Rémi Verschelde
5671469724
Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor
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Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-23 09:49:48 +02:00
Ryan Roden-Corrent
c6919a13da
Fix bound return type on get_priority.
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Also adds a description explaining gizmo priority.
Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)
2020-07-21 18:18:33 -04:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
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Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
Rémi Verschelde
60fab23262
Merge pull request #32908 from Nehluxhes/node_update_twice
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Remove duplicate displayed node update call
2020-07-21 21:09:47 +02:00
Rémi Verschelde
22ed721d15
Merge pull request #40448 from Paulb23/fix_txt_close_crash
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Fix crash when closing a TextFile
2020-07-21 21:08:39 +02:00
Nehluxhes
c85d04a771
Remove duplicate node update call
2020-07-21 19:47:44 +02:00
Rémi Verschelde
6f428f2494
TileSet Editor: Check polygon size before indexing
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Fixes #39722 .
2020-07-21 11:18:19 +02:00
Rémi Verschelde
0a1dd5b6e4
Merge pull request #38763 from fire/38751
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Allow gltf2 morph targets including animations with no default value…
2020-07-20 22:22:16 +02:00
George Marques
aa09b4f85d
Reintroduce code completion
2020-07-20 11:38:40 -03:00
George Marques
95c0909290
Add warning checks in GDScript analyzer
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Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
Rémi Verschelde
0edb49ad16
Merge pull request #40500 from KoBeWi/inspector_magic
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Convert some resource types in the inspector
2020-07-20 14:50:06 +02:00
Tomasz Chabora
fb8b399ddf
Convert some resource types in the inspector
2020-07-20 13:22:22 +02:00
Tomasz Chabora
e44c9101da
Prevent multiple Controls moving inside container
2020-07-20 13:22:13 +02:00
Josh Chandler
79e44f4033
fixed camera2D showing incorrect bounds in editor
2020-07-18 18:01:37 -04:00
PouleyKetchoupp
ccff2f2551
Optimized ScriptEditor initialization when many scripts are loaded
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This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.
It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:02:24 +02:00
Paulb23
54bca425b2
Fix crash when closing a TextFile
2020-07-16 15:50:23 +01:00
Hugo Locurcio
bfc644a9aa
Tweak the built-ins color highlighting in the shader editor
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This makes built-ins easier to distinguish from keywords at a
quick glance.
2020-07-15 23:03:26 +02:00
Rémi Verschelde
6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
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Resize various dialogs
2020-07-15 12:13:33 +02:00
Rémi Verschelde
0f369ac2c0
Merge pull request #40376 from hinlopen/quick-open-improvements
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Improve quick open performance and behaviour
2020-07-15 12:12:09 +02:00
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties).
2020-07-15 12:24:59 +03:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
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Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Stijn Hinlopen
526e060b73
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs).
2020-07-14 14:35:22 +02:00
Paulb23
ccab210fb5
Fixed visual shader editor not clearing colour regions
2020-07-14 13:21:53 +01:00
Stijn Hinlopen
269ed93271
Improve quick open performance and update some behaviour
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- Cache possible files and icons at popup
- Sort files with heapsort instead of selection sort
- Always scroll back to top (selection) upon refresh
- Scoring function: fix second case and remove expensive similarity computation for insignificant results.
- Only show a max amount of files (currently set at 300)
2020-07-14 14:02:06 +02:00
Rémi Verschelde
1bb66f04c8
Merge pull request #40277 from hinlopen/refactor-project-settings
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Extract remaining tabs from the ProjectSettingsEditor
2020-07-14 12:16:26 +02:00
Stijn Hinlopen
8a6305a6f2
Refactor Project Settings:
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- Moved Localization and InputMap editor code to separate files.
- Removed empty method _item_checked from project_settings_editor.
- Reordered some code for better readability.
