Commit graph

6762 commits

Author SHA1 Message Date
Rémi Verschelde
b809b6d97e
Merge pull request #66120 from RedMser/json-spec-docs
Add documentation note about `JSON.parse` not being spec compliant
2022-09-21 00:19:52 +02:00
Rémi Verschelde
ae2d9be0fe
Merge pull request #63740 from Faless/net/4.x_http_request_decompress
[HTTP] Implement streaming decompression.
2022-09-20 22:29:16 +02:00
smix8
63dcb9aa80 Add NavigationPathQuery
Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
2022-09-20 22:20:11 +02:00
Fabio Alessandrelli
273ba0794f [IO] Add StreamPeerGZIP for streaming compression/decompression.
Putting data results in writing the compressed/decompressed output into
a RingBuffer.
You can retrieve the content of the RingBuffer via get_data.

Support both gzip and deflate.
2022-09-20 18:39:10 +02:00
RedMser
f225bfe28c Add note about JSON.parse not being spec compliant 2022-09-20 18:14:08 +02:00
Rémi Verschelde
d8d10c30d0 Merge pull request #60408 from KoBeWi/statically_typed_directories
Introduce more static methods to directory API
2022-09-20 15:36:49 +02:00
Rémi Verschelde
a23ba42f98 Merge pull request #63594 from Faless/img/4.x_loader_ext
[Core] Make ImageFormatLoader extensible.
2022-09-20 15:36:32 +02:00
kobewi
cad1d27a6f Introduce more static methods to directory API 2022-09-20 14:22:45 +02:00
bruvzg
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode. 2022-09-20 12:55:59 +03:00
Rémi Verschelde
7da532275b Merge pull request #65541 from clayjohn/renderer-setting
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
Rémi Verschelde
7bb1af84f6 Merge pull request #66122 from raulsntos/dotnet/FirAccess🌲-docs
Improve C# documentation for FileAccess and DirAccess
2022-09-20 08:41:53 +02:00
Rémi Verschelde
7a4faba136 Merge pull request #66127 from RedMser/vs-cleanup
Further cleanup of VisualScript references
2022-09-20 08:41:47 +02:00
Rémi Verschelde
f97b164330 Merge pull request #65880 from paulloz/dotnet/class-ref
Add new C# code blocks to class ref pages
2022-09-20 08:41:34 +02:00
Fabio Alessandrelli
e8fc6bfeb5 [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
Rémi Verschelde
73c35e8d95 Merge pull request #65918 from clayjohn/quadmesh
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
Rémi Verschelde
82961dda3d Merge pull request #66108 from Zylann/editor_inspector_get_selected_path
Expose `EditorInspector.get_selected_path`
2022-09-19 22:01:32 +02:00
RedMser
5c5c3ab90e Further cleanup of VisualScript references 2022-09-19 21:37:26 +02:00
Paul Joannon
2316c3a3a9
Add new C# code blocks to class ref pages
- AStarGrid2D
- Engine
- Font
- Node
- OS
- Tweens
2022-09-19 19:38:29 +02:00
clayjohn
4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
Raul Santos
95393c310d
Improve C# documentation for FileAccess and DirAccess
- Adds using statements to C# examples to ensure the resources are freed after usage
- Adds explanation about the importance of disposing the FileAccess now that we don't have a close method
2022-09-19 18:46:44 +02:00
clayjohn
87710517fa Add QuadMesh back as a subclass of PlaneMesh.
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Marc Gilleron
cee8bd9e76 Expose EditorInspector.get_selected_path 2022-09-19 15:20:34 +01:00
Rémi Verschelde
ec60c4ee9e Merge pull request #65271 from KoBeWi/FirAccess🌲
Replace File/Directory with FileAccess/DirAccess
2022-09-19 15:33:24 +02:00
Rémi Verschelde
4ebf7d14ac Merge pull request #66079 from Zylann/project_settings_restart
Expose ProjectSettings.set_restart_if_changed(name, restart)
2022-09-19 15:33:11 +02:00
Rémi Verschelde
1445b052b4 Merge pull request #66104 from Zylann/notification_local_transform_changed
Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19 15:32:43 +02:00
Rémi Verschelde
2d01768618 Merge pull request #66097 from Zylann/make_atlas_vec2i
make_atlas`
2022-09-19 15:32:28 +02:00
Rémi Verschelde
d4f8418582 Merge pull request #66080 from Zylann/editor_property_set_read_only
Expose `EditorProperty._set_read_only` virtual method
2022-09-19 15:32:16 +02:00
Marc Gilleron
2a8aeddc93 Expose ProjectSettings.set_restart_if_changed(name, restart) 2022-09-19 13:57:07 +01:00
Marc Gilleron
c00c29a136 Expose NOTIFICATION_LOCAL_TRANSFORM_CHANGED 2022-09-19 13:43:46 +01:00
Marc Gilleron
056a418862 Expose EditorProperty._set_read_only virtual method 2022-09-19 11:56:49 +01:00
Marc Gilleron
700bb066e0 Use Vector2i when returning atlas size in Geometry2D::make_atlas 2022-09-19 11:37:02 +01:00
bruvzg
d104a4cdbd
Add missing initial window flags and window mode to the project settings. 2022-09-19 12:30:10 +03:00
kobewi
9f2dc68279 Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
Rémi Verschelde
97a6c9f16d Merge pull request #66070 from KoBeWi/call_of_undo
Change UndoRedo to use Callables
2022-09-19 09:23:32 +02:00
Rémi Verschelde
49891e4c2f Merge pull request #65915 from clayjohn/VULKAN-mobile-fog
Restore fog in vulkan mobile renderer.
2022-09-19 09:23:24 +02:00
kobewi
b3997191d8 Change UndoRedo to use Callables 2022-09-18 23:52:50 +02:00
Rémi Verschelde
0bb57bd9f2 Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
fabriceci
a72d5be2c6 Add recovery_as_collision in move_and_collide/test_move 2022-09-17 11:40:03 +02:00
clayjohn
2ecc8b9a73 Restore fog in vulkan mobile renderer.
The condition accidentally disabled fog whenever it was enabled
2022-09-16 09:18:11 -07:00
Hugo Locurcio
7dee32ad14
Tweak LightmapGI defaults to be closer to the CPU lightmapper
- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
  - This is not done in `3.x` for compatibility with existing projects,
    but it makes sense to do this by default since pretty much all
    outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
  - Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
  `LightmapGI.set_max_texture_size()`.
2022-09-16 16:27:00 +02:00
MJacred
ac9786c525 Add get_distribution_name() and get_version() to OS
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP

