Morris Tabor
1bc1e94208
Implement lossless WebP encoding
2021-06-11 18:46:04 +02:00
Rémi Verschelde
c5f237eaf8
Merge pull request #45393 from Paulb23/code_edit_autocomplete
2021-06-01 17:58:19 +02:00
Paulb23
c1b9971ad8
Move and expose Code Hint in CodeEdit
2021-06-01 15:38:45 +01:00
Paulb23
1c16673798
Move and expose AutoComplete in CodeEdit
2021-06-01 15:38:45 +01:00
Paulb23
680dc9e81a
Add comment and string tracking to CodeEdit
2021-06-01 15:38:45 +01:00
Rémi Verschelde
cb4635f260
Merge pull request #49241 from floppyhammer/fix-tree-item-dragging
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Make tree item dragging not affected by touch dragging
2021-06-01 15:29:35 +02:00
floppyhammer
d202cf6899
fix-tree-item-dragging
2021-06-01 20:46:17 +08:00
Paulb23
5f66dfa371
Fix TextEdit selection drawing behing minimap
2021-06-01 13:09:39 +01:00
Rémi Verschelde
0286495f59
Merge pull request #49024 from groud/restore_tilemap_show_debug
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Restore TileMap's debug collision shapes and add navigation.
2021-06-01 12:51:28 +02:00
Rémi Verschelde
4c1d555b9a
Merge pull request #48770 from LightningAA/scrollcontainer-ensure-item-visible-4.0
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ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 11:01:40 +02:00
Rémi Verschelde
59b524ae4c
Merge pull request #49067 from JFonS/fix_gcc_warnings
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Fix some warnings raised by GCC-11.1
2021-06-01 10:47:37 +02:00
Lightning_A
6d5b5ba89f
ScrollContainer: Expose _ensure_focused_visible
to the API
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Was renamed to `ensure_control_visible`
2021-05-31 17:14:57 -10:00
Fabio Alessandrelli
507a9beca1
[Net] Fix HTTPRquest store_buffer error.
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HTTPRquest no longer call store_buffer/append_array when the chunk size
is 0.
2021-05-31 15:42:31 +02:00
Rémi Verschelde
144759303d
Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat
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Disable loop with CompatibilityTileData in TileSet when building with deprecated=no
2021-05-31 14:26:13 +02:00
Rémi Verschelde
4a97424576
Merge pull request #49182 from timothyqiu/parent-cache
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Check cache_parent_physical_bone when rebuilding parent cache
2021-05-31 12:30:10 +02:00
Rémi Verschelde
4e3d5148ff
Merge pull request #49157 from Chaosus/vs_billboard
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Added Billboard Node to Visual Shaders
2021-05-31 12:23:01 +02:00
Aaron Franke
dbb5c036c4
Disable loop with CompatibilityTileData when building with deprecated=no
2021-05-30 09:37:03 -04:00
Haoyu Qiu
96fe795bdb
Check cache_parent_physical_bone when rebuilding parent cache
2021-05-29 15:34:55 +08:00
Yuri Roubinsky
f06db8b778
Added Billboard Node to Visual Shaders
2021-05-28 09:24:06 +03:00
Hugo Locurcio
8e2a7fff1d
Tweak Camera2D editor line colors for better visibility
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The new color for screen drawing was chosen to be easier to distinguish
from the 2D viewport limits.
This also makes lines less opaque when the Camera2D has the Current
property enabled. The increased line width is enough to spot the
camera easily, and the increased opacity on top of that felt obnoxious.
2021-05-27 07:14:49 +02:00
Rémi Verschelde
ca4d2ffec6
Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log
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Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog.
2021-05-26 13:25:22 +02:00
Yuri Roubinsky
0b4b1f872c
Merge pull request #49056 from Chaosus/vs_color
2021-05-26 11:07:22 +03:00
Yuri Roubinsky
8f9b91dab1
Implements expandable color ports in visual shaders
2021-05-26 10:45:53 +03:00
Eric M
471f7f1a75
Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.
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There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done.
This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog.
