Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
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Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
e4c1103af4
Merge pull request #70656 from vonagam/fix-void-returns
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GDScript: Disallow return with value in void functions
2023-01-03 12:20:33 +01:00
Rémi Verschelde
a797fa3b3d
Merge pull request #70503 from rune-scape/inner-class-docs
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Inner classes get their docs back
2023-01-03 12:15:44 +01:00
George Marques
8a98110e3e
Merge pull request #62688 from cdemirer/assignments-and-types
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Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30 16:38:35 -03:00
George Marques
33afa82fb0
Merge pull request #70613 from vonagam/fix-enum-as-constant
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Fixes https://github.com/godotengine/godot/issues/54018
Fixes https://github.com/godotengine/godot/issues/70213
Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30 12:10:50 -03:00
Ignacio Roldán Etcheverry
0daa86d70e
Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-info
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C#: Skip getting class info for unbound generics
2022-12-30 01:29:53 +01:00
Adam Scott
ea33001b95
Add safety-checks before some servers free()
2022-12-29 16:23:38 -05:00
Dmitrii Maganov
9507f65e25
GDScript: Disallow return with value in void functions
2022-12-29 03:06:13 +02:00
Raul Santos
a43e8285a7
C#: Avoid generic types in the script path attribute generator
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- Avoid generic types in `ScriptPathAttributeGenerator`, this
means they won't be added to the `[AssemblyHasScripts]` attribute
and a `[ScriptPath]` attribute won't be added to the class.
Since generic classes can't be used as scripts they shouldn't use
those attributes, this also makes CSharpScript consider those types
invalid since they won't be added to the script/type map.
- Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`.
- Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28 23:20:02 +01:00
Dmitrii Maganov
b6aa4840d8
Fix usage of Enum as constant
2022-12-28 23:04:40 +02:00
Dmitrii Maganov
f67aa3e46d
GDScript: Fix return type of constructor call for extending class
2022-12-27 23:02:12 +02:00
cdemirer
bbb21c3fd5
Fix type adjustment skipped when value is considered both not hard and not variant
2022-12-25 17:11:30 +03:00
Ignacio Roldán Etcheverry
f382a2b59b
Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPoint
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C#: reverse Vector2.AngleToPoint
2022-12-24 17:22:50 +01:00
Alexey Kim
e9ace71c88
C#: reverse Vector2.AngleToPoint
2022-12-24 04:18:53 +02:00
rune-scape
1b77993257
Inner classes get their docs back
2022-12-23 17:39:24 -05:00
Ignacio Roldán Etcheverry
dfac8bb407
C#: Fix leak in Span to Variant conversions
2022-12-23 21:37:28 +01:00
Ignacio Roldán Etcheverry
5784bf1be0
Merge pull request #70486 from raulsntos/dotnet/convert-to
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C#: Rename `ConvertToX` methods
2022-12-23 21:15:24 +01:00
Raul Santos
24e4ac9167
C#: Rename ConvertToX
methods
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- Renamed `ConvertToX` to `ConvertToNativeX`.
- Renamed `ConvertToXObject` to `ConvertToX`.
- Renamed `ConvertToXManaged` to `ConvertToX`.
- Fix `Signal` name in bindings generator and csharp script.
2022-12-23 19:40:32 +01:00
Raul Santos
03c26d6618
C#: Disallow init-only properties
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ReadOnly properties are currently not allowed because the generated code
needs to set them, this also apply to `init` properties because they
need to be set after initialization.
2022-12-23 19:04:14 +01:00
Rémi Verschelde
d0398f62f0
Revert "pcre2: Update to upstream version 10.42"
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This reverts commit 62c3e4ab9c
.
Needs more work, see comments about `_regex_free` errors in #70447 .
2022-12-23 11:29:11 +01:00
Rémi Verschelde
ae4c025da9
Merge pull request #69991 from rune-scape/cast-type
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GDScript: Fix cast producing null
2022-12-23 09:22:21 +01:00
Rémi Verschelde
edfa1e8665
Merge pull request #70220 from adamscott/fix-external-enum
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Fix external enums not assignable as constants
2022-12-23 09:20:50 +01:00
Rémi Verschelde
62c3e4ab9c
pcre2: Update to upstream version 10.42
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Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog
This should also fix support for RISC-V architectures, at least in the sljit
library.
