Rémi Verschelde
|
90019676b0
|
Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
|
2022-07-25 11:17:40 +02:00 |
|
Yuri Roubinsky
|
7b94603baa
|
Adding shader preprocessor support
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
|
2022-07-22 22:51:57 +02:00 |
|
Hendrik Brucker
|
b396fd4eef
|
Improve compilation speed (forward declarations/includes cleanup)
|
2022-02-12 02:46:22 +01:00 |
|
Rémi Verschelde
|
fe52458154
|
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
|
2022-01-03 21:27:34 +01:00 |
|
Yuri Roubinsky
|
771491d358
|
Add New Shader option to the FileSystemDock popup menu.
|
2021-12-03 19:42:58 +03:00 |
|
kobewi
|
07065d67e1
|
Infer shader type based on edited node
|
2021-11-03 15:27:38 +01:00 |
|
Yuri Roubinsky
|
a1dd51f5e6
|
Fix some bugs in shader creation dialog (continue)
|
2021-08-09 11:49:57 +03:00 |
|
Yuri Roubinsky
|
5e5cd2495d
|
Added editor dialog for easily creating shaders.
|
2021-08-07 21:02:13 +03:00 |
|