Commit graph

4044 commits

Author SHA1 Message Date
Rémi Verschelde
cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support 2022-07-27 13:38:30 +02:00
Rémi Verschelde
f3fbb157ca
Merge pull request #63121 from aaronfranke/editor-export-split 2022-07-27 11:19:40 +02:00
Hugo Locurcio
ad9a8e70f4
Merge pull request #62888 from Calinou/editor-material-preview-improve-appearance
Improve appearance of the material editor preview
2022-07-27 00:25:12 +02:00
Rémi Verschelde
222e489dfd
Merge pull request #63496 from groud/fix_tile_set_not_saving
Fix TileSet not loading correctly when embedded in a scene
2022-07-26 18:27:05 +02:00
Gilles Roudière
8da2710911 Fix TileSet not loading correctly when embedded in a scene 2022-07-26 17:39:35 +02:00
Aaron Franke
e53ae13178
Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Rémi Verschelde
49b0aa93e3
Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix 2022-07-25 14:56:06 +02:00
Yuri Rubinsky
be3fb7a216 Fix errors when using built-ins in shaderinc 2022-07-25 12:33:04 +03:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
reduz
455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
Yuri Rubinsky
5705825d55 Fix clearing errors indication in the shader editor 2022-07-23 11:32:04 +03:00
Yuri Rubinsky
6d992abb54 Fix some errors after shader preprocessor PR 2022-07-23 09:38:59 +03:00
reduz
d1ddee2258 Implement BPM support
Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Rémi Verschelde
fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake 2022-07-23 00:02:33 +02:00
Rémi Verschelde
e5df1e65f9
Merge pull request #62581 from Guh-Feng/Color-Picker-Update 2022-07-22 23:46:27 +02:00
reduz
f649678402 Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Guh-Feng
1b8652e86a Color Pickers Respect Settings
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
2022-07-21 18:11:09 -04:00
Rémi Verschelde
f40aafeb39
Merge pull request #63244 from KoBeWi/canvas_picker 2022-07-21 16:34:16 +02:00
luz paz
38aaaa3cf9 Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
kobewi
dabe021f19 Fix selection list in 2D editor 2022-07-21 12:24:02 +02:00
Rémi Verschelde
4ba6c9a19f
Merge pull request #63229 from Chaosus/vs_fix_icons 2022-07-20 22:25:04 +02:00
Rémi Verschelde
e1901008a5
Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flow 2022-07-20 21:38:56 +02:00
Rémi Verschelde
e1c50152a0
Merge pull request #63232 from nathanfranke/simplify-editor-anchors
Simplify alignment preset, fixing icon for full rect
2022-07-20 21:15:14 +02:00
Rémi Verschelde
9a941ea35e
Merge pull request #61347 from fire-forge/theme-icons
Add type icons to Theme editor Import Items tab
2022-07-20 21:05:34 +02:00
Yuri Sizov
dcd64799ef Use FlowContainer to handle toolbar overflow more gracefully 2022-07-20 20:43:45 +03:00
Nathan Franke
f3d43a384d
simplify alignment preset, fixing icon for full rect 2022-07-20 12:18:33 -05:00
Yuri Rubinsky
702b6a00d8 Fix icons not loaded correctly in the visual shader editor 2022-07-20 19:24:42 +03:00
Rémi Verschelde
8351d75b7f
Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menu 2022-07-19 13:49:43 +02:00
Rindbee
8972dd8492 Fix incorrectly clearing edit menu
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly.
2022-07-19 19:09:27 +08:00
Rémi Verschelde
7fd29b5464
Merge pull request #59301 from fire-forge/layout-preset-full-rect 2022-07-19 12:06:00 +02:00
Rémi Verschelde
00c0fbb8cf
Merge pull request #62871 from fire-forge/vector2i 2022-07-19 08:45:49 +02:00
FireForge
468157bfe0 Capitalize the SpriteFrames search bar placeholder
Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18 20:15:50 -05:00
FireForge
97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
FireForge
84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
kleonc
a4d8c78e48 SpriteFramesEditor Add animation searchbox 2022-07-18 15:47:12 +02:00
Rémi Verschelde
1c6148aa86
Merge pull request #63062 from Chaosus/vs_fix 2022-07-18 12:05:36 +02:00
Rémi Verschelde
5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Yuri Rubinsky
f05fce405e Fix visual shader graph not correctly updating when multiple tabs opened 2022-07-16 16:43:06 +03:00
Silc Renew
9be288edf9 refactor sync in AnimationTree 2022-07-16 21:45:32 +09:00
Silc Renew
f3af3aedfe add rest fixer to importer retarget 2022-07-16 19:53:11 +09:00
kobewi
87fb95f1ff Clear drag_selection when drag ends 2022-07-14 14:51:47 +02:00
kobewi
38d8cb4782 Fix drag_selection crash on scene close 2022-07-14 02:31:52 +02:00
Hugo Locurcio
21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
Rémi Verschelde
200009cd48
Merge pull request #62282 from fire-forge/gradient2d-editor-fix
Fix GradientTexture2D editor height
2022-07-13 14:11:11 +02:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Hugo Locurcio
99ac090233
Improve appearance of the material editor preview
- Use lower camera FOV to show more of the sphere/box, while still
  fully displaying the meshes in question.
2022-07-10 18:47:09 +02:00