Rémi Verschelde
f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
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Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
Rémi Verschelde
dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
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Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Rémi Verschelde
ade39f5771
Merge pull request #13298 from YeldhamDev/translation_layout
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Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
Michael Alexsander Silva Dias
8987f932d6
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
Paulb23
76a53aa328
Restore scenes on startup, issue 2385
2017-11-24 23:32:54 +00:00
Pedro J. Estébanez
3f31925b18
Universalize draw-over API for EditorPlugins
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- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
- `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
- `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
- New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
- New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Dmitry Koteroff
aa20a84aa9
Implemented a collapse/expand all feature request for Inspector (issue #9427 ) via popup of "Object properties" button.
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Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.
Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
Rémi Verschelde
c846e49a7d
Fix loop of scene tabs updates
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It was a regression of f8e8b7d1a2
,
thanks to @dragmz for finding it.
2017-11-21 08:46:39 +01:00
Rémi Verschelde
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
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Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Poommetee Ketson
82ad05a20e
Merge pull request #13097 from ianb96/scene_tab_crash_fix
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Fixes a crash on linux regarding scene tabs
2017-11-20 22:35:24 +07:00
Ian
9f308a5bf3
fix linux crash in _update_scene_tabs
2017-11-20 10:27:56 -05:00
Rémi Verschelde
4784e9506b
Merge pull request #12555 from kosz78/export-pck
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Add command line support to export pck or zip
2017-11-20 15:19:06 +01:00
Rémi Verschelde
6d105aba9a
Merge pull request #12983 from ianb96/scene_add_tab
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Add Scene button and tab scrolling
2017-11-20 09:11:31 +01:00
Rémi Verschelde
6947bed015
Pass engine name and version parts as proper strings
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Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
9143df1597
Merge pull request #13059 from dragmz/13009
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Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 23:50:28 +01:00
Marcin Zawiejski
a14bd70995
Fix Regression: running current scene (unsaved) will ask for main scene
2017-11-19 22:59:05 +01:00
Rémi Verschelde
d2bc961388
Merge pull request #13000 from djrm/pr_import_fixes
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import fixes
2017-11-19 21:59:11 +01:00
Rémi Verschelde
6e3f2f44af
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
Rémi Verschelde
39a4a67776
Merge pull request #13043 from volzhs/post-import
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Restore post_import function
2017-11-19 20:15:46 +01:00
Rémi Verschelde
3c5ce7cd85
Merge pull request #13031 from YeldhamDev/dock_label
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Added a label to the Dock Positioner
2017-11-19 18:07:59 +01:00
volzhs
30af5e81db
Restore post_import function
2017-11-19 23:45:16 +09:00
Michael Alexsander Silva Dias
fd52555bbe
Added a label to the Dock Positioner.
2017-11-19 03:24:55 -02:00
Ian
f8e8b7d1a2
add scene button and tab scrolling
2017-11-18 20:31:51 -05:00
Daniel J. Ramirez
59c2e8906a
Improved packed scene previews.
2017-11-17 21:42:14 -06:00
Andreas Haas
3495190497
Editor: Drop files to copy to project.
2017-11-17 21:52:55 +01:00
Rémi Verschelde
ad199c3964
EditorSettings: Rename settings_path to settings_dir
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Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
geequlim
c655fc7cd8
Better supported for remote object editing with the inspector with a simple dictionary editor implement
2017-11-17 09:20:33 +08:00
George Marques
b96ee28acd
Add a print handler for the editor output panel
2017-11-16 21:57:02 -02:00
Chaosus
acc45ccf41
Fix current scene run when scene saved
2017-11-16 21:47:10 +03:00
Juan Linietsky
04edfc090b
Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
2017-11-14 15:45:30 -03:00
Daniel J. Ramirez
2932cc79ee
Update meshes when reimporting,
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Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Daniel J. Ramirez
592ee82010
Fixed theme update and some widgets.
2017-11-11 11:58:30 -06:00
Daniel J. Ramirez
8cf0d6ceb4
Some fixes and improvements.
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Changed FileDialogs for EditorFileDialogs in EditorNode.
Updated CheckButton.
2017-11-10 16:45:08 -06:00
Rémi Verschelde
9a4a59ce13
Merge pull request #12796 from djrm/pr_some_virtual_classes
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Expose some editor singletons as virtual
2017-11-10 10:07:02 +01:00
Rémi Verschelde
346b4b5a1c
Merge pull request #12390 from MillionOstrich/filesystem-folder-drag
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Improved file/folder drag preview for filesystem dock
2017-11-10 09:57:23 +01:00
Daniel J. Ramirez
31147ea3ed
Expose some editor singletons as virtual
2017-11-09 22:25:10 -06:00
Caleb Richardson
a607e6125e
Fix crash when converting empty scene to TileSet
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Closes #12708 .
Cherry-picked from #12732 .
2017-11-09 18:39:29 +01:00
MillionOstrich
f6ca9d34a2
Improve file/folder drag preview on filesystem dock
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Added icons for files/folders in drag preview
Fixed folders getting an empty string label
Don't show "1 more file(s)" label instead of the file
Added "more folders" case if moving folders exclusively
Merged drag_files and drag_files_and_dirs to reduce code duplication
Simplified get_drag_data_fw and removed commented out code
2017-11-03 21:39:53 +00:00
Konstantin Zaitsev
56b25b5fc8
Add command line support to export pck or zip
2017-11-01 14:39:20 +07:00
volzhs
59cc6f2ff5
Fix warning message format for addon plugin
2017-10-24 05:31:26 +09:00
Rémi Verschelde
b7bebb0f92
Merge pull request #12254 from seixasfelipe/fix_recent_scenes_resizing_font
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Fix recent scenes layout when resizing font
2017-10-21 23:41:33 +02:00
Rémi Verschelde
6361e24f29
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
Felipe Seixas
651246cbff
Fix drop-down size when resizing font #12207
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Fixes Scene > Open Recent
Fixes ScriptEditor > File > Open Recent
2017-10-21 11:53:53 -04:00
Rémi Verschelde
7969565de7
Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
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Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
Rémi Verschelde
84251d7aec
Merge pull request #12195 from groud/fix_snapping
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Fix snapping with 2D nodes
[ci skip]
2017-10-20 12:42:35 +02:00
Indah Sylvia
cf8537ad37
Adjusted editable_warning for "This resource was imported...." alert:
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- fixed a typo from it's to its
- added 'then' to make it clearer
2017-10-20 09:47:29 +07:00
Gilles Roudiere
fc02605b49
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
2017-10-18 00:01:59 +02:00
vonzimr
b7b13d010b
Add an option to clear recent scenes in the 'Open Recent' submenu
2017-10-12 10:59:57 -07:00
Hiroshi Ogawa
d777681882
Create ParticlesMaterialConversionPlugin and format generated shader code
2017-10-12 21:30:19 +09:00