Commit graph

48193 commits

Author SHA1 Message Date
Hugo Locurcio
0fce78355d
Document the DisplayServer class
This also adds a link to the Command line tutorial on pages
that reference command line arguments, as the page covers some
general usage tips for CLI arguments (especially on macOS).
2022-10-27 18:24:55 +02:00
Fabio Alessandrelli
7536d15fe3 [MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes:

- Adds is_server_relay_supported virtual method

Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.

- Adds get_packet_channel and get_packet_mode virtual methods

Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.

SceneMultiplayerPeer changes:

- Implement peer signaling and packet relaying when the MultiplayerPeer
  advertise they are supported.

ENet, WebRTC, WebSocket changes:

- Removed custom code for relaying from WebSocket and ENet, and let it
  be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
  with the latter behaving like the old initialize with
  "server_compatibility = false", and the first two supporting the upper
  layer relaying protocol.
2022-10-27 18:08:58 +02:00
Bastiaan Olij
91945c3077 Change default OpenXR pose to aim pose 2022-10-28 01:56:06 +11:00
Sam Briels
815231943b Emit target_reached signal after state is updated 2022-10-27 14:05:43 +02:00
Clay John
03e5de37ae
Merge pull request #67912 from RevoluPowered/fix-exeception-bad-access
Fix EXE_BAD_ACCESS caused by optional argument
2022-10-26 23:06:22 -07:00
Rindbee
c77349ecb7 Fix calling _call_shortcut_input on a node that has been removed
Nodes may have been deleted by shortcuts. For example, when switching
scenes with `Ctrl` + `Tab` / `Ctrl` + `Shift` + `Tab`, some controls
will be deleted and recreated.
2022-10-27 14:05:51 +08:00
Hugo Locurcio
7d7b4210f6
Document the Vector3 and Vector4i classes 2022-10-27 02:50:37 +02:00
Clay John
06cad89060
Merge pull request #67905 from alfredbaudisch/vs-operand-aliases-dev
Add math operators to Visual Shader node names for easier and simpler searching
2022-10-26 12:18:43 -07:00
Hugo Locurcio
82a575dff4
Fix DisplayServer.has_feature() claiming X11 has native icon support
Native icons are not supported by the X11 DisplayServer, unlike
Windows and macOS.
2022-10-26 20:39:31 +02:00
Gordon MacPherson
56df8d5f19 Fix EXE_BAD_ACCESS caused by optional argument
This argument is now non optional, but this never hits the same bad access.
I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-26 19:33:35 +01:00
Hugo Locurcio
16ba235e0a
Document the ENetPacketPeer class 2022-10-26 19:40:18 +02:00
Alfred Reinold Baudisch
46f2a1674d Add math operators to Visual Shader node names
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed.

This feature is inspired by Unreal Engine node graph editor's UX.

Implements and closes https://github.com/godotengine/godot-proposals/issues/5663
2022-10-26 17:36:19 +02:00
Yuri Rubinsky
2b505b74b9
Merge pull request #67431 from Chaosus/vs_fix_nodes_code 2022-10-25 20:38:24 +03:00
Max Hilbrunner
69e5ad7f09
Merge pull request #67098 from Calinou/doc-light-no-scale
Document (Omni/Spot)Light3D ignoring Node3D's `scale` property
2022-10-25 14:31:07 +02:00
Max Hilbrunner
035b5b76a0
Merge pull request #67833 from Calinou/doc-animation
Document the Animation class
2022-10-25 14:29:12 +02:00
Max Hilbrunner
bb77342c07
Merge pull request #67843 from Calinou/doc-csgshape3d
Document `collision_priority` in the CSGShape3D class
2022-10-25 14:26:47 +02:00
Max Hilbrunner
1425b4ee09
Merge pull request #67841 from Calinou/doc-basematerial3d
Document the BaseMaterial3D class
2022-10-25 14:23:36 +02:00
Max Hilbrunner
9e509caa8b
Merge pull request #67858 from TechnoPorg/fix-upnp-docs
Fix Thread usage in UPNP docs.
2022-10-25 14:22:23 +02:00
Max Hilbrunner
d49ef5fea8
Merge pull request #67768 from Calinou/doc-debanding
Document debanding only affecting 3D rendering by default
2022-10-25 14:15:47 +02:00
Max Hilbrunner
3b2f8052fb
Merge pull request #67848 from Calinou/doc-canvastexture
Document the CanvasTexture class
2022-10-25 14:15:07 +02:00
Yuri Rubinsky
32997a5b9d
Merge pull request #67823 from Chaosus/fix_image_crash 2022-10-25 10:50:33 +03:00
Ian Gaither
3bfac8f0c3 Update TextLine.xml 2022-10-24 20:43:28 -07:00
TechnoPorg
4c06237b93 Fix Thread usage in UPNP docs.
The threading API has changed between Godot 3 and Godot 4.
See https://github.com/godotengine/godot-proposals/issues/4691.
2022-10-24 17:23:33 -06:00
Hugo Locurcio
d5ded67458
Document the CanvasTexture class 2022-10-24 21:57:58 +02:00
Wei Guo
d0edd36f80 Fix built-in script path of GDScript 2022-10-25 03:41:18 +08:00
Clay John
c51a42778d
Merge pull request #67541 from RandomShaper/refactor_subgroup_ads
Let the RD driver itself expose subgroup caps
2022-10-24 12:02:06 -07:00
Hugo Locurcio
185695dda9
Document (Omni/Spot)Light3D ignoring Node3D's scale property 2022-10-24 18:49:15 +02:00
Hugo Locurcio
df636ac881
Document collision_priority in the CSGShape3D class 2022-10-24 18:44:30 +02:00
Hugo Locurcio
fb742cb16f
Document the BaseMaterial3D class
This makes the class 100% documented again.
2022-10-24 18:40:01 +02:00
Hugo Locurcio
9e7ec78c6b
Document the Animation class 2022-10-24 17:06:32 +02:00
Mark Riedesel
8f7ab02bc6 Handle closed splines in Collada importer 2022-10-24 09:35:09 -05:00
Hugo Locurcio
8777f38089
Document debanding only affecting 3D rendering by default 2022-10-24 16:18:59 +02:00
Markus Sauermann
5ee449efec Remove unnecessary casts
button_add_item and button_add are both Button

