Juan Linietsky
abbca3b3cc
Flush stuff pending on visual server thread when exiting, fixes #24669
2019-03-01 16:34:03 -03:00
Rémi Verschelde
856c36cb89
Merge pull request #26451 from ptrojahn/modified
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Fix misleading modified status of scenes
2019-03-01 20:20:50 +01:00
Juan Linietsky
3f681b0681
Clean up blend shape support in GLES2 and GLES3.
2019-03-01 16:01:44 -03:00
Paul Trojahn
f3d94cc752
Fix misleading modified status of scenes
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If a scene is instanced in another scene, any changes to the first
triggers _clear_undo_history in EditorNode::set_current_scene, which
increments the version in UndoRedo::clear_history. This results in a
modified status. Passing false to clear_history fixes this issue.
Fixes #25942
2019-03-01 18:27:37 +01:00
Rémi Verschelde
3c59604061
i18n: Sync translation template with current source
2019-03-01 13:04:23 +01:00
Rémi Verschelde
4c8db607fb
i18n: Sync translations with Weblate
2019-03-01 13:01:50 +01:00
Rémi Verschelde
e7dd05fed8
Merge pull request #26419 from SeleckyErik/errors-tab-bug
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Fixed Errors Tab Indexing Bug in the Debugger
2019-03-01 12:07:31 +01:00
Chaosus
7bb449ae70
Updates error label font in status bar
2019-03-01 11:48:36 +03:00
Erik
3f9ba2bd14
Fixed Errors Tab Indexing Bug in the Debugger
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FIxed bug with Errors tab in the Debugger using wrong index in the
tab container.
Also removed unused variable that was probably left behind.
2019-02-28 22:12:14 +01:00
Rémi Verschelde
38bfd2fda6
Merge pull request #26383 from neikeq/issue-26302
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Sanitize file paths before extracting export templates
2019-02-28 12:36:49 +01:00
Rémi Verschelde
a4b687bdab
Merge pull request #26386 from YeldhamDev/tileset_editor_dynamic_workspace
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Make TileSet editor's workspace change size according to region changes
2019-02-28 09:49:05 +01:00
Rémi Verschelde
41708eb821
Merge pull request #26335 from ericrybick/26247
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Fix project_settings entry creation for global scripts.
2019-02-28 09:34:50 +01:00
Michael Alexsander Silva Dias
6cf1a94af0
Make TileSet editor's workspace change size according to region changes
2019-02-27 22:40:54 -03:00
Ignacio Etcheverry
8e98be5991
Sanitize file paths before extracting export templates
2019-02-28 00:25:55 +01:00
Juan Linietsky
9ca6ffa341
Save resources even if no scene is present, closes #26273
2019-02-27 20:00:40 -03:00
Rémi Verschelde
028303f167
Merge pull request #26373 from groud/fix_layout_loading
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Fixes layout loading
2019-02-27 22:39:31 +01:00
Juan Linietsky
d8f12c4343
Avoid docks to be overriden while scanning, fixes #26359
2019-02-27 18:14:59 -03:00
Eric Rybicki
069bbd35df
Hide global section in project settings when no property is defined
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Prevent _global_script entries in project settings without section from being loaded
fixes #26247
2019-02-27 21:45:55 +01:00
Gilles Roudiere
04fb1069cd
Fixes layout loading
2019-02-27 21:36:12 +01:00
Juan Linietsky
a5370b1b1b
-Fix problem of order of import plugins, closes #26340
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-Ensure resource previewer does not start until first import is done
2019-02-27 14:11:17 -03:00
Rémi Verschelde
ce615c1a82
Merge pull request #26352 from bojidar-bg/21633-progress-stylebox
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Fix minimum size of ProgressBar-s
2019-02-27 17:19:01 +01:00
Juan Linietsky
eb2b9b88a9
Make sure restoring opened scenes happens after scanning is done.
2019-02-27 11:00:32 -03:00
Bojidar Marinov
a7b564db6e
Fix minimum size of ProgressBar-s
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Was a leftover from 0a1c1c660f
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Fixes #21633 .
