Commit graph

172 commits

Author SHA1 Message Date
bruvzg
1c1036567a
[macOS] Generate min. Info.plist for frameworks if it's missing. Validate framework bundle ID characters. 2024-02-03 19:48:21 +02:00
Mel Collins
8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Yuri Sizov
95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
bruvzg
9efd83fe3c
[iOS export] Improve .xcframework exporting.
Do not embed static .xcframeworks.
Automatically convert .xcframeworks with .dylibs to .xcframeworks with .frameworks.
2024-01-11 21:58:29 +02:00
bruvzg
491077239c
[macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
Rémi Verschelde
99f3e40820
Merge pull request #87077 from bruvzg/ios_logger
[iOS] Improve logger.
2024-01-11 17:44:29 +01:00
Sassan Haradji
4782cf92ad
set provisioning style for both "iPhone Developer" and "iPhone Distribution" to automatic 2024-01-11 19:26:10 +04:00
bruvzg
c38c15b42e
[iOS] Improve logger.
Stream errors to the Console.app (and highlight in Xcode).
Prevent duplicate prints in Xcode.
2024-01-11 16:59:38 +02:00
bruvzg
d8a0eed726
[iOS export] Add export options for performance capabilities and min. iOS version. 2024-01-04 19:38:53 +02:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
27a9119b8a
Merge pull request #86312 from bruvzg/ios_fix_screen_res
[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default.
2024-01-03 15:44:57 +01:00
Rémi Verschelde
37df2ff387
Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open
Distinguish between dynamic library not found and can't be opened.
2024-01-02 18:06:17 +01:00
Daylily-Zeleen
fe6b073811 Distinguishs between dynamic library not found and can't be opened. 2024-01-01 20:01:57 +08:00
jsjtxietian
078bfae6a4 Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added 2023-12-25 11:13:01 +08:00
Pedro J. Estébanez
12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
bruvzg
da3d5f780d
[iOS] Remove deprecated LaunchImages support and switch to Storyboard by default. 2023-12-18 22:21:58 +02:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Yuri Sizov
dea7597111 Merge pull request #85546 from bruvzg/devicectl_support
[iOS one-click] Add support for Xcode 15 devicectl.
2023-12-08 18:45:58 +01:00
Yuri Sizov
26ba706831 Merge pull request #85845 from YuriSizov/editor-export-hidden-errors
Ensure more export errors are reported to users
2023-12-08 16:59:04 +01:00
Yuri Sizov
abddb93152 Merge pull request #85026 from ztc0611/fix-ios-getrefreshrate
Make screen_get_refresh_rate() respect iOS Low Power Mode
2023-12-08 16:58:19 +01:00
Yuri Sizov
773b4d7764 Ensure more export errors are reported to users
Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
bruvzg
0e2f297806
[iOS] Use mdfind to check if Xcode is installed in one-click deploy code. 2023-12-05 09:12:55 +02:00
bruvzg
33ce138b9b
[iOS one-click] Add support for Xcode 15 devicectl. 2023-11-30 20:28:47 +02:00
bruvzg
8e06a1084d
[iOS] Fix GDExtension init callback array reallocation. 2023-11-22 15:15:25 +02:00
bruvzg
eceaaea2fe
[iOS] Check if Xcode is installed in one-click deploy code. 2023-11-21 11:43:29 +02:00
Zach Coleman
6a8f6bae4c Make screen_get_refresh_rate() respect iOS Low Power Mode 2023-11-17 08:36:52 -05:00
bruvzg
a92511fec3
[iOS] Fix dotnet export. 2023-11-16 15:05:44 +02:00
bruvzg
d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks. 2023-11-09 20:04:40 +02:00
bruvzg
e45cc9c72b
Use "version" project setting as macOS/iOS "short_version" fallback. 2023-10-20 19:31:08 +03:00
Rémi Verschelde
e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker
fcc500ea41 Add project settings for AVAudioSessionCategory on iOS 2023-10-17 12:35:49 +02:00
Thaddeus Crews
0d7d4c2a23
Fix dotnet dev_mode regression 2023-10-10 12:24:02 -05:00
Rémi Verschelde
4a5801b44a
Merge pull request #82729 from shana/shana/ios-csharp
Add C# iOS support
2023-10-09 23:23:11 +02:00
Andreia Gaita
ee9a735c26 Add C# iOS support
This support is experimental and requires .NET 8

Known issues:
- Requires macOS due to use of lipo and xcodebuild
- arm64 simulator templates are not currently included
  in the official packaging
2023-10-09 18:22:56 +02:00
A Thousand Ships
f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
kobewi
09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
bruvzg
e1c7104e46
[iOS] Fix build with Xcode 15. 2023-09-27 21:27:15 +03:00
Zae
428eb1309a Support dark mode on Android and iOS. 2023-09-26 11:00:04 +08:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
A Thousand Ships
3565d1bf7e [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
Yuri Sizov
2ced50f310 Merge pull request #81365 from bruvzg/ios_export_ext
[iOS export] Switch export target extension based on export type.
2023-09-06 14:49:40 +02:00
bruvzg
26951000ab
[iOS export] Switch export target extension based on export type. 2023-09-06 11:58:43 +03:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Hugo Locurcio
469c462b76
Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
Aaron Franke
ada360affe
Add a button in the export dialog to fix missing texture formats 2023-08-17 02:56:42 -05:00
Rémi Verschelde
3907e53ff6
SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Rémi Verschelde
2c9b7fc7a8
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2023-08-04 14:57:21 +02:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00