Bastiaan Olij
1eb0039b6e
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
Rémi Verschelde
139cf025c9
Merge pull request #94629 from RandomShaper/fix_undef_position
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Fix position from vertex shader partially uninitialized
2024-07-24 09:59:24 +02:00
Feiyue Zhang
6f30df4b6a
Linearize color if HDR 2D is on
2024-07-24 09:49:50 +02:00
Pedro J. Estébanez
0064532c1e
Fix position from vertex shader partially uninitialized
2024-07-23 09:04:54 +02:00
Yuri Rubinsky
574e61a542
Fix crash when assigning more textures than expected to texture array
2024-07-22 20:51:11 +03:00
Rémi Verschelde
587f1d0cb0
Merge pull request #92817 from Alex2782/fix_glsl_Mali-G
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Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-22 17:24:04 +02:00
Alexander Hartmann
78ede4f8b6
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-20 22:01:35 +02:00
Garteal
2606831d71
SDFGI: fix crash if update_data is nullptr
2024-07-19 18:27:32 +02:00
Rémi Verschelde
47e99d55b3
Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
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Expose more state in RenderSceneBuffersRD
2024-07-19 11:10:46 +02:00
Rémi Verschelde
590628feda
Merge pull request #86516 from jsjtxietian/fix-camera-direction
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Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
Rémi Verschelde
c5e5fa3d9f
Merge pull request #94289 from clayjohn/MOBILE-multimesh-spec-constant
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Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
2024-07-17 12:24:01 +02:00
Rémi Verschelde
c2375d0b12
Merge pull request #94184 from mertkasar/ssr-rotation-fix
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Fix SSR orientation issues when using orthogonal camera
2024-07-17 11:43:25 +02:00
Rémi Verschelde
0268ceaa5c
Merge pull request #94064 from bruvzg/lcd_aa_modulate
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Fix LCD font AA modulation in RendererRD.
2024-07-17 11:43:03 +02:00
Bastiaan Olij
9442eb8194
Expose more state in RenderSceneBuffersRD
2024-07-15 22:04:10 +10:00
clayjohn
4cbc967f50
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
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This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count.
2024-07-12 15:44:06 -07:00
Mert Kasar
56ed2cb6d1
Fix SSR orientation issues when using orthogonal camera
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- Use negative clip space values to fix reversed rotations in reflections
- Use constant -z view vector when raymarching to fix perspective in reflections
2024-07-12 21:56:31 +03:00
Rémi Verschelde
198e55e402
Merge pull request #94153 from clayjohn/SSAO-linearize
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Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-11 00:27:43 +02:00
Rémi Verschelde
46e8377a5e
Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor
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Pre transparent compositor effects needs to run later
2024-07-11 00:27:06 +02:00
clayjohn
e0f736ec10
Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-09 15:29:45 -07:00
Rémi Verschelde
6f9c0aa40d
Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
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Make RenderSceneData take projection correction into account
2024-07-09 00:03:14 +02:00
bruvzg
4790e12f66
Fix LCD font AA modulation in RendererRD.
2024-07-08 11:17:31 +03:00
Bastiaan Olij
e42870b4d1
Pre transparent compositor effects needs to run later
2024-07-05 12:37:26 +10:00
clayjohn
27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
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Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
Bastiaan Olij
6ed6212949
Make RenderSceneData take projection correction into account
2024-06-27 10:44:30 +10:00
Rémi Verschelde
ba3bb44194
Merge pull request #93617 from jsjtxietian/protect-enum
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Add safety check when setting several rendering effect quality
2024-06-26 14:51:25 +02:00
jsjtxietian
a313fa13fd
Add safety check when setting several rendering effect quality
2024-06-26 17:06:21 +08:00
ueshita
e1d6ab4c80
Fix userdata not copied when trails started
2024-06-25 23:33:26 +09:00
Rémi Verschelde
a57c7208eb
Merge pull request #93376 from stuartcarnie/sgc/canvasrd_dead_code
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Remove unused flag and code from canvas renderer
2024-06-20 16:18:53 +02:00
Stuart Carnie
98e9578d66
Remove unused flag and code
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Related #48894
2024-06-20 13:50:20 +10:00
ChristopheClaustre
c46bb775e9
Disable camera_effects on some debug draw mode
2024-06-19 16:45:58 +02:00
rune-scape
6adcb1373a
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
Bastiaan Olij
1690ede988
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
Rémi Verschelde
8b044da396
Merge pull request #92474 from Rudolph-B/fix-collided-particles-jittering
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Fix collided 3D GPU particles sometimes jittering
2024-05-31 14:16:46 +02:00
Rémi Verschelde
138f334316
Merge pull request #92444 from clayjohn/RD-srgb-uniform-buffer
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Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-31 14:16:43 +02:00
Rudolph Bester
f666c76a9c
Fixed collided 3D GPU particles sometimes jittering
2024-05-28 14:09:08 +02:00
clayjohn
c6b08d462a
Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-27 13:38:49 -07:00
clayjohn
267ea14616
Fix LOD selection in compatibility backend and clean up LOD code
2024-05-23 11:30:22 -07:00
clayjohn
c5346a62b0
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
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This copies the existing logic from the Forward+ renderer
2024-05-21 18:32:04 -07:00
Rémi Verschelde
d3e261523f
Merge pull request #88289 from DarioSamo/rd_minimized_window
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Fix swap chain errors when application starts minimized.
2024-05-17 11:13:31 +02:00
Rémi Verschelde
5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
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Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn
c84616c2d2
Increase coverage of VRAM debugger and add support to RD backends
2024-05-15 16:30:19 -07:00
Rémi Verschelde
c9fdcde20f
Merge pull request #91642 from BastiaanOlij/fix_transparent_sky
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Skip rendering sky if viewport is set to transparent background
2024-05-14 12:06:44 +02:00
Rémi Verschelde
c322a9b7ee
Merge pull request #91808 from DarioSamo/debug_mv_msaa
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Do not use MSAA versions of textures on debug views.
2024-05-13 12:05:46 +02:00
Bastiaan Olij
6efaaecde2
Skip rendering sky if viewport is set to transparent background
2024-05-13 11:04:06 +10:00
Dario
a3ecc86f47
Do not use MSAA versions of textures on debug views.
2024-05-10 14:01:58 -03:00
Dario
3f64eeb393
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
2024-05-10 11:57:27 -03:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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Found by apply the file_format checks again via #91597 .
2024-05-08 10:12:46 +02:00
Rémi Verschelde
259d576f6e
Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug
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Use a full screen triangle for mipmap calculations in mobile renderer
2024-05-07 14:25:42 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
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Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00