2019-02-27 15:56:49 +02:00
Juan Linietsky
f1e3bb0a15
Fixed issue where descriptor is left hanging, which causes file locked on Windows, closes #26342
2019-02-27 09:37:19 -03:00
Rémi Verschelde
f0f277faf1
Merge pull request #26330 from AlmostBearded/tileseteditor_multiplecollisionshapes
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Allow Creation of Multiple Collision Shapes for Tiles
2019-02-27 11:33:45 +01:00
Juan Linietsky
caa42667e8
If resources on disk have subresources and they are edited, also save the resource on ctrl-s
2019-02-26 23:48:30 -03:00
Hein-Pieter van Braam
464e1142c4
Don't crash on previewing an AtlasTexture without a region
2019-02-27 00:44:09 +00:00
Rémi Verschelde
28a57c2c29
Merge pull request #26304 from bojidar-bg/26066-fix-exported-poolarray
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Fix GDScript exports having the wrong type of default value by converting it
2019-02-27 00:16:02 +01:00
Peter Oberrauner
657f83148c
Allow Creation of Multiple Collision Shapes for Tiles #24003
2019-02-26 23:45:01 +01:00
Juan Linietsky
dce1e6b5fe
Clarify that ETC is required for GLES2.
2019-02-26 19:31:10 -03:00
Juan Linietsky
f669ebeeaf
-Properly handle missing ETC support on export
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-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Jairo Honorio
5ec64d30b1
Resize native run button according to editor scale.
2019-02-26 12:57:43 -03:00
Juan Linietsky
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
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-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Bojidar Marinov
db7864c1fd
Fix GDScript exports having the wrong type of default value by converting it
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Also, initialize elements of PoolArrays when resizing them in the editor.
Fixes #26066 .
2019-02-26 14:58:39 +02:00
Rémi Verschelde
68f675fba2
Merge pull request #26290 from groud/move_setting_to_layout
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Move the FileSystem dock layout properties to the per-project layout file
2019-02-26 09:14:41 +01:00
Gilles Roudiere
de95493de2
Move the FileSystem dock layout properties to the per-project layout file
2019-02-25 23:39:49 +01:00
Rémi Verschelde
51c1d55cf9
Merge pull request #26283 from neikeq/issue-25330
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Make export templates extraction handle subdirectories
2019-02-25 20:46:58 +01:00
Ignacio Etcheverry
50a137e393
Make export templates extraction handle subdirectories
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Fixes #25330
2019-02-25 19:56:58 +01:00
Eric Rybicki
747b9ac870
Fix editor crash after disabling plugin that used forward_spatial_gui_input
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Fixes #26124 .
2019-02-25 17:11:04 +01:00
Rémi Verschelde
88a36e20cb
doc: Sync classref with current source
2019-02-25 11:22:41 +01:00
Juan Linietsky
74d0ed2236
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
2019-02-24 22:36:53 -03:00
Ignacio Etcheverry
ef61c14dda
Merge pull request #26214 from neikeq/defval-pls
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Fix default value of EditorSpatialGizmo.add_mesh method bind
2019-02-24 01:38:24 +01:00
Juan Linietsky
f436047cf5
Clear canvas item after rendering font, fixes #23774
2019-02-23 21:31:09 -03:00
Ignacio Etcheverry
448d3904a1
Fix default value of EditorSpatialGizmo.add_mesh method bind
2019-02-24 01:15:16 +01:00
Juan Linietsky
bfa9be85d3
Remove copy and use instance material override in gizmos, fixes #23783
2019-02-23 20:20:54 -03:00
Juan Linietsky
fd68bb2596
-Treat scalar conversions when calling functions as error, closes #24261
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-Make shader editor display errors if exist when just opening it
-Make ShaderMaterial not lose parameters if opened in error.
2019-02-23 17:55:09 -03:00
Mariano Suligoy
5a21847f23
TileSetEditor: Show Edition Context by demand
2019-02-23 00:04:31 -03:00
Juan Linietsky
7f63b0e8cd
Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
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Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00
Rémi Verschelde
2985eabc7f
Merge pull request #26150 from akien-mga/export-error-message
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Improve error message on project export failure
2019-02-22 12:06:40 +01:00
Rémi Verschelde
793ffd942e
Improve error message on project export failure
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It's still not enough and we need better validation/error checking,
but it should help with people assume corrupted templates when it's
their config which is invalid.
2019-02-22 11:18:22 +01:00