Rémi Verschelde
adbc4b086b
Merge pull request #92489 from kleonc/control-invalidate-global-transform-before-notifying-resize
...
Invalidate `Control` global transform before notifying about resize / rect change
2024-05-30 11:48:09 +02:00
Rémi Verschelde
c9f249796d
Merge pull request #92317 from bruvzg/emb_decorations
...
Fix `get_position_with_decorations` and `get_size_with_decorations` for embedded windows.
2024-05-30 11:48:02 +02:00
Rémi Verschelde
4cd39c56fb
Merge pull request #92283 from KoBeWi/code_simpleton
...
Automatically use property count in PropertyListHelper
2024-05-30 11:47:58 +02:00
Rémi Verschelde
62f134bd7e
Merge pull request #91724 from KoBeWi/regional_textures
...
Add support for AtlasTexture in `draw_polygon()`
2024-05-30 11:47:47 +02:00
kleonc
22b6f962d9
Invalidate Control global transform before notifying about resize / rect change
2024-05-30 10:10:24 +02:00
Rémi Verschelde
76237c5f9b
Merge pull request #91488 from akien-mga/resource-format-text-remove-obsolete-binary-conversion
...
Remove unused code to convert text resource format to binary
2024-05-29 22:13:52 +02:00
Rémi Verschelde
2c50e87f60
Merge pull request #89470 from jsjtxietian/msdf-uv
...
Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time
2024-05-29 22:13:30 +02:00
Rémi Verschelde
8bf8f41fc0
Merge pull request #92506 from bruvzg/win_pos_preview
...
Fix Window position preview in the editor.
2024-05-29 11:20:17 +02:00
Rémi Verschelde
219af366a5
Merge pull request #92505 from bruvzg/te_ro_margins
...
[TextEdit] Use style margins for selection in read-only mode.
2024-05-29 11:20:14 +02:00
Rémi Verschelde
05442e81c0
Merge pull request #92500 from timothyqiu/stretch-shrink-range
...
Add range hint for `SubViewportContainer.stretch_shrink`
2024-05-29 11:20:11 +02:00
Rémi Verschelde
b60471f3c0
Merge pull request #92463 from Daylily-Zeleen/daylily-zeleen/fix_graph_edit_minimap_connection_line
...
[GraphEdit] Convert to minimap line after getting connection line.
2024-05-29 11:20:04 +02:00
Rémi Verschelde
9bb858c803
Merge pull request #92460 from bruvzg/adlg_cancel_conf
...
Fix duplicate AcceptDialog cancel/confirm events.
2024-05-29 11:20:01 +02:00
Rémi Verschelde
183c634428
Merge pull request #92372 from smix8/navregion2d_debug
...
Improve NavigationRegion2D debug performance
2024-05-29 11:19:51 +02:00
Rémi Verschelde
20ad681da2
Merge pull request #92126 from TokageItLab/reset-dominant
...
Fix Deterministic blending with Dominant/Recessive doesn't have initial value even if there is no Discrete track
2024-05-29 11:19:45 +02:00
bruvzg
19839d9553
Fix Window position preview in the editor.
2024-05-29 11:56:06 +03:00
bruvzg
1d0a8ea828
[TextEdit] Use style margins for selection in read-only mode.
2024-05-29 10:07:32 +03:00
Daylily-Zeleen
28a2fa496f
[GraphEdit] Convert to minimap line after getting connection line.
2024-05-29 12:58:51 +08:00
Haoyu Qiu
fd5118c781
Add range hint for SubViewportContainer.stretch_shrink
2024-05-29 09:03:15 +08:00
smix8
5f5fe737d2
Improve NavigationRegion2D debug performance
...
Improves NavigationRegion2D debug performance by replacing the canvas polygon and line commands with a static mesh.
2024-05-28 19:36:35 +02:00
Rémi Verschelde
43cf4740b9
Merge pull request #92461 from bruvzg/rtl_meta_y
...
[RTL] Use real text/object height instead of line height for meta click/hover detection.
2024-05-28 16:13:26 +02:00
Rémi Verschelde
93596abcf5
Merge pull request #92373 from libklein/fix-caching-wrong-collision-layer-shapes
...
Fix TileSet caching wrong collision layer shapes for shapes comprising several polygons.
2024-05-28 15:49:44 +02:00
Rémi Verschelde
194b1c478d
Merge pull request #92342 from aaronp64/textedit_duplication
...
Remove duplicate if/else code in `TextEdit::_notification`
2024-05-28 15:49:19 +02:00
Rémi Verschelde
a10897ddc0
Merge pull request #92301 from robert-wallis/fix-code-edit-delimiter-crash
...
Fix crash during code editor folding and LSP
2024-05-28 15:49:09 +02:00
Rémi Verschelde
13a32e2753
Merge pull request #92296 from timothyqiu/complete-remove-override
...
Fix theme StyleBox override parameter completion
2024-05-28 15:49:05 +02:00
Rémi Verschelde
cfe80f9fec
Merge pull request #92222 from semensanyok/fix-TextureButton-click-mask-texture-size-ignored-if-missing-normal-texture
...