Co-authored-by: bruvzg
2022-09-16 11:17:36 +02:00
Rémi Verschelde
d1b2a191ab
Merge pull request #65295 from reduz/json-as-resource 2022-09-16 10:58:01 +02:00
Rémi Verschelde
780211b81b Merge pull request #36541 from MJacred/docs/texture2darray
Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered
2022-09-16 09:20:34 +02:00
Rémi Verschelde
d52dfebf75 Merge pull request #65432 from Calinou/doc-volumetric-fog
Improve volumetric fog and FogVolume documentation
2022-09-16 09:20:20 +02:00
Rémi Verschelde
16d44395b5 Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Rémi Verschelde
3ac332a411 Merge pull request #65819 from raulsntos/theme-docs
Fix theme methods usage in docs
2022-09-15 20:11:50 +02:00
Rémi Verschelde
7a90345b01 Merge pull request #65818 from raulsntos/dotnet/crypto-docs
Fix invalid C# in crypto docs
2022-09-15 20:11:42 +02:00
Rémi Verschelde
80802d2718 Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Ricardo Buring
ff4e72a0bc PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
Raul Santos
361ff55241
Fix theme methods usage in docs
- Fix usages of `get_icon` that was renamed
`get_theme_icon`.
- Replace `new Control().get_font*` with
`ThemeDB.fallback_font*`.
2022-09-15 12:03:02 +02:00
Raul Santos
d762500164
Fix invalid C# in crypto docs 2022-09-15 11:39:03 +02:00
Hugo Locurcio
ca9ba968d8
Improve volumetric fog and FogVolume documentation 2022-09-15 02:19:22 +02:00
Lyuma
033abdc59f 2D and 3D Skeleton modification docs, and small fixes.
Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde
6c352c1b8d
Merge pull request #65491 from MJacred/docs/multimesh
Document MultiMesh members
2022-09-14 21:15:06 +02:00
Rémi Verschelde
bbed0b43f7 Merge pull request #65774 from bruvzg/no_mono_hinting
Do not use horizontal hinting for the editor monospace font.
2022-09-14 17:42:58 +02:00
Silc Renew
cff95e54e0 Fix redraw timing in AnimationBlendTreeEditor 2022-09-14 21:05:21 +09:00
bruvzg
e94ac75d3d
Do not use horizontal hinting for the editor monospace font. 2022-09-14 11:05:09 +03:00
Rémi Verschelde
d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
SaracenOne
13f5c62124 Fix LOD-generation on skinned meshes. 2022-09-14 02:46:10 +01:00
Micky
8142bc4ddd Allow negative speed_scale in AnimatedSprite2D & 3D
If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.

Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
Rémi Verschelde
ff824b6f9d Merge pull request #65509 from gotnospirit/master-os-get_datetime
get_datetime_* functions can return wrong values
2022-09-13 11:01:12 +02:00
Rémi Verschelde
3a82a1315b Merge pull request #65591 from MewPurPur/area-overlapping-function
Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13 10:58:55 +02:00
Rémi Verschelde
be0b77fd29
Merge pull request #65642 from voylin/fix_spaces_in_path_for_doc/makefile 2022-09-13 10:46:49 +02:00
Rémi Verschelde
f8ec046b14
Merge pull request #65704 from akien-mga/web-editor-fix-some-errors
Fix some errors affecting the Web editor
2022-09-13 08:31:59 +02:00
Jason Yundt
7f30e81abe Fix invalid literals in generated rst docs
Before this change, API docs that look like this:

	…adding [param character]s to the right of the string.

would turn into rst files that look like this:

	…adding ``character``s to the right of the string.