Fixes #49030
2021-05-26 15:08:13 +10:00
TwistedTwigleg
dbd17ebf30
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
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(Forward port of 3.X code for Godot 4)
2021-05-25 21:30:40 -04:00
Yuri Sizov
231daa6025
Fix disappearing relationship lines in Tree when item is out of view
2021-05-26 00:44:04 +03:00
Rémi Verschelde
6a64a98039
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships
2021-05-25 19:42:55 +02:00
Rémi Verschelde
f1abfbbeb1
Merge pull request #48837 from Soupstraw/shader-pi
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Added constants PI, TAU and E to the shader language
2021-05-25 18:07:15 +02:00
Yuri Sizov
9c92e9d849
Add highlight to the relationship lines of selected Tree items
2021-05-25 18:56:06 +03:00
jfons
f8e34209af
Fix some warnings raised by GCC-11.1
2021-05-25 17:23:53 +02:00
Marcel Admiraal
da5d7db610
Rename File::get_len() get_length()
2021-05-25 11:54:28 +01:00
Gilles Roudière
3b35733b4c
Restore a way to show collsion/navigation on TileMap.
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Also remove an unused function.
2021-05-25 11:51:15 +02:00
Rémi Verschelde
9bc2ba3b64
Merge pull request #48955 from Calinou/editor-tweak-property-hints
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Tweak dozens of editor property hints for consistency
2021-05-25 11:44:43 +02:00
Joosep Jääger
16567321ba
Added constants PI, TAU and E to the shader language
2021-05-25 12:15:08 +03:00
Hugo Locurcio
87f503310b
Tweak dozens of editor property hints for consistency
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- Update Viewport MSAA property hints to match the currently
exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
Rémi Verschelde
6894559fb7
Merge pull request #49034 from madmiraal/fix-doc-2177
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Unexpose methods and property for binding children to Bones in Skeleton3D
2021-05-24 18:34:57 +02:00
Rémi Verschelde
5061e5620e
Merge pull request #49033 from groud/fix_deprecated_no
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Fixes deprecated=no compilation option
2021-05-24 17:57:16 +02:00
Marcel Admiraal
65faa12fd3
Unexpose methods and property for binding children to Bones
2021-05-24 16:44:17 +01:00
Gilles Roudière
f4e8c68e00
Fixes deprecated=no compilation option
2021-05-24 17:41:29 +02:00
Rémi Verschelde
9cf1d034a7
Merge pull request #48894 from reduz/gpu-particles-2d-2
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Support for 2D particles to collide against SDF
2021-05-24 12:49:34 +02:00
reduz
789713b008
Support for 2D particles to collide against SDF
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-Added SDF collision support for 2D particles
-Changed the SDF generation to be fully signed
2021-05-23 16:43:36 -03:00
kobewi
5605454981
Change frame_coords to Vector2i
2021-05-23 21:38:27 +02:00
Hugo Locurcio
80f4e407b2
Add a keyboard shortcut to select the word under cursor in TextEdit
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This also acts as a general-purpose "deselect" shortcut since pressing
it a second time will deselect text.
This is available both in the script editor and in TextEdit fields
in use, both in the editor and projects.
The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D
since it conflicts with the new shortcut (Ctrl + D). The rationale for
doing so is that Duplicate Line is a less commonly used action, and
its behavior can be replicated by copying and pasting the current line
anyway. (With no selection active, the whole line will be copied.)
2021-05-22 23:47:43 +02:00
Rémi Verschelde
de4c17f716
Merge pull request #48916 from mortarroad/master-convex-hull-ported
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Replace QuickHull with Bullet's convex hull computer.
2021-05-22 23:22:48 +02:00
Morris Tabor
d1bc88d426
Replace QuickHull with Bullet's convex hull computer.
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The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.
Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 22:35:42 +02:00
Rémi Verschelde
846b3855b5
Merge pull request #47764 from fire/meshoptimizer-update
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Meshoptimizer update / LOD Normals fix
2021-05-22 18:16:39 +02:00
Rémi Verschelde
3c23e026ac
Merge pull request #48973 from trollodel/debug_shapes_update_crash
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Fix crash on debug shapes update if CollisionObject3D is not in tree
2021-05-22 18:04:14 +02:00
K. S. Ernest (iFire) Lee
fc8ea1d828
Update with experimental mesh optimizer.
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Normals being optimized has better quality now.
Test simplify once and then use a slightly less tolerant
error for the target error.
2021-05-22 08:58:50 -07:00
trollodel
fea75bb112
Fix crash on debug shapes update if CollisionObject3D is not in tree
2021-05-22 17:26:03 +02:00
Paulb23
00e10a842f
Add custom background line colour to TextEdit and remove marked lines
2021-05-22 14:41:55 +01:00