2020-07-14 11:03:51 +02:00
Rémi Verschelde
ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
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Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Aaron Franke
d8b65461e3
Commit only the SVG files changed by file_format.sh
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There were a lot of SVG files changed by file_format.sh
2020-07-13 14:08:55 -04:00
Rémi Verschelde
817062f8ec
Merge pull request #40297 from jiteshvm/texture-dialog-size
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change minimum horizontal size from 200 to 240
2020-07-13 18:02:47 +02:00
Rémi Verschelde
07db4d57d6
Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl
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Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-13 16:36:28 +02:00
Jitesh
a8905b2a4e
change minimum horizontal size from 200 to 240
2020-07-11 12:21:45 -07:00
Rémi Verschelde
c5d02fdffc
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
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This reverts commit 08bbb3f161
.
2020-07-11 19:05:48 +01:00
K. S. Ernest (iFire) Lee
71ae0ff46d
Allow gltf2 morph targets with no default values. Changes for bug 38751
2020-07-11 10:56:07 -07:00
Paulb23
bc4cee4458
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Michael Alexsander
26381265b8
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-11 12:59:25 -03:00
Paulb23
156daddaaf
Expose Syntax highlighter for editor plugins
2020-07-11 15:40:00 +01:00
Paulb23
2f1080be9b
Convert syntax highlighters into a resource
2020-07-11 15:26:58 +01:00
Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
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The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Rémi Verschelde
dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
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Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky
4d2e50eca6
Merge pull request #36225 from Chaosus/shader_fma
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Added 'fma' function to shader language
2020-07-10 21:24:25 +03:00
Rémi Verschelde
08bbb3f161
Merge pull request #38341 from verdog/camera-bounds-fix
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Fix Camera2D incorrect preview bounds
2020-07-10 19:35:26 +02:00
Yuri Roubinsky
ecb5f7ea23
Added 'fma' function to shader language
2020-07-10 19:58:03 +03:00
Rémi Verschelde
7bb1cef5c8
Merge pull request #40209 from zaevi/fix-asset-installer-item_edited-behavior
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fix tree-item's behavior on Asset Installer.
2020-07-10 16:33:46 +02:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Zae
b0fbde6abd
fix item_edited behavior on Asset Installer.
2020-07-10 17:21:43 +08:00
Rémi Verschelde
f46dc6fb68
Merge pull request #40180 from Coldragon/fix-crash-no-feature-profile
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Fix crash on editor without a feature profile
2020-07-10 11:00:51 +02:00
Rémi Verschelde
0f6a8f57ee
Merge pull request #40229 from ChristopheLY/atlas-auto-reimport
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auto re-import atlas, fixes #40047
2020-07-10 10:57:13 +02:00
Rémi Verschelde
da4851a9de
Merge pull request #40198 from DanielZTing/master
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Do not try to save internal scripts
2020-07-10 10:36:39 +02:00
Chistpohe LY
f34f00bccc
auto re-import atlas, fixes #40047
2020-07-10 09:26:53 +02:00
PouleyKetchoupp
b2d27214aa
Keep debug & verbose options after loading project from project manager
2020-07-09 09:51:32 +02:00
Daniel Ting
d6c979d91b
Do not try to save internal scripts
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Fixes #40175
2020-07-08 11:53:18 -05:00
coldragon
f2a01b0c6b
Fix crash on editor without a feature profile
2020-07-07 17:45:12 +02:00
Rémi Verschelde
b96b0d90d7
Merge pull request #40162 from vnen/autoloads-list
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Add a map of autoloads to ProjectSettings
2020-07-07 00:12:59 +02:00
Rémi Verschelde
f706156329
Merge pull request #40160 from pycbouh/fix-pnode-is-null
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Improve null check in FindReplaceBar
2020-07-06 23:47:44 +02:00
Rémi Verschelde
b00e8ffb22
Merge pull request #40163 from pycbouh/fix-saving-empty-scene
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Improve scene preview generation for empty scenes and disabled features
2020-07-06 22:52:49 +02:00
Yuri Sizov
6c8a9b7690
Improve scene preview generation for empty scenes and disabled features
2020-07-06 18:55:24 +03:00
George Marques
9654365547
Add a map of autoloads to ProjectSettings
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So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
Yuri Sizov
49f6dc5004
Expose methods to play scene from plugin code
2020-07-06 17:39:16 +03:00
Yuri Sizov
e94b8a6acc
Improve null check in FindReplaceBar
2020-07-06 17:13:04 +03:00
Andrii Doroshenko (Xrayez)
b399097ecc
Fix editor crash when creating a custom resource from create dialog
2020-07-06 13:53:02 +03:00
Tomasz Chabora
95b4f972e6
Support built-in scripts for inspector categories