That reStructuredText is invalid and causes warnings when the docs repo
is built.
2022-09-12 15:51:39 -04:00
Yuri Sizov
44c55ad59b
Merge pull request #65658 from KoBeWi/Two_Tweens_are_tweening_the_same_object._Who-will-win
Add more clarifications about Tween processing
2022-09-12 17:54:44 +03:00
Rémi Verschelde
1513d76cb9 Fix some errors affecting the Web editor
- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
  which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
  for an icon. It was only used once so instead of flipping at runtime,
  let's just add a flipped icon.

Part of #65702.
2022-09-12 16:29:45 +02:00
Rémi Verschelde
97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale 2022-09-12 12:15:58 +02:00
kobewi
038cb677cb Add more clarifications about Tween processing 2022-09-11 17:39:35 +02:00
Voylin
0fd29f76a2 Fixes doc/Makefile fails if path contains spaces 2022-09-11 20:03:53 +09:00
Rémi Verschelde
b52305351d
Merge pull request #64465 from TokageItLab/bind-after-gui-input
Bind `AfterGUIInput` to GDScript and update document
2022-09-10 20:01:48 +02:00
Yuri Sizov
461037203c
Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum 2022-09-10 14:23:11 +03:00
VolTer
ed4fe1e2bd Implement Area.has_overlapping_* 2022-09-10 12:17:37 +02:00
Rémi Verschelde
8899f1eec2
Merge pull request #65595 from KoBeWi/minus_children
Allow negative indices in `move_child()`
2022-09-10 09:59:15 +02:00
kobewi
31e62ca827 Allow negative indices in move_child() 2022-09-10 03:54:04 +02:00
James
0aecfc9254 Fixes #65377: get_datetime_* functions can return wrong values 2022-09-10 07:58:38 +08:00
Rémi Verschelde
27e1323473
Merge pull request #64412 from MewPurPur/remove-remove-and-skip
Remove `Node.remove_and_skip` method
2022-09-10 00:42:55 +02:00
VolTer
e19f7b2407 Remove Remove and Skip 2022-09-09 23:44:31 +02:00
Micky
b648ee43ab Harmonise AnimatedSprite3D and its 2D counterpart
Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.

Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09 21:06:24 +02:00
Rémi Verschelde
ce6f284e5f
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09 19:20:14 +02:00
Yuri Sizov
29c8504dd9 Improve parameter naming and documentation in GraphEdit and GraphNode
Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg>
2022-09-09 17:50:44 +03:00
Rémi Verschelde
82031fa231
Merge pull request #65571 from rburing/physics_server_extension_bind_all 2022-09-09 16:49:58 +02:00
Rémi Verschelde
93be337483 i18n: Sync classref translations with Weblate (3.5 branch)
(cherry picked from commit 26a28d6bbd)
2022-09-09 14:52:21 +02:00
Ricardo Buring
7b84444393 PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really) 2022-09-09 14:35:01 +02:00
Rémi Verschelde
c909120b59
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty 2022-09-09 09:07:53 +02:00
Michael Alexsander
c4c9e41073 Make Vector2i values paired with EDSCALE be just Vector2 2022-09-08 14:46:32 -03:00
Yuri Sizov
141fdac36c
Merge pull request #65188 from Mickeon/animated-texture-speed-scale
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08 18:25:35 +03:00
MJacred
bbaf53e1b6 Document MultiMesh members and improve/extend existing descriptions 2022-09-08 14:28:38 +02:00
Silc Renew
3c7a5fd8ac bind AfterGUIInput 2022-09-08 20:02:48 +09:00
MJacred
15603ca887 Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-09-08 10:19:54 +02:00
Rémi Verschelde
69233093d7 Merge pull request #65241 from bruvzg/no_keymap_ambiguity
Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c Merge pull request #60108 from KoBeWi/arise_to_top
Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
de739530c2 Merge pull request #63596 from Jayman2000/issue-27640
Rename `change_scene()` and `change_scene_to()`
2022-09-08 09:22:03 +02:00
Rémi Verschelde
a51dc70dfb Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde
6ac1a811dd Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x
Remove / Replace old Navigation Debug Visualization
2022-09-08 09:19:13 +02:00
Fabio Alessandrelli
a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
Jason Yundt
69963ffaa3 Rename change_scene() and change_scene_to()
Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.

This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.

[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955>

Fixes #27640.
2022-09-07 17:06:33 -04:00
Yuri Sizov
e2372af136
Merge pull request #65462 from Chaosus/astargrid_docs
Add documentation for `AStarGrid2D` class
2022-09-07 20:08:17 +03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00