Commit graph

18827 commits

Author SHA1 Message Date
Rémi Verschelde
769341e180 Cleanup after @reduz :)
Fixes #25172.
2019-01-21 11:12:55 +01:00
Rémi Verschelde
bef383985e
Merge pull request #25168 from eska014/html5-autoplay
Deal with Google's HTML5 autoplay policy
2019-01-21 10:57:49 +01:00
Rémi Verschelde
38a5a23a12
Merge pull request #25175 from Calinou/make-export-debug-more-visible
Make "Export with Debug" more visible in the Export dialog
2019-01-21 10:56:00 +01:00
Rémi Verschelde
a0730652fc
Merge pull request #25180 from AndreaCatania/arov
Fixed area overlaps if not move
2019-01-21 10:39:41 +01:00
Rémi Verschelde
cef99771f3
Merge pull request #25182 from akien-mga/travis-fix-android
Travis: Fix accepting Android SDK licenses
2019-01-21 10:06:33 +01:00
Rémi Verschelde
8a5a24c6dd Travis: Fix accepting Android SDK licenses
It has been failing since a few days, apparently `sdkmanager --licenses`
is no longer sufficient to accept all licenses, the `platform-tools` install
triggers another license dialog. Now saying yes to all just in case.
2019-01-21 09:40:30 +01:00
Andrea Catania
a9214bcee7 Fixed area overlaps if not move 2019-01-21 08:30:49 +01:00
marxin
e558773e21 Rename sanitizer option names.
Make the sanitizer names more explicit (use_ubsan, use_asan, use_lsan).
Comment has been adjusted to include GCC as supported compiler for these
and exclude -fno-omit-frame-pointer option (should not cause any
problems).
2019-01-21 08:10:15 +01:00
Ignacio Etcheverry
0babbca67e
Merge pull request #25177 from neikeq/nn
Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
2019-01-21 01:32:07 +01:00
Ignacio Etcheverry
0ac5be8368 Fix C# script metadata creation error due to missing directory 2019-01-21 00:57:03 +01:00
Ignacio Etcheverry
ca8100f29f Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it.

Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
2019-01-21 00:38:28 +01:00
Hugo Locurcio
f9d0bc1858
Make "Export with Debug" more visible in the Export dialog
This swaps out the CheckButton with a CheckBox, which has two benefits:

- The checkbox icon appears to the left of the text, which moves it
  closer from the text. This makes it more easily noticeable, as
  it also appears below the "File:" text now.
- It follows the UI convention of using checkboxes for options that
  do not bear an immediate effect, unlike CheckButtons which are
  expected to have an immediate effect when toggled.

