Commit graph

16 commits

Author SHA1 Message Date
Andreas Haas
33223e7a8a Add function to get readable names for joystick events
Closes #6476

(cherry picked from commit e0fcd9331a)
2016-10-09 17:19:57 +02:00
Jamil Halabi
370ae3512d Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
Andreas Haas
45cfd199a4
Input: add get_connected_joysticks() method.
fixes #5465
2016-07-05 14:08:02 +02:00
Andreas Haas
6d09183c44 Set default duration parameter of joystick vibration to 0. 2016-06-21 17:06:41 +02:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Wilhem Barbier
f665200df7 Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
fluffrabbit
4877b714b3
Add magnetometer sensor support for Android 2016-05-27 14:36:55 -03:00
hinsbart
0022af9647 use joystick name from mapping-db if available 2016-02-29 16:48:19 +01:00
Hondres
e7b6e3f20b use fallback mapping from list 2016-01-27 12:18:34 +01:00
hondres
285bcac224 can use fallback mapping on all platforms 2016-01-24 18:01:37 +01:00
hondres
e7c920fdba support gamepad remapping on android 2016-01-24 05:29:09 +01:00
hondres
1ad6ca0a81 add mappings and increase max number of buttons 2016-01-22 22:56:05 +01:00
hondres
c632c13c66 Add some joystick functions to input. Enables manipulation of mappings at runtime 2016-01-08 00:40:41 +01:00
hondres
87dab29f4b Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
hondres
af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00
Juan Linietsky
82a3304458 Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00