2022-12-22 16:34:29 +01:00
Rémi Verschelde
e1657bd2a7
Merge pull request #70440 from rune-scape/null-again
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Fix GDScript analyzer null literal
2022-12-22 16:02:19 +01:00
Rémi Verschelde
801ef6614d
Merge pull request #70138 from anvilfolk/signals
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Add MethodInfo to signal datatype
2022-12-22 16:02:11 +01:00
rune-scape
3228fdb88a
Fix GDScript analyzer null literal
2022-12-22 06:02:34 -05:00
Yuri Rubinsky
abaedb54f1
Remove unused code paragraph from gdscript_editor.cpp/complete_code
2022-12-22 11:10:11 +03:00
ocean (they/them)
d93dbab054
Add MethodInfo to signal datatype
2022-12-21 22:49:51 -05:00
Rémi Verschelde
d553dca62a
Merge pull request #70391 from TyounanMOTI/fix-basis-universal-transcode
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Fix Basis Universal format texture rendering failure
2022-12-21 22:23:56 +01:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
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Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Hirotoshi Yoshitaka
d144e278ac
Fix Basis Universal format texture rendering failure
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Fix "failed! on level 0" error message on exported projects with Basis Universal textures.
2022-12-21 17:29:38 +09:00
Rémi Verschelde
63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
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Fix double get_singleton()
2022-12-21 09:27:02 +01:00
Rémi Verschelde
6b4a01f99a
Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.x
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Change GridMap navigation_layers to per mesh_library item
2022-12-21 09:21:21 +01:00
Rémi Verschelde
2becec34cd
Merge pull request #70331 from anvilfolk/run-weird
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Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-21 09:20:56 +01:00
Rémi Verschelde
f04f53201d
Merge pull request #70317 from HolonProduction/svg_assets
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Add support for svg images in the asset lib.
2022-12-21 09:19:14 +01:00
ocean (they/them)
fb418685a0
Unify GDScriptAnalyzer in-editor and runtime autoload checks
2022-12-20 19:01:28 -05:00
smix8
61f33e205c
Change GridMap navigation_layers to be per mesh_library item
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Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Quentin Guidée
d9c05f7fbd
Fix double get_singleton()
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
HolonProduction
66fa776667
Add support for svg images in the asset lib.
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Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.
WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
Rémi Verschelde
4f95912d8a
Merge pull request #70108 from akien-mga/embree-arm64-flax-vector-conversions
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embree: Build on ARM64 with -flax-vector-conversions
2022-12-20 10:33:32 +01:00
Rémi Verschelde
2521c2e0e4
Merge pull request #70309 from smix8/gridmap_collision_priority_4.x
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Add GridMap collision_priority
2022-12-20 10:33:23 +01:00
Rémi Verschelde
f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
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[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Rémi Verschelde
b5a8055b5c
embree: Fix Linux ARM64 build with -flax-vector-conversions
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This is a change done upstream in the `devel3` branch for 3.13.6:
82ca6b5ccb
They also seem to define it for macOS, but for us it breaks the build...
¯\_(ツ)_/¯
Also change wrong use of CPPFLAGS (pre-processor) where CXXFLAGS (C++)
makes more sense.
2022-12-20 10:10:30 +01:00
Josh Jones
0572346985
Fix typo and ensure backwards compatibility for changed property names
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Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
smix8
eb88aef537
Add GridMap collision_priority
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Adds property 'collision_priority' for all physics bodies of the entire GridMap.
2022-12-19 19:31:43 +01:00
Yuri Rubinsky
dcb3754db0
Merge pull request #69720 from Chaosus/inst_to_dict_note
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Fix undefined
2022-12-19 20:22:25 +03:00
Rémi Verschelde
36fa6fc8fa
Merge pull request #70291 from BastiaanOlij/small_action_map_fixes
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Fix missing undo/redo object and issue with removing actions
2022-12-19 17:12:09 +01:00
Yuri Rubinsky
78d296d7ca
Add a note for inst_to_dict
to prevent using it on built-in instances
2022-12-19 19:12:00 +03:00
Rémi Verschelde
adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Bastiaan Olij
b5e205a57c
Fix missing undo/redo object and issue with removing actions
2022-12-19 19:35:06 +11:00