This closes #25170.
2019-01-20 23:53:42 +01:00
Leon Krause
8f1669e771 Deal with Google's HTML5 autoplay policy
Resume audio context after mouse, touch or key input.
2019-01-20 14:25:15 +01:00
Rémi Verschelde
09e4d7e9eb
Merge pull request #25136 from Demiu/doc-tilemap
Docs: Fix TileMap::world_to_map description
2019-01-20 11:58:54 +01:00
Rémi Verschelde
08417c8597
Merge pull request #25135 from CakHuri/fix-capabilites
Fixed a typo in 'uwp_device_capabilites'
2019-01-20 11:58:26 +01:00
Rémi Verschelde
f0035b7cc7
Merge pull request #25150 from eska014/html5-warning
Fix HTML5 build warning
2019-01-20 09:25:21 +01:00
Rémi Verschelde
35728e41ba
Merge pull request #25149 from eska014/html5-gamepad-sampling
Fix HTML5 gamepad sampling
2019-01-20 09:17:24 +01:00
Leon Krause
db6be7b59f Refactor OS_JavaScript header 2019-01-20 00:13:20 +01:00
Leon Krause
35466475fe Fix HTML5 build warning 2019-01-20 00:12:50 +01:00
Leon Krause
0d47dccda9 Fix HTML5 gamepad logic for Emscripten 1.38.22 compat breakage 2019-01-20 00:07:31 +01:00
Demiu
a0640f799b Docs: Fix TileMap::world_to_map description 2019-01-19 15:23:49 +01:00
M. Huri
544015e380 Fixed a typo in 'uwp_device_capabilites' 2019-01-19 20:51:30 +07:00
marxin
d9eb6a5b20 Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
It is not valid in C++ to store into shadow_matrix1[16] with shadow_matrix1[16 * j]
(for j > 0). Even though there's a valid space in a struct after shadow_matrix1.
Knowing that GCC performs aggressive optimizations that eventually lead
to a wrong code. Code has been changed into union where one can either
use shadow_matrix[4 * 16], or individual shadow_matrix1, shadow_matrix2, etc. GCC pragma
is not needed any longer.
2019-01-19 10:25:01 +01:00
Rémi Verschelde
7f9209781c
Merge pull request #25059 from TheCoderNextdoor/TheCoderNextdoor-patch-1
doc: Add missing descriptions to Particles2D
2019-01-19 10:18:58 +01:00
Rémi Verschelde
d10f8027a4
Merge pull request #25114 from Calinou/fix-colorpicker-rounding
Fix a rounding error in ColorPicker
2019-01-19 10:00:42 +01:00
Rémi Verschelde
632ff1634b
Merge pull request #25110 from groud/display_pivot
Displays the pivot all the time and rotate the icon
2019-01-19 09:39:33 +01:00
Rémi Verschelde
953432f4b6
Merge pull request #25111 from MelvinWM/master
Editor source status font size, fixes #25039
2019-01-19 09:37:39 +01:00
Rémi Verschelde
50c8019dcd Fix excluding GCC pragmas from Clang
Why the heck does Clang define __GNUC__...
2019-01-19 08:17:32 +01:00
Rémi Verschelde
a9fcd574f4 Only define GCC pragmas for GCC 2019-01-19 08:00:17 +01:00
Aditya Banerjee
ead285bc7c Added missing descriptions to Particles2D
Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added
2019-01-19 06:17:39 +05:30
Juan Linietsky
fdd7ed36bf
Merge pull request #25116 from grantclarke-abertay/master
Fixed Bone Transform Order
2019-01-18 20:36:49 -03:00
Marcin Zawiejski
e65bce3083
Replace CreateThread with QueueUserWorkItem
Fixes #24869 stuttering on Windows by reusing long running threadpool threads instead of creating a new thread on each call to Thread::start.
2019-01-19 00:31:10 +01:00
Chris Bradfield
73a7a1a388
Merge pull request #25113 from aaronfranke/doc-kinematic
Improve docs for KinematicBody linear_velocity, fixes #23927
2019-01-18 14:56:37 -08:00
Aaron Franke
763353692b Improve docs for KinematicBody linear_velocity, fixes #23927 2019-01-18 17:48:16 -05:00
Grant Clarke
d27ca7eb73 Fixed Bone Transform Order
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector.

Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18 22:26:13 +00:00
Hugo Locurcio
4b78306459
Fix a rounding error in ColorPicker
This closes #25063.
2019-01-18 22:19:19 +01:00
Juan Linietsky
93d8f3cdd5 respect mouse mode when setting enter/exit notifications and signals, fixes #19785 2019-01-18 17:53:36 -03:00
Juan Linietsky
682fdf0f74 Use 16 bit indices on phones that dont support 32, fixes #19797 2019-01-18 17:30:12 -03:00
Juan Linietsky
0c54e6344b Fix capture interpolation mode in Animation, closes #24015 2019-01-18 17:07:45 -03:00
groud
056ea997e5 Displays the pivot all the time and rotate the icon 2019-01-18 19:30:45 +01:00
Melvin Winstroem-Moeller
b2abbeca4b Editor source status font size, fixes #25039 2019-01-18 19:20:35 +01:00
Juan Linietsky
d8b702b566 -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
Juan Linietsky
541422a4a2 Clean up and fix issues after merging #21701 , closes #21104 2019-01-18 13:01:24 -03:00
Juan Linietsky
580bebda52
Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change
Fix multiselect change property
2019-01-18 12:37:50 -03:00
Juan Linietsky
e3ef52a270
Merge pull request #25101 from hpvb/fix-19633
Work around a GCC optimizer bug at -O3
2019-01-18 12:32:30 -03:00
Hein-Pieter van Braam
6793908a3f Work around a GCC optimizer bug at -O3
This bug has been reported upstream, once it gets fixed we'll add some
version guards to only disable this for specific GCC versions.

This fixes #19633
2019-01-18 16:31:37 +01:00
Rémi Verschelde
7ae4cb7f7d
Merge pull request #25093 from akien-mga/lerp-returns-variant
GDScript: Fix return value of "lerp" builtin
2019-01-18 12:32:23 +01:00
Rémi Verschelde
6384dd8f2c
Merge pull request #25070 from RedMser/shader_errors_linefix
Fix shader compile error line numbers starting at 0
2019-01-18 11:15:44 +01:00
Rémi Verschelde
7b443073d4
Merge pull request #25086 from CakHuri/typo
[Docs] Fixed a typing glitch in ARVRServer.xml
2019-01-18 11:10:57 +01:00
Rémi Verschelde
d024979e84 GDScript: Fix return value of "lerp" builtin
Fixes #25082, fixes #24709.
2019-01-18 10:47:04 +01:00