2020-07-06 00:06:37 +02:00
SkyJJ
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
Yuri Roubinsky
583b6c9073
Merge pull request #40115 from Chaosus/vshader_fix_dialog
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Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-05 08:41:14 +03:00
Rémi Verschelde
854e9d48ed
Merge pull request #40119 from nekomatata/fix-startup-import-crash
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Fix crash on project files import in EditorFileSystem
2020-07-05 00:53:00 +02:00
PouleyKetchoupp
759fef5401
Fix crash on project files import in EditorFileSystem
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Fixes #40017
2020-07-04 16:08:09 +02:00
Rémi Verschelde
597b268150
Merge pull request #40033 from hinlopen/create-dialog-search
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Improve Create Dialog search ranking and rewrite calculation
2020-07-04 15:52:20 +02:00
Rémi Verschelde
0a5c945188
Merge pull request #40100 from hinlopen/extract-anim-name
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Refactor extracting animation name
2020-07-04 13:10:04 +02:00
Yuri Roubinsky
e19cdacbd7
Makes "Add new member" dialog non-exclusive for visual shaders
2020-07-04 13:20:30 +03:00
Rémi Verschelde
8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
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[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Stijn Hinlopen
973e5bacf0
Rewrite extracting animation name.
2020-07-04 09:55:36 +02:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling.
2020-07-04 10:36:33 +03:00
Juan Linietsky
110e650dc8
Change how default fonts are created, fixes #39235
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Also fixes file dialog icons.
2020-07-03 21:29:12 -03:00
Rémi Verschelde
b51418842a
Merge pull request #39845 from mrushyendra/bone_painting_undoredo_master
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Fix undo/redo for bone painting in Polygon2D UV Editor
2020-07-04 01:43:29 +02:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
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Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Stijn Hinlopen
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
Stijn Hinlopen
85ced4746f
Improve Create Dialog search ranking and refactor calculation.
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Code changes:
- Improved search ranking with various features (position in type string, string length proportion, in favorite list, in recent list).
- Recent items are now stored in an ItemList (no visual change).
- Removed results that had a parent that matched the search term to improve clarity.
Performance:
- Reduce types to process upon opening the dialog (instead of every search change), reduces number of types by 4~5.
- Clear arrays after closing dialog instead of keeping them.
- Various other optimizations.
2020-07-03 15:06:23 +02:00
Andrii Doroshenko (Xrayez)
dc446203be
Provide warning when using polygon shapes in CollisionShape2D
node
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`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.
Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.
2020-07-03 15:46:09 +03:00
Rémi Verschelde
de33cdecb5
Merge pull request #40065 from rileylyman/script_drag_drop
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Allow script editor scripts to be drag-dropped onto resource properties
2020-07-03 13:20:52 +02:00
Rémi Verschelde
8ab69153ca
Merge pull request #39968 from lordkettune/custom-tracks-fix
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Fix custom tracks causing issues on reimport
2020-07-03 07:54:10 +02:00
Rémi Verschelde
c284ff1316
Merge pull request #40067 from YeldhamDev/anim_bezier_timeline_zoom
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Fix timeline cursor not updating on zoom change in the Bezier editor
2020-07-03 07:51:51 +02:00
Riley Lyman
ab0fe13efb
Make Resource properties accept SE plugin scripts
2020-07-02 18:58:33 -07:00
lordkettune
4313a7bdc8
Fix issues with custom tracks on reimport
2020-07-02 16:08:20 -07:00
Rémi Verschelde
f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
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Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
Michael Alexsander
eee9d053a3
Fix timeline cursor not updating on zoom change in the Bezier editor
2020-07-02 16:07:28 -03:00
Rémi Verschelde
d121248562
Merge pull request #40049 from hinlopen/remove-pane-drag
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Remove unused class PaneDrag
2020-07-02 18:33:36 +02:00
Rémi Verschelde
6e55a4fe8c
Merge pull request #34319 from timothyqiu/tree-drag-10026
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Prevent dragging from SceneTree buttons
2020-07-02 17:00:42 +02:00
Rémi Verschelde
84c68ebb11
Merge pull request #40034 from hinlopen/fix-new-node-crash
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Fix: Crash when trying to add new node
2020-07-02 16:26:40 +02:00
Rémi Verschelde
938e2c53ec
Merge pull request #32428 from willnationsdev/script-var-order
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Add script class categories to EditorInspector.
