Juan Linietsky
1c5376ae59
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
...
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
...
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde
2b50dc5d4f
Merge pull request #11057 from hpvb/fix-various-warnings
...
Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Rémi Verschelde
3941e01a57
Merge pull request #11041 from hpvb/fix-clang-format-error
...
Fix serveral recent new clang-format errors
[ci skip]
2017-09-12 11:16:36 +02:00
supagu
e7c5706f71
DirAccess constructor sets current_dir to an absolute path
2017-09-10 20:03:26 +09:30
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
...
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
...
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
...
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky
5ca3af3371
Ability to use a sky for reflection together with a background color.
2017-09-07 20:45:37 -03:00
Juan Linietsky
c023a132d0
Fixed orthogonal projection in all effects and post processes
2017-09-07 20:16:33 -03:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Juan Linietsky
eedb39091a
Several fixes to directional shadows, closes #10926
...
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
Juan Linietsky
b19b7aebf7
Merge pull request #11027 from hpvb/fix-11022
...
Fix EOF in wav file importer
2017-09-07 07:53:56 -03:00
Juan Linietsky
8047127bc6
Force redraw when HDR auto exposure is enable in all frames, fixes #10784
2017-09-06 23:02:06 -03:00
Juan Linietsky
dd854768da
-Fix folow surface in subsurface scattering, closes #10696
...
-Fixed filter kernels of subsurface scattering so quality settings make more sense
2017-09-06 21:45:02 -03:00
Hein-Pieter van Braam
cbedb54408
Fix EOF in wav file importer
...
In #10973 I reset the state of the stream in get_pos() assuming that the
ftell failing would cause proper error checking. This is not how this
class was designed, however. This commit fixes the get_8() method to
not return unitialized data on eof, and removes the wrong error resets
added in #10973 .
This fixes #11022
2017-09-07 00:26:17 +02:00
Juan Linietsky
ddadc782ba
Fix frame selection in 2D particles, closes #10668
2017-09-06 08:31:11 -03:00
supagu
f4994e750d
Further symlink fixes
2017-09-06 18:09:27 +09:30
Juan Linietsky
e192c1a7d3
Fix directional vertex shaded light which was using normal instead of light color, closes #10608
2017-09-05 17:31:09 -03:00
Juan Linietsky
7eb8760477
Added support for for, break and continue. Closes #10560 , closes #10661
2017-09-05 15:25:34 -03:00
Rémi Verschelde
54e81c7955
Merge pull request #10990 from MednauN/unshaded-fix
...
Fix unshaded materials render
2017-09-05 15:51:35 +02:00
Evgeny Zuev
094237eca0
Fix unshaded materials render
2017-09-05 12:19:15 +07:00
Juan Linietsky
2802dced84
Automatically redraw when shaders using TIME are visible, fixes #10554
2017-09-05 00:30:39 -03:00
Juan Linietsky
e611ff5f01
Fix opaque pre pass, closes #10472
2017-09-04 20:27:45 -03:00
Rémi Verschelde
44adf75cd5
Merge pull request #10986 from hpvb/fix-unix-file-open
...
Fix UNIX file open
2017-09-05 01:18:53 +02:00
Hein-Pieter van Braam
5fed954a1b
Fix UNIX file open
...
In #10973 I refactored FileAccessUnix::_open() but I accidentally made
it impossible to create new files.
This fixes that and fixes #10984
2017-09-05 01:14:14 +02:00
Rémi Verschelde
27feafbe12
Merge pull request #10973 from hpvb/fix-file-access-unix
...
Make UNIX file access more correct
2017-09-05 00:33:20 +02:00
Rémi Verschelde
77d5013f94
Merge pull request #10974 from henkz1/gles-10963
...
Don't compare float to int
2017-09-05 00:12:43 +02:00
Rémi Verschelde
e0801111c4
Merge pull request #10883 from supagu/symlink2
...
Another take at fixing symlinks
2017-09-04 23:27:32 +02:00
Hein-Pieter van Braam
a7c2ff5c94
Make UNIX file access more correct
...
Check for errors in the POSIX recommended ways.
2017-09-04 22:23:29 +02:00
Henrik Andersson
e0a19a77e5
Don't compare float to int
2017-09-04 22:21:55 +02:00
Juan Linietsky
281fb4e4fb
Added transmission shader parameter.
2017-09-03 10:30:37 -03:00
Fabian Mathews
dccdef1327
Another take at fixing symlinks
2017-09-03 13:46:05 +09:30
Rémi Verschelde
8e75e7311b
Merge pull request #10858 from letheed/add-shadow_filter-variant
...
add shadow_filter variant PCF7
2017-09-02 12:13:01 +02:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
...
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
...
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Rémi Verschelde
3694c58d3c
Merge pull request #10775 from marcelofg55/buffersize_fixes
...
Corrections to audio buffer size calculations
2017-09-01 21:41:24 +02:00
Juan Linietsky
6fa6149517
Fix some argument ordering, closes #10010
2017-09-01 15:01:17 -03:00
Juan Linietsky
8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935 , closes #10135
2017-09-01 13:01:08 -03:00
Marcelo Fernandez
f231eadc9e
Corrections to audio buffer size calculations
2017-09-01 11:12:13 -03:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
letheed
3a188015be
add shadow_filter variant PCF7
2017-09-01 15:01:24 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
...
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky
51066fcde7
Merge pull request #10305 from H4kor/gles3
...
Fixes a bug in multimesh_instance_get_color
2017-08-31 08:44:22 -03:00
Rémi Verschelde
82208c1e8b
Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose
...
Implement texture UV transpose in the gles3 renderer
2017-08-31 13:17:39 +02:00
Rémi Verschelde
f1e3dec442
Merge pull request #10624 from letheed/master
...
Fix shadow filter pcf5 implemented as pcf7
2017-08-31 11:01:57 +02:00
Juan Linietsky
a1d7c496b9
Improved default directional shadow params, added bias split scale, closes #9828
2017-08-30 08:08:44 -03:00
Juan Linietsky
06d7e36898
Changed bools to uint32_t as this may be a compiler bug..
2017-08-29 15:09:59 -03:00
Juan Linietsky
e8b05ca996
-Fixed screen edge SSAO filter, fixes #9678
...
-Raised the SSAO limits, making the effect a lot more useful
-Still pending to enable tresholding to avoid some hollow places
2017-08-29 11:46:02 -03:00