Commit graph

708 commits

Author SHA1 Message Date
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde
ed301a4078
Merge pull request #79249 from raulsntos/dotnet/dont-ignore-call-error
C#: Print error when MethodBind/Callable call fails
2023-08-02 12:16:15 +02:00
Ignacio Roldán Etcheverry
54ba3cf768
Merge pull request #73257 from RedworkDE/net-android-support
C#: Support exporting for Android
2023-07-31 17:07:48 +02:00
Raul Santos
77e5e195f5
C#: Print error when MethodBind/Callable call fails 2023-07-28 19:18:08 +02:00
Yuri Sizov
b78fe83ed4 Merge pull request #79239 from raulsntos/dotnet/document-generated-members
C#: Document generated members
2023-07-25 21:51:20 +02:00
Yuri Sizov
f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Raul Santos
132a1daf1a
C#: Fix line in OpenInExternalEditor 2023-07-17 18:44:17 +02:00
Yuri Sizov
bb6879e7cc Merge pull request #79007 from 398utubzyt/dotnet/globalclass-analyzer
C#: Add a Roslyn analyzer for global classes
2023-07-14 18:49:16 +02:00
Raul Santos
12e4aa93b3
C#: Document generated members
Documents generated members and tries to discourage users from calling/overriding internal methods that only exist to be used by the engine.
2023-07-09 14:26:15 +02:00
Rémi Verschelde
4a3c6629be
Merge pull request #78832 from van800/path_locator_4x
Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-08 18:19:01 +02:00
398utubzyt
8e56c807cc C#: Add a Roslyn analyzer for global classes
Co-Authored-By: Raul Santos <raulsntos@gmail.com>
2023-07-07 16:37:16 -07:00
Rémi Verschelde
26a58976e7
Merge pull request #79094 from raulsntos/dotnet/fix-symbol-comparison
C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Raul Santos
671a5b4ea5
C#: Compare symbol names without null flow state 2023-07-06 16:10:14 +02:00
Rémi Verschelde
8a847d82a8
Merge pull request #78722 from RedworkDE/net-auto-version-defines
C#: Automatically generate version defines
2023-07-05 22:15:47 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Ivan Shakhov
bf3af9fd48 Update the RiderPathLocator to support the JetBrains Toolbox 2.0 2023-07-02 20:55:26 +02:00
Ignacio Roldán Etcheverry
22aad32c69 C#: Fix NodePaths completion error for not calling from main thread
The node API we use for code completion changed and no longer allows
being called from threads other than the main one.
2023-07-02 03:48:15 +02:00
RedworkDE
f759cc00a3 C#: Enable exporting for Android 2023-06-28 22:34:14 +02:00
RedworkDE
777d959e05 C#: Add option to embed dotnet build outputs into the data file 2023-06-28 22:04:51 +02:00
RedworkDE
fe7c27b086 C#: Automatically generate version defines 2023-06-28 21:45:58 +02:00
Paul Joannon
dbdbe5b042
Fix condition blocking .NET project build
Since #73015, the build commands are called on project files instead of solution ones.
2023-06-21 20:13:32 +02:00
Raul Santos
8f6166bd14
C#: Remove whitespace from define constants
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-06-20 14:33:45 +02:00
Raul Santos
48e20c628a
C#: Set PropertyInfo.class_name for method parameters 2023-06-16 23:19:38 +02:00
Rémi Verschelde
7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
RedworkDE
1b466c6298 C#: Add version defines to help users deal with breaking changes 2023-06-15 13:18:04 +02:00
Magian
e8aeb6baa0 C# Array<StringName> support PropertyHint.Enum 2023-06-15 16:01:42 +08:00
RedworkDE
92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Mikael Hermansson
1c1d1a1e2e Fix crash when using base types of extension-based types from C# 2023-06-12 18:29:52 +02:00
Rémi Verschelde
5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
RedworkDE
e0efa3c357 C#: Always decode dotnet output as UTF-8 2023-06-07 10:58:34 +02:00
Raul Santos
0484993121
C#: Add [Obsolete] attribute to deprecated members 2023-06-06 12:23:23 +02:00
Raul Santos
0aa1f3440e
C#: Add option to disable exporting debug symbols
- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Raul Santos
a1f454fee3
C#: Add global class support
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
David Snopek
77733faede Attempt to standardize Object ptrcall encoding on Object ** 2023-05-25 21:46:22 -05:00
Paul Joannon
178cd046bb
Link the right build property to REAL_T_IS_DOUBLE 2023-05-18 13:37:34 +02:00
RedworkDE
45659ce2d9 Fix C# glue generation for enums with negative values 2023-05-12 21:53:42 +02:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
RedworkDE
692ad70fd7 C#: Do not use DocCache when generating glue code 2023-04-20 15:35:14 +02:00
Yuri Sizov
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
RedworkDE
34b4128004 C#: Make include scripts contents an export option 2023-04-18 14:27:15 +02:00
Kevin Simpson
c2b97ec1f7 Add the ability to set a custom C# editor
This allows users to still use the built-in Godot editor for GDScript.
2023-04-18 13:55:08 +02:00
RedworkDE
27124ed8e5 C#: Discontinue GodotNuGetFallbackFolder 2023-04-07 19:22:43 +02:00
Yuri Sizov
8f6ce4c8f9
Merge pull request #71049 from alexdlm/dotnet-generator-selective-disable
Add fine-grained disabling of SourceGenerators
2023-03-31 12:56:03 +02:00
Alex de la Mare
8ab3295e57 Add fine-grained disabling of SourceGenerators
This allows manual testing and/or alternate source generators to
provide functionality without conflict.
2023-03-25 13:46:12 +11:00
RedworkDE
42cf684837 C#: Do not print errors about missing references to intentionally ignored members 2023-03-24 20:21:55 +01:00
RedworkDE
6019f497b8 C#: Fix building projects for MSBuild before 17.3 2023-03-06 17:58:20 +01:00
Rémi Verschelde
5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00