Commit graph

95 commits

Author SHA1 Message Date
Rafał Mikrut
e1811b689b Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Marcel Admiraal
26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
TwistedTwigleg
24905becb2 Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Juan Linietsky
0e1c66d9fc Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
Juan Linietsky
3c0059650d Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Juan Linietsky
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Aaron Franke
5e1dad3b28
Use int64_t for EditorPropertyInteger and warn when out of double range 2020-01-15 23:39:49 -05:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Anubhab Ghosh
4972ef801a Add clear menu entries for extending and replacing scripts 2019-10-23 01:57:17 +05:30
Hugo Locurcio
21222fb478
Make editor inspector easing lines use the accent color when dragged
This makes their visual feedback more consistent with other controls.

This also makes easing lines slightly more subtle by decreasing
their opacity by 10%.
2019-09-06 16:11:26 +02:00
Bhupendra Aole
1de3ec911f Default ColorPicker color mode setting
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
AnaDenisa
13279a7da7 Add option to input value manually in EditorPropertyEasing
Double-clicking on the EditorPropertyEasing widget (e.g. for the Light
Attenuation parameter) shows an EditorSpinSlider to set the value manually.

Fixes #8449.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-28 12:25:19 +02:00
JohnJLight
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Juan Linietsky
472c94ce3e Remove the "Open Editor" button, it will open automatically. 2019-03-04 16:50:21 -03:00
Juan Linietsky
580bebda52
Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change
Fix multiselect change property
2019-01-18 12:37:50 -03:00
Juan Linietsky
95a5803c92 wtf 2019-01-14 15:52:43 -03:00
Juan Linietsky
91290f0ded Added a flag to specify an exported node path must be supplied from scene root, fixes #24412 2019-01-14 15:46:56 -03:00
Rémi Verschelde
0b48484d49 Add EditorPropertyRID as read-only label showing RID
Fixes #24827.
2019-01-14 11:50:42 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
a0a9553cbe
Merge pull request #23673 from marcelofg55/export_path_3
Export Path now has a folder icon to select the path
2018-12-06 15:33:04 +01:00
Alexander Holland
66d8ce0c05 Fix multiselect change property 2018-11-24 10:13:14 +01:00
Rémi Verschelde
90dd3774a3
Merge pull request #23802 from JFonS/add_save_option
Add Save option to resource property menu
2018-11-20 14:15:31 +01:00
Juan Linietsky
079c2630e2 Make sure RMB also works for resource editor in inspector, fixes #18994 2018-11-18 21:30:08 -03:00
JFonS
dbca3b81ba Add Save option to resource property menu 2018-11-18 15:17:04 +01:00
Marcelo Fernandez
e49a090919 Export Path now has a folder icon to select the path 2018-11-12 16:04:58 -03:00
Guilherme Felipe
a9ec69663f Fix inspector preview
Remove script preview to inspector dock
2018-10-07 10:41:56 -03:00
DualMatrix
0e37829031 Added step support when exporting integers.
Added step support when exporting integers.

This wasn't possible before and was kinda unclear see #21441
2018-09-24 18:26:39 +02:00
Juan Linietsky
0d0cf2e948 Change how path properties are presented, so they can be edited. Fixes #20709 2018-08-23 11:45:54 -03:00
Rémi Verschelde
661c9ece7c Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
ordigdug
17b439844d Fixes colorpicker popup immeditately closing when interacting with colorpicker property in a subinspector. Fixes #19559 2018-08-18 11:47:14 -04:00
oliperraul
dc2df7a146 Fixed a number of issues related to the Dictionary export property for the editor
* Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property)
* Prevent usage of nul key for a dictionary.
* Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary.
	Array (Nil), Array (size 0), Array (size 1)
	Dictionary (Nil), Array (size 0), Array (size 1)
* Allow to press enter to confirm a string in line edi.
2018-07-28 14:17:56 -04:00
K. S. Ernest (iFire) Lee
23744d8064 Add editor property type so that inspector can search for objects. This is a regression. 2018-07-25 12:54:35 -07:00
Juan Linietsky
911febb41f Improvements to vector fields, show axis in color with a background 2018-07-18 22:27:39 -03:00
Juan Linietsky
43dc050947 Several improvements to editor inspector usability and style 2018-07-18 19:37:41 -03:00
volzhs
d551f81874 Fix preview texture size on Inspector 2018-07-17 23:08:47 +09:00
Juan Linietsky
f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00
Juan Linietsky
eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
Juan Linietsky
0a1c1c660f -Added AnimationGraphPlayer (still missing features)
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Juan Linietsky
eded061668 Dictionary editing does the comeback to the inspector, fixes #19046 2018-05-19 16:10:19 -03:00
Juan Linietsky
c5182a580a Working Drag & Drop again in inspector 2018-05-17 19:41:49 -03:00
Juan Linietsky
4b5227ff77 -Ability to open resources in the same window
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Guilherme Felipe
35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Juan Linietsky
dfd1331690 Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
Juan Linietsky
005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00