2020-07-02 16:06:24 +02:00
SkyJJ
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
SkyJJ
1db29d0101
Added "POT generation" feature under "Localization" in the Editor
2020-07-02 14:47:35 +02:00
Stijn Hinlopen
c3d9f12a10
Remove unused class PaneDrag
2020-07-02 13:50:31 +02:00
Rémi Verschelde
90e81b7e2a
Merge pull request #40042 from YeldhamDev/anim_tree_margin
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Remove oversized margins in the AnimationTree editor
2020-07-02 13:11:24 +02:00
Rémi Verschelde
b46627e7b2
Merge pull request #40041 from YeldhamDev/anim_bezier_timeline_thicc
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Make timeline cursor in the Bezier editor just as thick as the Animation editor
2020-07-02 11:06:42 +02:00
Stijn Hinlopen
81b6000812
Fix crash by calculating wrong size of array.
2020-07-02 10:58:41 +02:00
Haoyu Qiu
45d0799b5b
Prevent dragging from SceneTree buttons
2020-07-02 15:27:59 +08:00
Michael Alexsander
4f00ac7003
Remove oversized margins in the AnimationTree editor
2020-07-02 02:53:42 -03:00
Michael Alexsander
20c1196bb0
Make timeline cursor in the Bezier editor just as thick as the Animation editor
2020-07-01 23:52:21 -03:00
willnationsdev
644de52ca9
Add script class categories to EditorInspector.
2020-07-01 14:51:21 -05:00
Juan Linietsky
f0e320decf
Fix some popups menu missing screen transform.
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Closes #38591
2020-07-01 14:44:19 -03:00
Rémi Verschelde
8a484756de
Merge pull request #39076 from rileylyman/editor_tab_names
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Implement filename disambiguation for scene tabs and script names
2020-07-01 16:46:32 +02:00
Rémi Verschelde
01559ca84e
Merge pull request #39927 from hinlopen/quick-open-ranking
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Quick Open search ranking: favor filenames over extensions.
2020-07-01 16:45:06 +02:00
Rémi Verschelde
117e0106ea
Merge pull request #39928 from hinlopen/qo-open-scene
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Open scene selected from Quick Open dialog
2020-07-01 16:44:54 +02:00
Rémi Verschelde
9000e59650
Merge pull request #40016 from akien-mga/environment-code-cleanup
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Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
Rémi Verschelde
a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
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Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Rémi Verschelde
2abe858e1c
Merge pull request #40008 from DanielZTing/master
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Make "Close and save changes?" actually save
2020-07-01 15:46:34 +02:00
Rémi Verschelde
435a4c117e
Merge pull request #39954 from hinlopen/delete-nodes-msg
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Delete Nodes message
2020-07-01 15:17:38 +02:00
Rémi Verschelde
372136fe75
Environment: Refactor code for readability + more
...
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Stijn Hinlopen
8b046ed477
Deleting multiple nodes displays correct message.
2020-07-01 12:59:55 +02:00
Daniel Ting
d2a5b92e9b
Make "Close and save changes?" actually save
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This fixes issue #39844 , where the confirmation dialog when a user
attempts to close an unsaved script did not actually save it even after
clicking "Save."
2020-06-30 21:39:12 -05:00
Rémi Verschelde
84e9e58084
Merge pull request #39990 from follower/revert-fuzzy-help-search
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Revert "Adds fuzzy search for help search dialog"
2020-06-30 18:40:43 +02:00
follower
55d706c352
Revert "Adds fuzzy search for help search dialog"
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This reverts commit 481dbceed0
.
