Commit graph

4580 commits

Author SHA1 Message Date
Rémi Verschelde
b51dca64a6
Merge pull request #43383 from vnen/gdnative-string-header
GDNative: Define special char types in string.h
2020-11-10 09:40:26 +01:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz
221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
George Marques
82576371ef
GDNative: Define special char types in string.h
Those are standard types in C++ but not in C.

This also removes the wchar header which is not needed anymore and use
stddef.h instead (which is needed for size_t).
2020-11-07 16:09:14 -03:00
reduz
05de7ce6ca Refactored variant setters/getters
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Rémi Verschelde
329d2c1ced
Merge pull request #42947 from Calinou/image-load-bmp-from-buffer
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
2020-11-07 16:38:09 +01:00
Yuri Roubinsky
156e4043b4 [Mono] Added Shuffle method to Array 2020-11-07 11:26:54 +03:00
reduz
f2397809a8 Refactored Variant Operators.
-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Yuri Roubinsky
38fb26794b Exposed randi_range to global funcs + renamed rand_range to randf_range 2020-11-06 17:06:26 +03:00
Rémi Verschelde
52c1b5fc41
Merge pull request #43283 from Calinou/color-remove-contrasted
Remove `Color.contrasted()` as its behavior is barely useful
2020-11-06 10:17:12 +01:00
Rémi Verschelde
c35517f07e
Merge pull request #42724 from theoway/error_message_fix_call_recursive
Fixes the misleading message when a non-existing function name is passed to TreeItem.call_recursive()
2020-11-05 00:46:28 +01:00
Rémi Verschelde
424cd00f8b
doc: Sync classref with current source + fixup some bindings
Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
Rémi Verschelde
bd13e82080
Merge pull request #41516 from Lunatoid/allow-object-new
Fixed ParseError when calling Object.new()
2020-11-03 13:08:48 +01:00
Hugo Locurcio
7adb6b91b3
Remove Color.contrasted() as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Rémi Verschelde
c11992ed48
Merge pull request #43029 from neikeq/offline-nuget-fallback
C#: Make editor create NuGet fallback folder for Godot packages
2020-10-27 08:07:58 +01:00
Rémi Verschelde
f594f31823
Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload
C#: Fix custom event signals crash on hot-reload
2020-10-27 08:07:33 +01:00
bruvzg
b506f9b5aa
Fix uninitialized GridMapEditor::node and InputMapEditor::setting variables. 2020-10-26 22:57:11 +02:00
Rémi Verschelde
825ab3b784
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-26 15:15:19 +01:00
Ignacio Etcheverry
34960cb936 C#: Fix custom event signals crash on hot-reload
Cleanup and re-initialization of event signals before
and after hot-reload should be working correctly now.
2020-10-26 07:00:51 +01:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using svgcleaner --multipass
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Rémi Verschelde
d3dd8fb0f3
Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibility
Setting visibility on GridMaps parent now works. Closes #41374.
2020-10-25 00:33:55 +02:00
Andrii Doroshenko (Xrayez)
650ae413ce GDNative XR: remove redundant config.py
It's not an engine module. This is handled by GDNative's
`SCsub` instead, as done for other subdirectories already.
2020-10-24 23:04:07 +03:00
Yuri Roubinsky
b09e60ef1a
Merge pull request #43026 from Chaosus/color_autocompletion
Shows ColorRect in Color constants autocompletion
2020-10-23 19:18:20 +03:00
Yuri Roubinsky
4c65dc975c Shows ColorRect in Color constants autocompletion 2020-10-23 19:03:50 +03:00
Ignacio Etcheverry
64b5ee7010 C#: Make editor create NuGet fallback folder for Godot packages
Main benefits:
- Projects can be built offline. Previously you needed internet
  access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
  before publishing. This was already possible but required
  too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
  need to be downloaded. In practice, the package is very small
  so it makes little difference.

Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00
Ignacio Etcheverry
f06f91281c C#: Re-work solution build output panel
- Removed item list that displayed multiple build
  configurations launched. Now we only display
  the last build that was launched.
- Display build output next to the issues list.
  Its visibility can be toggled off/on.
  This build output is obtained from the MSBuild
  process rather than the MSBuild logger. As such
  it displays some MSBuild fatal errors that
  previously couldn't be displayed.
- Added a context menu to the issues list with
  the option to copy the issue text.
- Replaced the 'Build Project' button in the panel
  with a popup menu with the options:
  - Build Solution
  - Rebuild Solution
  - Clean Solution
- The bottom panel button was renamed from 'Mono'
  to 'MSBuild' and now display an error/warning icon
  if the last build had issues.
2020-10-23 07:49:39 +02:00
Hugo Locurcio
0209e3790e
Add Image.load_bmp_from_buffer() for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.
2020-10-20 23:52:45 +02:00
Rémi Verschelde
ef62e93677
Merge pull request #42943 from vnen/gdscript-local-scope-fix
Fix handling of scope for local GDScript variables
2020-10-20 21:00:57 +02:00
George Marques
96884ef41e
Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix
Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20 15:43:07 -03:00
George Marques
11c05642fe
GDScript: Fix handling of scope for local variables 2020-10-20 14:57:31 -03:00
George Marques
48b91b900d
GDScript: Add initialization for the language before debug tests
This ensures that the tests will use a full environment with correct
settings so global classes and autoloads can be properly found.
2020-10-20 10:07:03 -03:00
Yuri Roubinsky
4f4287243c Removed underscore from GraphEdit begin/end_node_move signals 2020-10-20 09:22:40 +03:00
George Marques
5ddfc657ab
Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix
GDScript: for loop override stack variable bug fix
2020-10-19 20:21:14 -03:00
reduz
ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Aaron Franke
029de52001
Add GetStringFromUTF8 and GetStringFromASCII 2020-10-17 04:17:29 -04:00
Umang Kalra
c37f633216 Fixes the misleading error message for call_recursive method for TreeItems 2020-10-17 12:30:36 +05:30
Tomer Keren
fe52c6b0b7 Setting visibility on GridMap now works. Closes #41374.
Continuing the work from f43a0ef327,
It seems the maps visibility was not actually set and a flase value was propogated to the meshes
Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen
2020-10-16 14:04:24 +03:00
Rémi Verschelde
5971a97a0c
Merge pull request #42649 from madmiraal/reapply-41806
Reapply -Avoid adding margin twice along capsule Y axis
2020-10-15 17:20:22 +02:00
Rémi Verschelde
148ad49c93
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Actually sdk-1.2.154.1 for Vulkan-Loader.

glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.

COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
2020-10-15 12:29:42 +02:00
Hugo Locurcio
802c1e4df1
Link the Random number generation tutorial in the class reference 2020-10-14 18:03:29 +02:00
Rémi Verschelde
f2002afae7
Merge pull request #42731 from opl-/fix/csharpscript-load-code-duplication
Fix code duplication in CSharpScript
2020-10-13 09:57:38 +02:00
Rémi Verschelde
4efcb4c442
Merge pull request #42592 from madmiraal/fix-42567
Initialise Bullet RigidBody friction to the expected value of 1.0
2020-10-13 09:51:53 +02:00
opl-
e4d20ae373 Fix code duplication in CSharpScript
Removes code duplication between `CSharpScript::reload()` and `CSharpScript::initialize_for_managed_type()`.

Removes a redundant `CSharpScript::update_exports()` call in `CSharpLanguage::reload_assemblies()` as `CSharpScript::reload()` already calls it when appropriate.

Fixes missing update of RPC information in `CSharpScript::initialize_for_managed_type()`.
2020-10-13 06:46:34 +02:00
Tomasz Chabora
aadc8d54a4 Bind missing constant in VisualScriptPropertyGet 2020-10-12 19:39:15 +02:00
Rémi Verschelde
a33fe75050
doc: Sync classref with current source 2020-10-09 15:04:15 +02:00
Rémi Verschelde
1af3cf15c2
Mono: Fix typo in Godot.NET.Sdk.nuspec
Fixes #42666.
2020-10-09 13:37:07 +02:00
Rémi Verschelde
6dc41b3ad2
Merge pull request #42623 from lolleko/incorrect-macos-platform-name-csharp
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
2020-10-09 08:17:06 +02:00
George Marques
fe6109101f
Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor
GDScript crash on builtin type constructor fix
2020-10-08 19:35:35 -03:00