Juan Linietsky
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828e1c092f
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Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
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2016-09-07 19:39:57 -03:00 |
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Juan Linietsky
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b77200728e
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-Added yield nodes to visual script
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
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2016-08-07 19:22:33 -03:00 |
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Juan Linietsky
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ad313097eb
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WIP visual scripting, not working yet but you can check out stuff
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2016-08-02 19:11:05 -03:00 |
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Juan Linietsky
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d6225b1e00
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
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2016-06-22 23:13:41 -03:00 |
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Hubert Jarosz
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4a4f247914
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
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Juan Linietsky
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817fd1ab71
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-Added method flags to global constants for script
-Added a new flag METHOD_FLAG_FROM_SCRIPT to get_method_list() flag property. Closes #3489
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2016-01-31 15:40:51 -03:00 |
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George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
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Juan Linietsky
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e323cc0505
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-Rename unexisting by nonexistant, closes #1940
-Added function to retrieve list of actions fron InputMap
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2015-05-18 10:20:54 -03:00 |
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Juan Linietsky
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2d396fb710
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-More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
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2015-05-04 18:30:57 -03:00 |
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Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
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Juan Linietsky
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fbdd925d9b
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-Work in progress visual shader editor *DOES NOT WORK YET*
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2015-01-03 16:52:37 -03:00 |
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Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
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