Current fuzzy search implementation results in too many
non-useful results.
Could be re-added after result sort/filter/score functionality
is added. See #30072 for example existing implementation.
Fixes : #39128
Reverts: #32043
Fixed format style conflicts:
editor/editor_help_search.cpp
2020-07-01 03:19:24 +12:00
Juan Linietsky
438c380458
Add a separate application focus/in notification out from Window focus notification.
2020-06-30 10:40:06 -03:00
Rémi Verschelde
dffb8824db
Merge pull request #39982 from hinlopen/create-dialog-preferred
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Add Control to preferred types in Create Dialog
2020-06-30 12:50:36 +02:00
Stijn Hinlopen
ec86d32684
Add Control to preferred types
2020-06-30 12:00:55 +02:00
Stijn Hinlopen
1ce3a77a42
Open scene selected from Quick Open dialog.
2020-06-29 16:36:12 +02:00
simpu
bfadb882b1
Added Custom Performance Monitor and feature to read intermediate values of Monitor
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Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`
The value can be viewed in the `Monitor` tab of Debugger.
Text before `/` is used to categorize the custom monitor.
`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`
User can click on the graph of monitors to read the value at that point.
Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30
Rémi Verschelde
9fc65fd1f1
Merge pull request #39938 from MCrafterzz/interpolatedcamera
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Remove unused interpolate camera icon
2020-06-29 10:59:58 +02:00
Rémi Verschelde
dffd805055
Merge pull request #39824 from mrushyendra/snap_point_polygon
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Fix possible accidental duplication of Polygon2D start point
2020-06-29 10:39:00 +02:00
Stijn Hinlopen
7f6e8d25d4
Search ranking: favor filenames over extensions.
2020-06-29 00:45:30 +02:00
Rémi Verschelde
27378524f2
Merge pull request #39896 from KoBeWi/image_gallery
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Generate inspector preview for Image resources
2020-06-27 23:25:43 +02:00
Tomasz Chabora
eb6a367cb7
Generate inspector preview for Image resources
2020-06-27 22:03:20 +02:00
Stijn Hinlopen
c33707e9b4
Remove directory search results
2020-06-27 17:45:06 +02:00
Rémi Verschelde
db168abe7d
Merge pull request #39637 from MCrafterzz/tilemapinprovements
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Make tilemap lines/rectangles their own tools
2020-06-27 11:38:32 +02:00
rileylyman
4285211f40
implement generic filename disambiguation
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A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.
2020-06-26 16:12:08 -07:00
Hugo Locurcio
e6352d1daa
Keep the bottom panel visible when enabling the distraction-free mode
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- Document the `EditorInterface.distraction_free_mode` property.
This closes https://github.com/godotengine/godot-proposals/issues/951 .
2020-06-26 22:09:08 +02:00
Rémi Verschelde
b740f645f7
Merge pull request #39754 from akien-mga/canvasitemeditor-fix-dropped-scenes-position
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CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26 20:54:00 +02:00
Juan Linietsky
201d606b3d
Addition of SDFGI for open world global illumination
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Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Marcus Elg
8e2608b2d6
Make tilemap lines/rectangles their own tools
2020-06-26 15:52:09 +02:00
Rémi Verschelde
b92477d77e
Merge pull request #39814 from Xrayez/specific-weird-icons
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Don't use arbitrary theme editor icons for scripts with the same name
2020-06-26 08:05:52 +02:00
Maganty Rushyendra
6e60aa3876
Fix undo/redo for bone painting in Polygon2D UV Editor
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Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.
2020-06-26 13:38:05 +08:00
Maganty Rushyendra
b8d55b244a
Fix accidental duplication of Polygon2D start point
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Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.