p_parent is a Node3D

CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
Yuri Rubinsky
adec51cde8 Fix crash when calling fill method on an empty Image 2022-10-24 11:28:10 +03:00
Wei Guo
d7e39e313b Make window creation with custom position do not flash 2022-10-24 13:50:25 +08:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Clay John
9be3fd640b
Merge pull request #67513 from Calinou/editor-light2d-fix-shadow-filter-smooth-visibility
Fix Light2D Shadow Filter Smooth property being visible with filter None
2022-10-23 17:03:07 -07:00
Clay John
4134f2a464
Merge pull request #67566 from Sauermann/fix-code-simplifications
Code simplifications
2022-10-23 17:02:04 -07:00
Clay John
753a182797
Merge pull request #65334 from dsnopek/opengl-multiview
[opengl] Add multiview to the opengl3 driver
2022-10-23 17:00:01 -07:00
Clay John
a6fc95cd92
Merge pull request #67647 from Cykyrios/fix-rigidbody3d-inertia
Fix RigidBody3D inertia calculation
2022-10-23 16:53:25 -07:00
Fredia Huya-Kouadio
8b37511364
Merge pull request #67755 from m4gr3d/input_event_screen_touch_double_tap_main
Add double_tap attribute to InputEventScreenTouch
2022-10-23 08:11:49 -07:00
Max Hilbrunner
79bad6ab7f
Merge pull request #67764 from keptsecret/implement-mesh-surface-update-x-region
Implemented mesh_surface_update_x_region functions
2022-10-23 15:03:23 +02:00
Max Hilbrunner
09f4ec7988
Merge pull request #67677 from rsubtil/doc_popupmenu
Document PopupMenu "id_pressed" behavior
2022-10-23 15:00:06 +02:00
Fabio Alessandrelli
0d04e7ec91
Merge pull request #67780 from kdada/fix-multiplayer-sync-time
Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0
2022-10-23 09:25:16 +02:00
Yuri Rubinsky
38691d5b1d
Merge pull request #67655 from MewPurPur/remove-dupe-registrations 2022-10-23 09:54:06 +03:00
Wei Guo
95113a7cd5 Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0 2022-10-23 14:01:51 +08:00
Ignacio Roldán Etcheverry
4546986d21
Merge pull request #67766 from raulsntos/dotnet-generated
Use `.generated` suffix for generated C# code
2022-10-23 03:06:31 +02:00
Raul Santos
687633e5bd
Use .generated suffix for generated C# code
Use the `.generated` suffix instead of `_Generated` so .NET marks C#
file generated by Godot source generators as generated code.
2022-10-22 23:13:52 +02:00
keptsecret
31d44043bb implemented mesh_surface_update_x functions 2022-10-22 16:44:33 -04:00
Max Hilbrunner
0b627c4133
Merge pull request #67718 from Mickeon/doc-peeves-the-constant-burden
Tweak `@GlobalScope` constants documentation overall
2022-10-22 21:30:56 +02:00