Fix TextureButton's click mask texture size ignored if missing normal texture
2024-05-28 15:48:58 +02:00
Rémi Verschelde
1e76e83d9f
Merge pull request #91706 from rburing/interpolate_parallax2d
...
Fix Parallax2D physics interpolation
2024-05-28 15:48:45 +02:00
Adriano Orioli
edd2e6e37f
make InstancePlaceholder in charge of node reference resolution
2024-05-28 11:51:49 +02:00
bruvzg
061ad36732
[RTL] Use real text/object height instead of line height for meta click/hover detection.
2024-05-28 11:46:56 +03:00
bruvzg
3e691e026b
Fix duplicate AcceptDialog cancel/confirm events.
2024-05-28 10:46:28 +03:00
Ricardo Buring
efb6a1c23d
Fix Parallax2D fixed timestep interpolation
...
The camera_screen_center value was stale in case of interpolation.
2024-05-26 23:08:35 +02:00
Patrick Sean Klein
44d1f1c85f
Fixes an index error in TileSet when caching transformed collision layers.
2024-05-26 00:14:31 +01:00
aaronp64
05cc8e7aaf
Remove duplicate if/else code in TextEdit::_notification
2024-05-25 10:50:04 -04:00
semensanyok
63554c7765
Fix TextureButton's click mask texture size ignored if missing normal texture
2024-05-25 15:40:09 +02:00
kobewi
b365a63403
Automatically use property count in PropertyListHelper
2024-05-25 10:51:37 +02:00
bruvzg
64d789aba7
Fix get_position_with_decorations
and get_size_with_decorations
for embedded windows.
2024-05-24 20:10:36 +03:00
Robert Wallis
0e97e1bc62
Fix crash during code editor folding and LSP
2024-05-23 20:01:11 -07:00
Haoyu Qiu
8652e9914f
Fix theme StyleBox override parameter completion
...
Also added completion for remove_theme_*_override.
2024-05-24 08:12:53 +08:00
smix8
a545ba0bb7
Fix NavigationRegion3D not reacting to runtime debug enabled change
...
Fixes NavigationRegion3D not reacting when the main debug enabled property got changed as it only looked at the navigation mesh specific debug.
2024-05-23 20:01:47 +02:00
bruvzg
cb3ce85902
Fix PopupMenu
focus issues after Viewport::set_embedding_subwindows
is changed.
2024-05-22 11:17:43 +03:00
Rémi Verschelde
4c96dcf6e0
Merge pull request #92179 from aaronp64/image_import_memory
...
Improve memory usage for image import and `PortableCompressedTexture2D`
2024-05-22 09:26:53 +02:00
Rémi Verschelde
c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
...
Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use ruff
instead of black
2024-05-21 18:02:29 -05:00
kobewi
6559bb68e6
Remove some TileMap dependencies from TileMapLayer
2024-05-21 11:32:14 +02:00
Rémi Verschelde
365d25de3e
Merge pull request #92173 from cosparks/fix-tilemap-occluder-sdf
...
Fix 2d sdf collision for TileMapLayer Occluders
2024-05-21 11:23:05 +02:00
Rémi Verschelde
d7a5f9d67c
Merge pull request #92164 from DarioSamo/force_update_skeleton
...
Replace List with LocalVector on Skeleton3D's bone transform update.
2024-05-21 11:22:59 +02:00
Rémi Verschelde
149e3b85aa
Merge pull request #92145 from jsjtxietian/doc-init
...
Prevent add shader uniform doc when DocTool is not inited
2024-05-21 11:22:50 +02:00
aaronp64
f81e0fcbf4
Improve memory usage for image import and PortableCompressedTexture2D
...
When importing images, we store a compressed version of the image to a .ctex file with ResourceImporterTexture::save_to_ctex_format. When importing many large images at once, this can use a large amount of memory, especially when the .ctex file uses WebP format.
This change is for ResourceImporterTexture::save_to_ctex_format to use the original Image object instead of p_image->get_image_from_mipmap(0), to avoid creating a copy of the full uncompressed image when looping through the base Image and mipmaps. This reduces the import memory usage for large images by around 10% when using WebP, and 35-40% when Project Settings/Rendering/Textures/Lossless Compression/Force PNG is enabled, may vary depending on the image and number of import threads running. Same change applied to PortableCompressedTexture2D::create_from_image, which has similar logic.
This helps with #92084 , but does not fully resolve the issue on its own, as compressing with WebP on many threads can still use a large amount of memory - this just lowers that amount, and makes it more likely that enabling "Force PNG" will reduce memory usage enough to import the files.
2024-05-20 19:40:39 -04:00
Silc Lizard (Tokage) Renew
3fde32a67e
Fix Deterministic blending with Dominant doesn't have init value
2024-05-21 05:23:53 +09:00
cosparks
601edc7d3e
Fix 2d sdf collision for TileMapLayer
2024-05-20 13:03:02 -07:00
Dario
e54b928974
Replace List with LocalVector on Skeleton3D's bone transform update.
2024-05-20 11:58:36 -03:00