2020-06-25 18:42:18 +08:00
Rémi Verschelde
75c91707a4
Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos
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[macOS] Control key + scroll wheel should zoom not pan
2020-06-25 11:22:08 +02:00
Rémi Verschelde
e8706848e6
i18n: Sync translations with Weblate
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(cherry picked from commit a84f081160
)
2020-06-25 11:00:38 +02:00
Rémi Verschelde
7c837cf6d1
Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix
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Fix regressions in the 3D lock buttons
2020-06-25 10:53:39 +02:00
Andrii Doroshenko (Xrayez)
c177308f80
Don't use arbitrary theme editor icons for scripts with the same name
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The existing theme editor icon could be unintentionally set for any
global class with matching name (`Group` icon, `Group` class_name etc),
which would only show up in the "Create Dialog" context, but not the
scene tree dock.
This change prevents this behavior, and ensures that the icon can be
actually overidden by explicit icon path in `class_name`, if there's any
custom icon to begin with.
The correct built-in type's icon is fetched for child classes if there
are no custom icons detected throughout base classes as well, so it
isn't left empty for those cases.
2020-06-25 02:23:39 +03:00
Rémi Verschelde
527ab830c6
Merge pull request #39793 from Xrayez/class-icon-opt
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Optimize class icon loading
2020-06-24 19:01:36 +02:00
Hugo Locurcio
9bd2d7a617
Fix default editor/project Button styles after ToolButton removal
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Before this fix, all Buttons made with the default project theme
looked flat until hovered.
2020-06-24 17:21:47 +02:00
Michael Alexsander
f167a2b993
Fix regressions in the 3D lock buttons
2020-06-24 12:09:53 -03:00
Andrii Doroshenko (Xrayez)
4a86e2bb76
Optimize class icon loading
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`get_global_class_name` for `GDScriptLanguage` is slow because
it forces to parse an entire script each time. This patch ensures
that the icon is actually fetched from the EditorData where they
are loaded beforehand.
This change also makes the behavior consistent with the existing
`get_object_icon` method in EditorNode.
2020-06-24 13:08:27 +03:00
Bill
acdcda9033
Fix overlapping hotkey designations for save all scenes and save all scripts
2020-06-24 05:02:54 -04:00
Rémi Verschelde
6ad814bf7b
Merge pull request #39775 from Chaosus/fix_error_label
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Fix error label clicking in status bar for shader editor
2020-06-24 08:24:40 +02:00
Yuri Roubinsky
25cb5a42e0
Fix error label clicking in status bar for shader editor
2020-06-23 11:10:33 +03:00
Marcus Elg
9e24fa469a
Remove unused interpolate camera icon
2020-06-23 09:29:20 +02:00
Maganty Rushyendra
69d0d89214
Enable finer grained control when creating polygon with UV Editor
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Modifies polygon auto-completion based on UV editor scale, in order
to enable finer grained control for the user. Enables selection of
points closer than the current threshold of 8 pixels.
2020-06-23 15:22:08 +08:00
Rémi Verschelde
3f4e39e606
Merge pull request #39719 from Calinou/editor-monitors-horizontal-lines
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Draw horizontal lines and labels in the editor performance monitors
2020-06-22 23:32:29 +02:00
Rémi Verschelde
a403131a25
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
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Fixes #26549 .
Supersedes #36309 .
2020-06-22 14:18:45 +02:00
Aaron Franke
ed2bbdbbef
Avoid errors when the editor camera is inside the focused object
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Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
2020-06-22 04:53:29 -04:00
Rémi Verschelde
492625db28
i18n: Sync translations with Weblate
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(cherry picked from commit 000db65d40
)
2020-06-22 08:44:07 +02:00
Rémi Verschelde
091e500a88
Merge pull request #39592 from vorblen/master
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Fix "Fully Axis-Locked" Freelook Navigation Scheme
2020-06-21 21:47:01 +02:00
Hugo Locurcio
a593786d09
Draw horizontal lines and labels in the editor performance monitors
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/1014 .
2020-06-21 20:02:04 +02:00
Rémi Verschelde
277d2f1f50
Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg
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Project Settings 'restart' message put focus on editor rather than project itself
2020-06-21 12:21:15 +02:00
Hugo Locurcio
b14b7e763d
Remove unused ToolButton editor icon
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Left-over from 31b7f02a29
.
2020-06-20 19:53:22 +02:00